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https://steamproxy.net/sharedfiles/filedetails/?id=3355442970
That said I did recognize some of the things he was saying, so, like Nightmare Eyes said, other people have expressed these ideas. I see why my comment reminded you of that essay.
Logos, or Order, is often rigid, hierarchical, and easy to define. Chaos is often free flowing, dissipate, and vague. One cannot exist without the other; times of Order begets Chaos and times of Chaos begets Order.
Almost every SMT game repeats these thoughts, and Psychopomp reminds me of these too. Specifically, Psychopomp seems to be a time of Order begetting Chaos with Pompy being the catalyst.
The hospital certainly serves as commentary on the degree to which ancient Greek society influences modern institutions of power and control - nurses, still abide by the hippocratic oath after all - but it also serves as a critique of the medical system as it relates to systems of power, in that it gladly accepts the death and bleeds the life and/or money out of most patients in order to benefit the privileged, showing that the alleged adherence to the oath of doing no harm is more flexible than most would like to pretend.
P.S. - pertaining to a prior response to fallenangel700, Alexsandr Dugin is a ♥♥♥♥♥♥ nazi! Highly advise against taking too much of his work to heart, particularly where it pertains to anti-authority pieces of art, given that many of his policies and tactics are currently in use in the invasion of Ukraine by Russia.
The educational system's current iteration was formed during the Industrial Revolution, in essence, with the goal of converting children into effective factory workers, and this likely has connections to the mentions of the factory "recycling children into usable products" and the like in that area. The game cuts out the middle-man of them being made into workers that pour their lives into labor for someone else's profit, and instead simply kills them to that same end.