Total War: WARHAMMER III

Total War: WARHAMMER III

116 beoordelingen
Real Dwarfs build both
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
campaign
Tags: mod
Bestandsgrootte
Geplaatst op
2.452 MB
27 mei om 7:05
1 wijzigingsnotitie (weergeven)

Abonneren om te downloaden
Real Dwarfs build both

Omschrijving
This mod allows you and the ai to build both, the Trading Depot and the Trinket maker in the same settlement.
20 opmerkingen
=[NK]= Col. Jack O'Neil 22 jun om 2:58 
I haven't had time to look at it in detail as I've been getting my giant mod list sorted, but it's one I want to look at in more detail soon, so to make sure it works with SFO, or requires a submod.
=[NK]= Col. Jack O'Neil 22 jun om 2:57 
Sometimes datacoring is required. I'm not the best modder, so 'maybe' there are other ways around it, but sometimes not. But as I suggested, in the table that actives the ability it's normally listed as a value of 1, so just over riding that particular line with a value of 0 might do it. Maybe :)
sigmars_disciple 21 jun om 17:48 
Oh, I'd be curious if in the end, that means for you that you won't use this in any campaign before the datacoring is not fixed, or do you still think it's somewhat safe and playable, e.g. on IEE, Jack?

Thanks, we appreciate you <3
sigmars_disciple 21 jun om 17:46 
But I wouldn't know why vanilla or any other mod would want to make a related change there anyway? Does it even matter then?

Just to understand better, just trying to learn, not to annoy <3
sigmars_disciple 21 jun om 17:46 
Hey Jack,

thx for having a look!

From what I understand, datacoring is never required, there are always alternatives - so I'd doubt he does it on purpose.... The question is whether he can fix it, based on the info provided by you?

It would be interesting for me and others if you could explain what datacoring these values can mean in this concrete case. I understand datacoring means something like "constantly overwriting smth that doesn't need overwriting" which can hamper compatibility with other mods severely....
=[NK]= Col. Jack O'Neil 16 jun om 21:06 
You should try just change the scope, or set the value to 0 for
wh_main_dwf_trade_depot_1 wh3_dlc25_effect_dummy_block_dwf_income_industry_1 this_building 1.0000 1.0000 1.0000
and then maybe you can just just rename it to modded as well
=[NK]= Col. Jack O'Neil 16 jun om 21:03 
You might want to mention you datacored base game files
[Rebel] Black Master 3 jun om 17:26 
airship subsidised
McGra†ha™ 2 jun om 22:05 
nice!
NobleMilkMan 31 mei om 19:34 
balanced as all things should be.:Blessing::Blessing::Blessing: