Hearts of Iron IV

Hearts of Iron IV

Not enough ratings
Reworked Special Forces
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.279 MB
25 May @ 10:52am
3 Jul @ 12:27pm
78 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Reworked Special Forces

Description
Simple rework on the special forces doctrine exclusive units like Pioneers, Marines Commandos and Rangers. now all these units will receive incremental buffs from their respective parent tech tree like engineers, marines or recon. Also now I made Marine commandos worth while cuz they have 36HP, airborne capable and they also receive buffs from both Marines and Paras techtree

V1.3: Enhanced Special Forces Tech Tree

Mountaineer Doctrine: Focused on Alpine terrain and forest, also buffs Marine Commando to boot
-Backbone of the Armed Forces: Provides all-round buffs to all SF units
-Shared Instructors: Increase SF damage whilst allowing Mountaineers to inherit some littoral offensive capabilities

Marines Doctrine: focused on littoral and naval offensive/defense
-Mechanised Marine Corp: Insane Marine Commandos
-Expeditionary Support: Improve Defensive Capabilties and soft attack

Airborne Doctrine: Focused on elite light infantry an operational flexibility
-Best of the Best: Great offensive and survivability buffs for Paras and Marine Commandos
-Backbone of the Armed Forces: Enhances Operational Flexibility of All SF units in large scale operations

So what's different ? It's simple, Special Forces share terrain buffs regardless of which branch they belong to, however the caveat here is that mutually exclusive branches only receive a niche buff compared to their main branch counterpart, for example if you're going for Marines Branch, then Marines would receive 25% River attack buffs but your paratroopers will only receive 5%

Plz leave a like if you want this mod to spread, cuz special forces deserved better
7 Comments
Tartzmir  [author] 20 hours ago 
@anaksejarah2000 Marine Commandos are prolly broken enough given that their HP and soft attacks are quite high, however I did make it really expensive to train and procure MRC cuz spamming them would be a little bit too OP, however they are really good in low supply areas
Tartzmir  [author] 20 hours ago 
@Retrowave Gamer, I already made Parachutable Artillery anyways so there's prolly no need for Pack Arty, plus its kinda tedious to add another unit which prolly won't be used that much, I also increase Org of Arty to 20 iirc
Retrowave Gamer 1 Jul @ 10:35am 
the only thing I would add to this is 1 width pack arty. With this, you could put arty in paratroopers so they actually have some punch.
anaksejarah2000 1 Jul @ 10:33am 
its broken , its good , its overpowered and i love it

my suggestion : made it more OVERPOWERED and if possible , combined it ( 1 unit example commando with the buff of mountaineer , paratroopers and marines)
Tartzmir  [author] 26 May @ 9:04pm 
I think there's no need for Shock Troops because marine commandos are really broken and I mean really, Pair them with Mountaineer doctrine and they synergise well with artillery, pair them with Paratrooper doctrine if you want them to be strong and durable during airborne operations
Wuzzle #FixTF2 26 May @ 12:39pm 
Idea:
Add shock troopers
Tartzmir  [author] 26 May @ 6:32am 
Don't ask me why Marine Commandos are so game breaking, as if they shouldn't be
also if you have any suggestions as to what other unit I could add, then just shout it out