Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Arknight Bolivar leader pack
   
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254.726 MB
19 May @ 3:49am
7 Jun @ 10:17am
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Arknight Bolivar leader pack

Description
Statement

This mod is based on game named"Arknight".
Something wrong with my steam that I can not leave my messages in Forum( is that right?) You can sent messages to me if you have any question of this mod.

Civilization: Bolivar
Ability:
Cities with governors -4 identity,+1 livability, productivity+20%, cities without governors -1 identity, science and cultural value+30%, productivity -10%
During the establishment of the governor's power, the loyalty of this city was -15.
Each title of governor increases the productivity of the city by 10%, and governors with at least three titles fix the loyalty of the city at 100%; Your unit will receive +5 combat strength if there are jungles or marshes within a 4-plot distance.


Leader:La Pluma
Ability
+200%production While training cavalry and melee units,But your city will lose 1 population;
After urban production of buildings, obtain culture and science values equivalent to 75% of production;
Strategic resources required for unit construction -50%;


Leader:Tequila
Ability
The first 6 newly built cities will gain the title of Governor and the Special Governor named "Ela" now available.

Unique Unit

Bow caster enforcer

A late Renaissance unique ranged unit that cannot be discovered unless adjacent. Attack enemy units (must be human players) to lose 1 movement,gain 1 extra ranged when unit is stay in hills.


Patriots

A type of industrial era unique melee unit with low production costs and stronger mobility. Ignoring the movement and consumption in the forest and rain forest


Team Rainbow

A recon unit in the information age with stronger combat effectiveness. Having a "Gemini clone replicator", killing a unit can replicate a clone, but the clone cannot attack.
When attacking an area, the combat strength increases by 15, causing direct damage to the city. The unit recovers 20 health points per turn.


Unique Building and District
Mama John's Market
A special district where adjacent entertainment centers offer 4 coins, adding an additional trade route capacity upon completion. When a city without any region is built in this area, it will hold the title of Governor+1. After completion, give away the "market" as a gift


Taberna()La Pluma"s UB

A unique building which can offer 2 amenities and 4 golds.it can also provide two random slot for great works.

Unique Governor
能力如下
left one

City and other cities within 9 plots +8 tourism and culture.

left two

+10% production for city if it has industrial zones with,+10% production with encampment, +30% production with both of them.


right one

+1 movement for city trained unit and+3 strength for Units within three plots.

right two

The combat units produced in this city have a combat strength within +3, and the maintenance fee for the combat units produced in this city is -3


basic

Allow military engineers and builders to build "GRZMOT Mine" improvement in this city. Enemy units are above thunderous landmines and have received damage and exhausted their mobility.


Grand title

Your cities now available to build unit"Team Rainbow" with Technology"Plastic".+4 from Ela's battle command for ally unit within 9 plots.





I'm glad to get feedback or error report from all of you guys.


Enjoy playing.
7 Comments
星海剑戟 20 Sep @ 12:48am 
怎么多了个满穗?而且有点抽象,前期建造奇观领袖能力给了太多科文和市政科技,区域涨价太快了,完全是按照长城文胜设计的吧,但是铺长城最好是一点点的买地,市政科技太快涨价也快,就算两个特色改良都给金币也不够花,而且第二个特色改良也送科技市政
Grand Wizard  [author] 31 Jul @ 2:05am 
太好了,终于可以用评论区了
猫猫小甜饼 15 Jun @ 8:16am 
居然关联海岸...
30 May @ 11:50pm 
这领袖关联的是什么东西,为什么地都这么烂
nea_baraja 26 May @ 7:03am 
:banxianormal:新的舟mod!
欢迎加舟/文明6群962938745
另外,建议可以选用更清楚的图片作为封面,可能可以更吸引玩家
天就是天 24 May @ 5:22am 
战争时有总督城市生产的单位加移动力和加力不生效
akuaSama 20 May @ 3:12am 
里面怎么有个中国领袖?