Stellaris
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Hydra's More Civics
   
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17 พ.ค. @ 5: 48pm
25 มิ.ย. @ 11: 18am
7 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 1 ชุดสะสม โดย kroun
More Everything
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คำอธิบาย
This mod adds 12 new civics!
All are made to be as flavorful and unique as possible.

This mod overwrites only the colossus ascension perk.

Translations

Russian by Rusaftobus

[discord.gg]
27 ความเห็น
kroun  [ผู้สร้าง] 25 มิ.ย. @ 11: 33am 
Getting bug reports in the modding den rather than here would be great! Also allows for attaching pictures and error logs which can help a lot.
OrdainedHydra 25 มิ.ย. @ 11: 19am 
Oh, thank you so much for your quick answer! Also thanks for your mods. Btw, in the future, is it better if I post about errors, bugs or other things in the Stellaris Modding Den rather than here??
kroun  [ผู้สร้าง] 25 มิ.ย. @ 11: 18am 
@OrdainedHydra
Thank you for pointing that out to me.
I had forgotten to include that part, but it should work now.
OrdainedHydra 25 มิ.ย. @ 10: 49am 
Archaeologists civic is not spawning a digsite at the home system. I tried with and without other mods active, doesn't work in any way
Semenar 12 มิ.ย. @ 5: 51pm 
Selection Process civic sometimes gets stuck on repeatables: after researching one, it always stays as a permanent option. Seems like which repeatables become stuck is semi-random. If you get two such repeatables stuck in one category, you are no longer able to meaningfully progress in it until you remove the civic.
Roguenoob 8 มิ.ย. @ 4: 26pm 
It also seemed, as of yesterday mind, that the special edict you got for that civic didn't actually do anything? Like you could apply it, but it had no description of what it did nor did i see any change other than the unity cost
kroun  [ผู้สร้าง] 8 มิ.ย. @ 12: 14am 
@Roguenoob
It should now.
Roguenoob 7 มิ.ย. @ 4: 04pm 
It seems that the Highway Specialist's trait hasnt actually given me Hyper-Relays at the start as it says
kroun  [ผู้สร้าง] 7 มิ.ย. @ 2: 49pm 
@MeteorJunk
For World Crackers I specifically chose to ignore any and all balancing issues because I think cracking worlds for minerals is extremely awesome.
MeteorJunk 7 มิ.ย. @ 2: 31pm 
I agree with peter, some of these seem incredibly overpowered... especially world crackers. Instantly gain endgame level technology at the very beginning and the only downside is a reduction of mineral production, which can be halved with the new councillor option?