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The scale and details of the issue make it unlikely to be intentional, so I'll default to the assumption it's a bug. At any rate, the diagnosis is simple: In your EPA override folder, XComTemplateEditor.ini specifies that the tech is to be its own prerequisite, to the effect of preventing you from unlocking it at all without cheats: https://steamproxy.net/sharedfiles/filedetails/?id=3594197172
... I bugged Mrvecz about it far too long before realizing his denials were because I tracked the file to the wrong mod. :o
Anyway! Took a while because my latest save was mid-mission, but test results confirm: Advanced Mag Weapons is the final missing prerequisite for Vibroknives, Arc Blades, Ionic Ripjacks, and both of the Edged Swords.
Vibroknives and Mag Ripjacks also seem to be gated behind Advanced Mag Weapons, likewise contradicting your description.
On the other hand, I think I ran XCOM more-or-less constantly yesterday, so I might not have picked up the absolute latest changes. I'll report when the game loads up again.
Standard Swords and Combat Knives are now tied to normal weapon tech and do not require corpses to build. Advanced laser/mag/coilguns/plasma rifle are the associated techs.
Laser/Plasma edge swords are moved to Spectre Autopsy/Corpse, and stats are balanced to be coil tier. Master-crafted laser edge is now on Archon autopsy and needs Archon corpses to build.
(The new requirements make sense in context, I guess, but caught me off guard.)