RimWorld
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Personal Doors
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Mod, 1.4, 1.5
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841.700 KB
5 月 11 日 下午 6:06
5 月 30 日 下午 11:05
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Personal Doors

描述
This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.


  • Assigned doors will prevent any unassigned pawns from using them. This includes non-colonist pawns, animals and mechs.

  • Unassigned doors will behave normally.

  • Optional: In the mod options, you can choose to allow colony animals and/or mechanoids to go through assigned doors. Both options are off by default. (You will need to restart your game for the changes to apply!)



I've done a lot of testing on vanilla and using various mods with negligible impact. Most of it was done in 1.5, but nothing came up in 1.4, either.

Obviously, the more pawns and doors you have, the bigger the impact will be. Regardless, it has yet to cause any big impact, with tests of over 50 pawns and doors on my end. This also applies to the mod options.



There is a soft incompatibility with Dubs Mint Menus. The door assignment window will close upon assigning a pawn if you have the "Mint Assign Menu" option turned on, but it is nothing more than a small annoyance.

No other incompatibilities were found at the moment. The few pathfinding-related mods I've tried seem to work well.

It should already support a decent amount of modded doors/gates. If you find any exceptions you'd like to have implemented, let me know!

*It is highly unlikely I will add compatibility for any pathfinding mods that don't work or break, as I simply lack the knowledge to support those on my end. Don't hesitate to report any issues you encounter with them, though!



  • Is it safe to add/remove mid-game?
    Completely safe to add and probably safe to remove. Make sure you make a backup and unassign all doors before removing, just in case.

  • Will you add/modify X feature?
    At the moment, I no longer plan on changing anything besides adding support for existing mods or fixing errors/weird behaviours. Maybe in the future!

  • Does the mod support translations?
    Yes! Please post any translation-related comments in the "Language contributions" discussion.

  • Load order?
    Shouldn't matter.



- Huge thanks to Bradson; without his input, there's a good chance this mod wouldn't be published!

- Also a big thanks to Madman666 for testing the performance[imgur.com] on his end!

- Code inspired by AssignedWorkbenches.
熱門討論 檢視全部(1)
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5 月 20 日 下午 2:02
置頂: Language contributions
biowreck
56 則留言
biowreck  [作者] 8 月 7 日 上午 5:43 
@Yrol Denjeah No worries!
Yrol Denjeah 8 月 7 日 上午 3:20 
biowreck, thank you :o)
I just pestered you again because i wanted a reply from you specifically as i do not know how
much other posters know about modding and it would be fairly certain that you do.
biowreck  [作者] 8 月 4 日 下午 7:06 
@Yrol Denjeah Like Jaggid Edje said, it is currently not a feature. It's not out of the question either, but I'm busy with other stuff, and modding isn't my main priority for the time being. I don't know how your base is set up, so this might not help much, but only doors which traders have direct access to would need to be assigned.
Yrol Denjeah 8 月 4 日 下午 6:10 
biowreck, any comment on _my_ issue? ( since i think it is not just a small one,
regarding the amount of doors on a decently developed map )
biowreck  [作者] 8 月 2 日 下午 6:07 
@Kopaka It would be possible, though I currently don't plan on adding new stuff. Not out of the question, but busy with other stuff atm.
Kopaka 8 月 2 日 上午 2:02 
Is it possible to assign doors access rights like levels? I mean, level 1 security personnel can acces level 1 doors, level 2 security personnel can access level 1 and 2 doors and so on.
Jaggid Edje 6 月 6 日 下午 3:43 
Copy/Paste works with a mutli-selection for storage settings in the game, so my vision of a copy/paste for the assignments would work similarly.

Of course, that's no use to you because it's not a current feature. :steamsad:

I have no advice for you on what you're doing wrong....for me I have to do it one door at a time too, so I don't think you're doing anything wrong...it's just how it works.
Yrol Denjeah 6 月 6 日 下午 3:28 
This seemed to be a very usefiul mod for me at first, as i have many doors in my settlement and
wanted to forbid guests and traders to roam around in my rooms, having to clean the
packanimals droppings all day long after that...

So i selected all doors ( about 100 ) with "allow tool" and added all my colonists
( and animals via the mod options ), then removed all my colonists from
the public bedroom and the public diningroom.

Sadly, that does not work.
And Jaggid's idea would not work either i think, as then i _still_ would have to
paste the settings 99 times.

What am i doing wrong?
biowreck  [作者] 5 月 31 日 下午 4:08 
@the mouse Prisoners cannot be assigned to doors. They will be able to open unassigned doors, which is vanilla behaviour. You can use Prisoners Dont Have Keys to prevent that entirely.
the mouse 5 月 31 日 上午 10:47 
Can assign prisoners? or everyone can pass