RimWorld
52 оценки
UwU: Materials
   
Награда
Добавяне към любими
В любими
Премахване от любими
Mod, 1.5, 1.6
Размер на файла
Публикуван на
Обновен на
1.215 MB
11 май 2024 в 17:13
30 юни в 11:53
6 бележки за промени ( преглед )

Абониране, за да се свали
UwU: Materials

Описание
Mad science turned the adorable UwU creatures into resource generators!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This mod is a companion to the UwU mod

Unlike the original UwUs, the UwU: Materials UwUs DO NOT produce the happiness buff.

Instead, valuable resources can be harvested periodically from the UwUs! (Bioferrite, Gold, Psychoid, etc. etc. Each UwU is named appropriately so you will know what they can produce.)

This mod does NOT require the original UwU mod to also be loaded. That's because, under the hood, the Material UwUs are considered a different kind of creature.

NOTE: Despite this mod containing Bioferrite and Shard production, you should be able to safely use this mod without the Anomaly DLC. (Thanks @TurtleShroom!)





Check out the other UwU mods!


11 коментара
Daniel_USA 19 дек. 2024 в 23:55 
UwU drank dragon blood and instantly died from drug overdose. lol.
Holgast 3 авг. 2024 в 4:11 
My current colony had an uwu plasteel as the starting pet. naturally, I love it
RedRotRat 20 май 2024 в 19:37 
I love the UwU. The nuzzle buff is the cutest. Made my day
PunkyRoo  [автор] 17 май 2024 в 5:32 
@ThatOnePlant Thank you! yeah... I neglected to include dead versions in many of these UwU mods (I think I implemented it in UwU: Dryads, oddly enough). I will work on fixing these for the other mods. And thank @TurtleShroom for the lack of Anomaly error, they pointed this out to me earlier in these comments. <3
PunkyRoo  [автор] 17 май 2024 в 5:30 
@Fiendix Thank you! I've been on a bit of a manic streak :D
Fiendix 16 май 2024 в 2:18 
omg you have made so many of them! great work!
:meepstarry:
ThatOnePlant 15 май 2024 в 20:06 
Hey btw, this mod (along with the other UwU mods) doesn't have a dessicated version of them (<dessicatedBodyGraphicData>), so they become invisible once they're dessicated!!
Also, I noticed that playing without anomaly now doesn't come up with an error - tysm for that! :)
TurtleShroom 14 май 2024 в 9:45 
Thank you!
PunkyRoo  [автор] 14 май 2024 в 9:09 
@TurtleShroom Patch added!
PunkyRoo  [автор] 14 май 2024 в 8:15 
@TurtleShroom Good point actually. I don't care as much about supporting 1.4, BUT, I did neglect to test this WITHOUT Anomaly and that may be required...