Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Yeah, I was mostly making an observation more than anything. When I made my unlimited pistol ammo script in 2014 it was like ten lines of code and it still works, so I was pleasantly surprised to see that someone else actually took the few minutes to make something like it. You'd think more people would bother lol
Thank you. That guide will be mighty handy.
@Buckash105
When possible, I always try to script something that I'll use in my game experience myself, rather than get it from other people. It's mostly for optimization reasons so I can run as little code as possible and also so I can easily alter the code later myself if I need to change something.
Weirdest thing about it is that -2 gives it unlimited capacity, but -1 doesn't do anything.
Valve buried a lot of weird stuff in the HL2 cvars like monk_headshot_freq and r_newflashlight .
I wrote a guide on a bunch of them. You might find some of them useful. https://steamproxy.net/sharedfiles/filedetails/?id=2598659064