Garry's Mod
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Unlimited Reserve Pistol Ammo
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
Tamaño
Publicado el
410.000 B
10 MAY a las 12:24 p. m.
1 nota sobre cambios ( ver )

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Unlimited Reserve Pistol Ammo

En 1 colección creada por Coffee Man
Coffee Man's Gameplay-Enhancing Addons
61 artículos
Descripción
Gameplay change for Garry's Mod. Makes the player have infinite pistol ammo in his inventory at all times.

Because old school game design is the best kind of game design.





Features:
  • Forces the player to always have 100 reserve pistol bullets in his inventory. Not more, not less.

  • Typically used to prevent softlocks by being out of ammo.

  • Recommended to be used with a relatively low combat performance handgun. It's basically cheats for modern game standards, but let's try and keep it balanced a little, eh?




Credits:


18 comentarios
MarthaSoulbane 17 JUL a las 10:48 a. m. 
givecurrentammo
Samcity 27 JUN a las 11:15 a. m. 
yeah, can do. but dont get me wrong i do appreciate your work all the same!
Coffee Man  [autor] 26 JUN a las 11:29 a. m. 
You can alternatively just use sk_max_pistol -2 and not use the addon at all.
Samcity 26 JUN a las 9:00 a. m. 
is it just me or are the half-life 2 crates mainly prioritising pistol ammo with this enabled? like, the game thinks im critically low with 100 in reserve and is really trying to compensate. i love the concept especially with the half-life 2 gmod creature of a campaign ive dr. frankenstein'd together, its actually a godsend with how the balancing has been thrown out of wack, npcs doing equal damage, arc9, its almost like the balancing was designed to not be touched lol. but i cant use it because of the infinite pistol ammo the crates are offering and with bodylooting being a last resort sort of thing im getting no ammo for anything else at the mo'. might i request the ammo reserve be a cvar we can change for this matter? 100 bullets is the magic number to the eye but to the game its a panic
[KWR] Obla4ko 20 MAY a las 12:17 p. m. 
Create a script through which Rebels can throw grenades :steamsad:
Mira 16 MAY a las 11:57 a. m. 
Magnum ammo next?
Buckash105 15 MAY a las 10:51 a. m. 
@Coffee Man
Yeah, I was mostly making an observation more than anything. When I made my unlimited pistol ammo script in 2014 it was like ten lines of code and it still works, so I was pleasantly surprised to see that someone else actually took the few minutes to make something like it. You'd think more people would bother lol
Coffee Man  [autor] 14 MAY a las 12:31 a. m. 
@V92
Thank you. That guide will be mighty handy.

@Buckash105
When possible, I always try to script something that I'll use in my game experience myself, rather than get it from other people. It's mostly for optimization reasons so I can run as little code as possible and also so I can easily alter the code later myself if I need to change something.
Buckash105 13 MAY a las 9:08 p. m. 
it took 10 years for someone else to make another one of these
V92 13 MAY a las 6:39 p. m. 
@coffee man

Weirdest thing about it is that -2 gives it unlimited capacity, but -1 doesn't do anything.
Valve buried a lot of weird stuff in the HL2 cvars like monk_headshot_freq and r_newflashlight .

I wrote a guide on a bunch of them. You might find some of them useful. https://steamproxy.net/sharedfiles/filedetails/?id=2598659064