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This guide is focused on speeding up your initial start, for whatever type of play-style you wish to pursue, without turning into something that limits freedom of choice. I may one day write guides for more specific goals, such as quick military domination or economic superiority.
Just wanted to add as proof that the Guide works.
Sometimes I would also randomly get -1 approval from homelessness annoyingly while adding the extension or building a 4th burgage. This despite clearing the month with all families housed in burgages - I wonder if you'd know wtf is up with that?
We should consider what might make diplomacy an attractive option. Whatever solution we come up with needs to promote more play-styles and not invalidate options. Greg takes feedback seriously, so we can help shape this.
You expect to sustain heavy losses on retinue and militia. Losing 20 upgraded retinue is over 1600 treasury down the drain, and the militia is a heavy hit in production.
You can make him drop the claim for free, which would save you all those losses.
You could let him keep the region, which saves you those losses and gives you extra cash to get a stronger army, with which you can later contest his regions.
I can see a use case for all those options and imo they should be, from stronger to weaker: fight it out, let him surrender and drop the claim, let him bribe you so he gets the region.