Stellaris
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Master of Nature Updated
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6.113 MB
9 MAY a las 11:25 a. m.
10 MAY a las 11:36 p. m.
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Master of Nature Updated

Descripción
Updated Ver of Master of Nature mod by Starchitec to 3.12 and uses new Mastery of Nature decision.

ORG: https://steamproxy.net/sharedfiles/filedetails/?id=1649338884

Mostly for use with my fiends but thought id share.

If you have issues throw it in the comments.

Can private if starchitec wants.

Fixes beyond pure 3.12 update:

Planet decisions now require no active construction on the planet to prevent my favorite exploit.


22 comentarios
Kaito Gillscale 10 JUN a las 5:35 p. m. 
should this be active AS WELL as the original MoN, or as a replacement?
Punch 3 JUN a las 9:59 p. m. 
Finally! I can make my Reploid Earth have some Sky Lagoons!
Snuggy 2 JUN a las 3:45 a. m. 
I think ill use this with my fiends too
Sandermatt 31 MAY a las 11:07 p. m. 
It seems to me that for the final sky cities expansion it is sufficient just to queue districts until no spots are left and they can be started, even if the queed districts are not yet built.
For underground cities this does not work.
Lewis  [autor] 25 MAY a las 10:46 a. m. 
Ill take a look during the week.
卡尔文迪斯梅特 25 MAY a las 3:01 a. m. 
I made a new Chinese localization translation, but there is a conflict in overwriting it. Could you please delete the Chinese localization and help me add a link?The translation is here.
https://steamproxy.net/sharedfiles/filedetails/?id=3108330591
卡尔文迪斯梅特 25 MAY a las 2:57 a. m. 
£mod_ruler_happiness£ → £ruler_happiness£
£mod_worker_unhappiness£ → £worker_unhappiness£
It‘s two wrong.
Lewis  [autor] 22 MAY a las 12:15 p. m. 
Phoenixblood, if u want find me on the stellaris modding den discord and send me ur save game.
Phoenixblood 21 MAY a las 7:16 a. m. 
I also tested, and weirdly enough it only seems to affect my capital deposits
Lewis  [autor] 20 MAY a las 4:22 p. m. 
Phoenix, Took a look mod already has a check/re-add system. Tested in a SP game with no other mods and kept modifier/deposits when terraforming to machine world. Even if I remove them all they will be re-added at start of next month. Likely conflict issue.