Counter-Strike 2

Counter-Strike 2

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CS2 FPS BENCHMARK DUST2
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Spielmodus: Benutzerdefiniert
Tags: CS2, Map
Dateigröße
Veröffentlicht
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285.351 MB
6. Mai 2024 um 7:36
16. Juli um 4:05
9 Änderungshinweise (anzeigen)

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CS2 FPS BENCHMARK DUST2

Beschreibung

Lower performance than expected or poor ingame performance despite high framerate?
Use code BENCHMARK for 20%OFF at fpsheaven.com and get your PC Optimized now!
Increase your 1% lows and frametime by following this[x.com]

Info
The results of the benchmark are shown in the developer console at the end of the benchmark, if you have yet to do so, go to Settings -> Game and enable the console!

Details
A benchmark for testing CS2 performance and FPS, it simulates typical things that would happen during a usual round like bomb plants, nade throws, gunfire, smoke spams, etc...

Interpreting Results
Example >> [VProf] FPS: Avg=517.3, P1=183.5 <<

FPS: Avg > Average FPS over the entire run
P1 > 1% lows, the slowest 1% of frames, basically the lowest your FPS got over the whole run.

The results from this benchmark shouldn't be compared against real competitive matches, due to your client having to simulate the entire game, which doesn't happen when playing on a server.
This benchmark is 100% reliable and reproducible and as such should only be used to compare results against ITSELF, to check for config/hardware changes.

Have fun and enjoy!

Thanks to
  • Source2 Viewer[valveresourceformat.github.io] / map decompilation and codebase
  • poggu / better way of showing perf stats
  • kaiden / better map thumbnail

    Search Tags: benchmark, fps, FPS, dust2, performance, test, measure, cs2, CS2, source2, fps benchmark, cs2 fps test
Beliebte Diskussionen Alle anzeigen (14)
11
21. Aug. um 15:32
trying to fix lows
2
17. Juni um 12:19
not sure if good or bad
x
8
23. Feb. um 14:58
CS2 FPS BENCHMARKS - LOOKING FOR PERFECT SETTINGS
livin soil
1.431 Kommentare
LoNeLy`` 5. Sep. um 4:14 
Ryzen 5 3600 - RTX 3070 - 2x8 16GB 3600MHZ RAM

1280x960, 4X MSAA, Dynamic Shadows All, Other graphics all low, fsr disabled

AVG FPS= 351
🍩 4. Sep. um 4:48 
Win 11 LTSC
I5 14600kf
RTX 3060 TI
16x2 6000mhz

Video Settings:

1280x1024 (4:3 streched)
Boost Player Contrast: Enabled
V-Sync: Disabled
NVIDIA Reflex Low Latency: Enabled + boost
NVIDIA G-Sync: Disabled
Maximum FPS In Game: 999
Multisampling Anti-Aliasing Mode: 2x MSAA
Global Shadow Quality: Medium
Dynamic Shadows: All
Model / Texture Detail: High
Texture Filtering Mode: Anisotropic 16x
Shader Detail: Low
Particle Detail: Low
Ambient Occlusion: Disabled
High Dynamic Range: Performance
FidelityFX Super Resolution: Disabled (Highest Quality)

[VProf] -- Performance report --
[VProf] Summary of 55789 frames and 115 1-second intervals. (4216 frames excluded from analysis.)
[VProf] FPS: Avg=487.7, P1=195.9
M1crOo 3. Sep. um 5:23 
Aug 28 update:
12700KF
Nzxt kraken x53
RTX 3070
[VProf] FPS: Avg=718.1, P1=240.3
󠀡O.G 2. Sep. um 18:08 
[VProf] FPS: Avg=497.0 P1=273.4
󠀡O.G 2. Sep. um 17:52 
Win 11 Pro 24H2 (Fr33thy Tweaked)
7800x3d
3060 Gaming OC 12 GB
2x 32 GB DDR5 6000 CL32
2 TB Samsung 970 EVO Plus SSD
Nvidia Driver: 581.08 (+NVSlimmer)
360 HZ Zowie XL2566K

1280x960 (4:3 streched)
Low graphic settings

I do recommend to restart the hole PC
every now and then also you should
delete "Shader Cache", wich i do with
an batch file script automated. After i
did the Benchmark.

Always after first launch of CS2 you have
to run a second benchmark, the first one is somehow
losing FPS do to rendering parts of the MENU/PANORAMA
UI from what i noticed. So there for the 2nd Benchmark is very
necessary to get accurate results.

Here are mine:

[VProf] FPS: Avg=497.0 P1=273.4
⁶₆⁶ ;wf ⚡⚡ 2. Sep. um 13:32 
MSI Vector 16 A14VFG laptop

FPS: Avg=422.3, P1=167.8
PA 2. Sep. um 12:00 
[VProf] FPS: Avg=606.1, P1=250.5

Specs:
AMD Ryzen 7 7800X3D 8-Core
64.0 GB Ram
NVIDIA GeForce RTX 4080 Super 16GB
2560x1440p 360hz Samsung Odyssey OLED

Video Settings:
Aspect Ratio: 16:9
Scaling Mode: Native
Boost Player Contrast: Enabled
V-Sync: Disabled
NVIDIA Reflex Low Latency: Enabled
NVIDIA G-Sync: Disabled
Maximum FPS In Game: 999
Multisampling Anti-Aliasing Mode: 2x MSAA
Global Shadow Quality: Low
Dynamic Shadows: All
Model / Texture Detail: Low
Texture Filtering Mode: Bilinear
Shader Detail: Low
Particle Detail: Low
Ambient Occlusion: High
High Dynamic Range: Quality
FidelityFX Super Resolution: Disabled (Highest Quality)
meth enjoyer 2. Sep. um 11:23 
CPU i5 12400f

GPU RTX 2070

DDR5 32gb 6000mhz

1440X1080 4:3

4x MSAA
Shadows: low
Particles; low
texture: high

[VProf] FPS: Avg=296.0, P1=144.2
♱ J o r e s y ♱ 2. Sep. um 9:01 
RTX 4071 TI

FULL HIGH

1920x1080

[VProf] -- Performance report --
[VProf] Summary of 44850 frames and 115 1-second intervals. (1807 frames excluded from analysis.)
[VProf] FPS: Avg=392.1, P1=159.8
FiH 31. Aug. um 13:23 
GTX 1050, I3 10100F, 4x2gb ram ddr4 2600mhz

1440x1080 4:3

4x MSAA
Shadows: mid
Particles; low
texture: low
Dynamic range: perfomance

[VProf] FPS: Avg=117.7, P1=59.0