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Doormats
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Mod, 1.5
文件大小
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529.051 KB
5 月 5 日 上午 1:19
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Doormats

描述
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

Doormats - with a twist and a fresh coat of paint!

Main Feature
Adds leather and cloth doormats to prevent colonists from carrying filth into buildings. They are powerful at keeping filth in check but will will slow friendly, respectable folks down as they clean their feet while walking over them and as such will need to be cleaned regularly

Summary
  • Cleans pawn completely of any filth
  • Only drops a single filth layer on the mat
  • Very performance-friendly

  • Doormats slow pawns down to simulate cleaning
    • Slowdown is configurable
    • Slowdown does not affect animals or enemies (so you cant use them as slow-zones)
    • Slowdown does not affect bleeding, drafted or fleeing pawns
    • Slowdown does also not affect doctors on the way to tending a patient or pawns carrying a pawn

Important: The slowdown does NOT affect pathfinding, meaning your colonists will **NOT** avoid them.

Known Incompatibilities
None - but if I missed something feel free to let me know in the comments

Credits
Originally written by Latta B18 (and before)
Forked and maintained by Syrchalis v1.0 - 1.4
Initial 1.5 updated by SirHumphreyAppleby (sirhumphreyappleby_ on discord)

Github link for non-steam users[github.com]

FAQ
Q: Is it save game compatible?
A: Should be safe to add to existing game saves. Like most mods, remove at your own risk.

Q: I found a bug/issue/problem, where should I report that?
A: I have a discussions page just for that, it's pinned, but here's the link anyway:
Bug Reports.
Q: What if I want to leave my bug/issue/problem in the comments section?
A: Bug reports in the comments section will be ignored, deleted, or I might just make fun of you for not reading the FAQ. In any case, until your issue is properly reported in the bug reports discussion, I WILL NOT investigate it.

Q: Is it compatible with XYZ mod?
A: I have no idea, I'm going to guess probably, maybe, possibly. As I don't have time to test every mod for the game, I would appreciate if you would test that for me, if it works fantastic! If not drop me a bug report and I'll look into it.

Q: What's the difference between this and the Door Mat mod by dracoix?
A: In short, Syrchalis' (now my) version of the mod is a bit more aggressive in purging filth from colonists and other friendlies (dracoix's mod page has an excellent write up the more specifics). There are some other minor differences (like, this mod having a linkable variant and using the base game's paint system), but if you're looking to keep blood out of your kitchen and dirt out of your hospital, you can't go wrong either way.
热门讨论 查看全部(2)
1
5 月 19 日 上午 1:18
Replacing SyrDoorMats with this mod breaks existing mats and spams logs with errors
holykek1337
0
5 月 5 日 上午 1:34
置顶: Bug Reports (Doormats)
Alias
51 条留言
NuanKi 9 月 1 日 上午 10:55 
For those wondering what the linked doormat does, this is the answer from syrchalis:

Syrchalis [autor] 29 JUL 2020 a las 3:26 p. m.
Linked just allow you to make any shape of doormat, no functional difference.

The doormat is never "full", but if it isn't cleaned the pawns can pick up the filth stacks and carry them further I believe. Plus whereever the doormat is will be considered very dirty if there are several filth stacks on it.
Alias  [作者] 8 月 22 日 下午 10:45 
@ZER0, it's certainly way more work, but technically doable. I'll think about it.
ZER0 8 月 22 日 下午 6:44 
Would it be too much of a hassle to add select-able animals as the option, so if i only wanted the doormat mod to work with otters from vanilla expanded or so?
Alias  [作者] 8 月 21 日 下午 7:44 
@ZER0, I can't promise that it'll do nice things to your performance (or immersion), but I'll add a mod setting for animals. (Just a heads up that it might take some time though)
ZER0 8 月 20 日 上午 12:28 
@Alias Any chance you could add animals to be cleaned? The mod Customize Animals allows for generative filth to be disabled, but they still seem to have filth from dirty tiles. If they stay in a wooded floor environment they stay clean, but track it inside when coming from the outdoors.
Rovalen 8 月 3 日 上午 1:44 
Finally a sink for my 14k dread leather
Meyar 7 月 28 日 下午 5:04 
I feel like I'm doing something wrong. I have doormats at several key hallways (internal and external) yet my colonists are still leaving dirt all over the place. I'm not sure if a mod is conflicting with it or what. Any ideas on how to narrow it down?
4NGRY_K1TT3N 7 月 28 日 上午 3:31 
Finally, a mod with real quality.
Worst Player NA 7 月 25 日 上午 5:21 
I usually put mine in the threshold because I often use probably too narrow hallways, which i want to keep clear since if i recall rightly walking on doormats slows pawns down a little, right? The only time i put them not in a threshold is for main entrances or outside or something. But i'm not exactly a professional doormat user, lol.
Alias  [作者] 7 月 12 日 下午 10:57 
@ᄿ RougeGunner00, Kinda depends, mostly personal preference though. Generally, I prefer them on the exterior side of a door so that filth collects in a hallway or more ideally outside (as colonists don't care nearly as much if exterior spaces are dirty). I supposed you could put them in the threshold, but I've never really liked the look (and have never really been sure if the game counts filth in the doorway as in the room).