RimWorld

RimWorld

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BattIePatch: Ghoul Mood Bar Shows Their Hunger
   
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Mod, 1.5, 1.6
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1.501 MB
4. mai 2024 kl. 15.25
24. juni kl. 14.04
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BattIePatch: Ghoul Mood Bar Shows Their Hunger

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V1.6

The mood bar being part of vanilla portraits is a massive improvement, however it is completely useless for the new type of pawn included in Anomaly: Ghouls.

This mod simply makes Ghouls' mood bar display their hunger instead, as this is more useful and saves you the time of having to manually check each Ghoul to see if they are starving.

Changelog 1.5:
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27 kommentarer
BattIeBear  [skaper] 24. juni kl. 14.04 
Fixed! Thanks for pointing out that I accidentally uploaded the entire assemblies file.
0。0 24. juni kl. 7.16 
This mod is nearly 20MB !!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Please clean up the contents of the "1.6/Assemblies" folder — you've included RimWorld's DLLs in your release.

Additionally, please fix the following warnings:
[code]Type ColonistBarColonistRedrawer probably needs a StaticConstructorOnStartup attribute, because it has a field MoodBGTex of type Texture2D. All assets must be loaded in the main thread.[/code]
BattIeBear  [skaper] 23. juni kl. 19.21 
Updated for 1.6!

(side note, all of my mods now properly show their requirements as asked)
BattIeBear  [skaper] 18. mai kl. 4.24 
@Monkey Magic Sure! I thought that putting it on the steam page and putting it in the "load after" section of the xml was all I needed to do, but I see what you are talking about. I'll update all of my mods with the correct dependencies and double check that Steam is correct too.
Monkey Magic 18. mai kl. 4.13 
Please add in-game dependency tags for your mod. I deleted a mod setup by accident, and had to rebuild it. I noticed your mod wasn't flagged for Anomaly
BattIeBear  [skaper] 3. mai kl. 10.29 
I should clarify, the update fixes the portrait/head sizing. The yellow bar being offset from the grey/green one is actually how it works in vanilla Rimworld (even for moods), NL Custom Portraits just seems to make it more noticeable.
BattIeBear  [skaper] 3. mai kl. 6.19 
Updated!
BattIeBear  [skaper] 2. mai kl. 15.23 
@Monkey Magic glad it's not game breaking! I will take a look and see if I can't figure out what the problem is.
Monkey Magic 2. mai kl. 6.37 
With the mod NL Custom Portraits running, the ghoul's head is much smaller than the other pawns. Not game breaking, just weird. Also the orange glow seen as the hunger bar here is separate from the ghoul's default grey hunger bar (see image below)

https://ibb.co/bMb63nXM

You probably will need a patch to make it appear as intended
BattIeBear  [skaper] 11. mai 2024 kl. 4.02 
@Rose Bud like @Misplay said, it seems like Colony Groups has bugs with ghouls in general. I'll try to remember to keep checking for it to be fixed, or message me here when an update rolls out!