Counter-Strike 2

Counter-Strike 2

十分な評価がありません
Wake - WIP
   
アワード
お気に入り
お気に入り
お気に入りから削除
ゲームモード: クラシック, カスタム
タグ: CS2
タグ: Map
ファイルサイズ
投稿日
更新日
816.505 MB
5月4日 0時04分
6月3日 23時29分
14 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Wake - WIP

解説
Work in progress. This is a Defuse map set in a Water park. Uploading for the Mapcore Big Adventure Contest. https://i.imgur.com/60HRCdw.png
2 件のコメント
CoomInMyBoom 6月5日 22時25分 
(2/2)

- Part of the map in the tornado waterslide that you can jump over and fall out of the map, but you didn't add a kill trigger under the map so you just fall endlessly and have to wait until the round ends.
- 0 use of surfing which would make the waterslide idea work, also a uniqueness to the map (maybe one way slides?)


This map could be so great, the concept of a waterpark is fantastic and totally unique, but the execution with a huge map where it's obvious that no thought went into the little things like clipping around weird geometry or the ladder thing in CT spawn just make this a bad map.
This feels like a map where no effort went into the design.
CoomInMyBoom 6月5日 22時25分 
(1/2)

My thoughts after playing this in MapCore:
- Its big as shit for no reason, could be way smaller
- Dogshit angles, like a gimmicky one way from B site to mid
- Ladder coming out of CT spawn that if you don't walk halfway down you are forced to take 21 damage at the very start of the round before you even see anyone. 35 if you jump off the drop. You take more damage from jumping down this ladder shaft than running out of the window right next to it. Absolutely ridiculous
- Gimmicky waterslides that are hard to traverse and just unneccesary to have as many as there are
- Insanely huge sites, but the plant spot is a tiny 4x4 square for no reason
- Bad clipping on all the unique geometry: waterslide entrance in mid, b main coming from site, etc.
- Gate on A that you can literally phase through and be invisible because of how dark it is