RimWorld
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VPE - Puppeteer(Patch)
   
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VPE - Puppeteer(Patch)

В 2 коллекциях, созданных Harleluy
Medieval
Предметов: 109
Solo Mech Run
Предметов: 127
Описание
Vanilla Psycasts Expanded - Puppeteer(Patch) where puppets retain their own skills, traits and backstories. You will need the original mod as this is only a patch.



This is my first time patching/modding for rimworld so please let me know if there are any bugs. I have plans to make a psycast tree for a Shadow Monarch (Solo Leveling Reference), if anyone is keen to work together, drop me a message!
Комментариев: 10
Forty-Eight Thirds 18 мая в 14:21 
Is there any way to have the puppets have regular social relations? It feels weird for them to have their own personalities still, yet have no actual opinions of anyone.
Harleluy  [создатель] 4 мая в 22:08 
I just tested it, puppets still interact on my patch. Have you tried it out?

When a pawn becomes a puppet, their relationships are reset to 0, rather than being completely removed.
Harleluy  [создатель] 4 мая в 21:44 
@Xahkarias oooo, I didn't know puppets no longer had social interactions, I will take a look into this.
Xahkarias 4 мая в 19:29 
Hello, any possibility that you could create a patch to re-enable the ability for puppets to have random social interactions with other pawns? Feels weird that they don't communicate with others at all during rituals, doing work, etc.
Harleluy  [создатель] 4 мая в 11:34 
@deadmanreaper13 my apologies, my reply to you got deleted for some reason.

i did not touch the code for the mind jump skill, so it should work as it originally did.
Harleluy  [создатель] 3 мая в 21:46 
@KingSihv nothing else changed except for what's stated in the descriptions. All I did was made a patch that removed line of codes from the original mod.

Previously puppets would have the exact same skills, traits and backstory as the puppeteer, essentially becoming a clone of the main puppeteer, which was not what I wanted.
deadmanreaper13 3 мая в 18:47 
question, how does this effect the Mind Jump psycast?
KingSihv 3 мая в 15:37 
I'd like some more details on what changed, but I definitely like the basic premise.
Harleluy  [создатель] 3 мая в 14:50 
@UnderSkore just pushed an update, i guess this will ensure the mod is still balanced
Underskore 3 мая в 14:38 
Any chance to make it so your pawn still goes into coma?