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Relatar um problema com a tradução
I've edited this steampage description to include links to other mods steampages ( WVC - Work Modes and [AV] Sparkling Jade).
Steam decided it needs waaay more time to confirm that they are not harmful.
So instead of the usual hidden for a few minutes we had hidden for nearly a day ¯\_(ツ)_/¯
No. A militor is considered a combat mech and will guard (and fight) like in the gif on this steampage, They will check around for enemies every couple of seconds, so there might be a slight delay.
However, if it is no longer in the list of combat mechs, it was changed by another mod.
Check if you have a mod which adds additional worktypes to militors, that would be my first guess.
Update is out. It should work now.
Work around so you don't have to change it every time you start the game:
Go into [AV] Framework's mod settings and change “mechanoid spots: Use psychic disturber placeworker for sockets and bandnodes”.
It's exactly the same setting, but apparently it was applied but not saved when accessed from this mod.
Fix will be in the next version.