Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Resident Evil 2
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30 ABR a las 10:34 p. m.
12 JUN a las 12:44 p. m.
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Resident Evil 2

En 1 colección creada por VorteX
VorteX's Maps
4 artículos
Descripción

                                                        Welcome to my new map!

                                                      Will you manage to survive?



This was my map for NoahJ456's game themed contest in 45 days!




NEW: every language is now supported
NEW: side easter egg
NEW: perk easter egg
NEW: tomahawk
NEW: overhauled CW Ray Gun
note: this map was done in 1 month and a half , sorry if it's a bit small :P
Play with volumetric lightings for a better experience :))
has an easter egg
⋙ Perk Limit (can buy perk slots)
⋙ Black Ops IIII Guns
⋙ soul boxes
⋙ lockdowns
⋙ Gun Easter Egg (Gives Ray Gun by shooting all the Saul Goodman's cardboards )
⋙ SOE Zombies Model



♥ Yoruiopz - Loading screen <33
♥ ubermachine - Assets
♥ Madgaz - PaP camo
♥ Owen - Assets
♥ Deadshot - Assets
♥ Skye - BO4 weapons
♥ RE2 - Assets
♥ Outlast - Sounds and assets
♥ Harry Bo021 - Mystery Boxes
♥ MikeyRay, Humphrey & MotoLegacy - PHD Perk
♥ RONAN- Shadows Perk Shaders
♥ D3V - L3ak Mod
♥ Kingslayer Kyle - SOE Zombies Model

big thanks to everyone who is listed above!

PLEASE, let me know if i've missed anyone from the credit list, thanks!

https://www.paypal.com/paypalme/VorteXET
Discusiones populares Ver todo (2)
18
27 JUL a las 10:36 p. m.
BUGS
QuentinFTL
0
3 MAY a las 12:25 p. m.
KUNJORA'S VIDEO GUIDES
Kunjora
184 comentarios
Joker 9 SEP a las 10:44 a. m. 
and or add it back but via zombie hits instead of starting with it
VorteX  [autor] 8 SEP a las 8:37 p. m. 
It’s supposed to be the t-virus, which you start the game with, you can get the vaccine in one of the pods, will remove it in the next patch
~moonlit 8 SEP a las 7:44 p. m. 
Whats with me taking a random hit of damage every so often?
BigFatBucko012 2 SEP a las 4:07 p. m. 
HARD JUST LIKE REZI I LOVE IT
Joker 1 SEP a las 9:43 p. m. 
i understand that not everyone is making maps for money but usually passion and that's why i felt it was important to be constructive here. A lot of the map works for me the vibe the early difficulty the perk choice and the layout. I also think it very good looking and that you did a good job map wise it's mainly script issues that i dislike like the spawns the lockdowns the margwas and everything else i mentioned in my previous comments. I'm glad you plan to work on it more as it is a great map and very solid to play just has a huge difficulty spike in the middle and honestly just doesn't work for base bo3 balance. All of what i said is fixable and isn't just me saying the map is not salvageable just wanted to put my two sense and give you an idea of what needs to be fixed when and if you take another stab at this map.
VorteX  [autor] 1 SEP a las 9:02 p. m. 
with this comment i didn't want to "incriminate" my scripter, but the opposite, i understand he had his inconveniences and life to attend to.
with everything said, i appreciate you trying off the map :er_heart:
VorteX  [autor] 1 SEP a las 8:58 p. m. 
@Joker i just spew this map in 45 days, obviously it wasn't that well thought of, i wanted the map to be hard enough to last some rounds, so i tried to do what i possibly could do with my set of skills (i'm a mapper) and tried to implement stuff that requires scripting knowledge, i did have a scripter on my side to help me with stuff, but he wasn't alyways there, that's because he had a life, a job, a family, kids to take care of. given this i understand your comment, we had planned to fix the map, but as i said earlier i'm not as scripter but a mapper, and the main problems that have people hating on this map are script sided, so i have planned to rework this map with a scripter after releasing my current projects on like, october/november, i can't promise nothing and i won't, i would if this was my job tho, but this is just passion work.
with this said i will try to do my best and fix this map, and upgrade it once i get a chance on working on it :er_heart:
Joker 1 SEP a las 8:24 p. m. 
Simply put wayyy to hard like not even skill issue too hard but just unbalanced for any kind of play. Is it doable? maybe just barely. Like most of the steps are fine but i question if i encountered some very broken bugs or really bad design choices. Big obvious one i experienced was after each lockdown the zombies would not stop spawning so after each one i would get a margwa and then infinite super sprinter zombies until i either somehow bug the lockdown to stop or i change the round and then it stops. If that's a feature than that's terrible like godawful if that's a bug then that should not be a thing that happens regardless cause that is stupid. Also no mule kick when you forcefully give us a raygun is kind of goofy
Joker 1 SEP a las 8:24 p. m. 
especially since it's one of the best weapons for the infinite lockdown but then it takes just long enough to reload to not be a perfect solution. Also a margwa at the end of the lockdown is a bit to much overkill considering for some reason the lockdowns are infinite so having a margwa that blocks the path and can insta kill is just stupid. also why bo4 weapons when it takes place in the 90's? Just a weird choice. And the final lockdown for the exit has way to many margwas? 1 margwa is a lot 2 is overkill and anymore might as well be stupid because they take a stupid amount of time to kill since you have to train them and then shoot them meaning you end up with thousands of zombies as well following you and cutting you off only for another margwa to spawn and just make it next to impossible to survive. I can tell by the comments this map is acknowledged to be in a rough state of balance and isn't gonna stay this way but the fact it ended up this way in the first place baffles me.
VorteX  [autor] 27 AGO a las 10:16 p. m. 
@Dalek planning to finish a map for the 10th of september, release a surv map right next (prob 2/3 days later) then work on a halloween map, work on a friends map, and then i'll have time to finish this one.
working so late on the resident evil map because the other projects have all a set release, and can't take a longer release date.
i'm now working with someone who knows how to make AIs, so he will thankfully be able to get some AIs from Resident Evil 2 working for the map and replace the margwas with those.
on my side (mapping), will add the resident evil 2 gas station as a new spawn area, and will also release that area as a survival map, just a chill one.
this will probably happen on like, November/December.