Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
e vai corinthians
i'm gonna see what i can do about the bot situation, thanks!
The map also iterated very well, whether in terms of landscape or map architecture, although it is not yet perfect, this map has the potential to become a good map
The circular middle road on this map has been preserved, is quite good
Choosing toxic water instead of stagnant water is a good approach, allowing players to choose to overdraw their lives in certain situations to increase the overall winning rate of the team
Sometimes the bot gets stuck at the first floor corner of the middle road (on the CT side)
Aberto à comentários
->