Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
The tile should have no fertility, but the game may need at least a value
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in JKN_FineAdobeTile: Terrain Def JKN_FineAdobeTile has no fertility value set.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in JKN_FineAdobeTile: missing texturePath
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in JKN_FineAdobeTile: Terrain Def JKN_FineAdobeTile has no fertility value set.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
These something to be concerned about?
Slowly rebuilding modlist
Sounds good with some settings.
Must say I like the ide of it needing to build outside in the sun, but that if you would like to build it indoor it come with a small extra cost, like in form on having a running camp fire or something like that. When I made the under roof mod I also was playing with a ide on a stone kilns to bake them indoor but at the cost of its a small amount at the time or something :)
For the roof thing, it needs a certain temperature to operate properly.
Safe Temperature is between 6°C and 60°C
Ideal Temperature is between 12°C and 60°C
Also, i'll update the mod soon with some settings (settings -> mod options -> the little '+' to the right of the button) to allow users to unset sun/rain/snow weather factors.
I'm also removing the need to have no roof cause that's kind of silly, the frames are not that big :)
I really would like to add so if build indoor it needs to be build close to a campfire, just to keep the balance a bit. Do you know if that can be done easy? or with the new processer mod?
Also play a bit with the changes, my personal take on it would be to make 1 adobe mix fill 3 rows on the bakers insted of only 1, it is a full bucket there should be more mix in one then to only 1 brick :P And i would cut down a bit on the crafting needed. its a bit much to craft 15 to fill one baker :)
And yes plz. let me know if you can see what i need to change for it to work.
Also bed time here anyway :P
I hesitated to keep both for a time with a message saying « please remove the deprecated one and use the other one », should have done that I think ^^
For the patch I can’t tell rn but it’s an xml tag value to update from false to true in either the building or the process, ink try to remember tomorrow and update you if you want :)