Left 4 Dead 2

Left 4 Dead 2

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BF2042 - DXR-1 (AWP) - Compressed Edition
   
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Game Content: Weapons, Models
Weapons: Sniper
文件大小
发表于
36.538 MB
4 月 28 日 上午 7:06
1 项改动说明 ( 查看 )

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BF2042 - DXR-1 (AWP) - Compressed Edition

在 Dokun 的 1 个合集中
Dokun's Library of Compressed Weapons & Models
278 件物品
描述
Done by Request. Compressed Weapon for sws's [BATTLEFIELD 2042] DXR-1 LEGENDARY SKINS "Red Eye":
https://steamproxy.net/sharedfiles/filedetails/?id=2951704510

Credits:
  • Me - Compressing & HUD Icon
  • sws - Original Weapon

Haven't asked the author yet, so if the author wants me to delete it, then I will do so.

引用自 Táiga Rivers
High-res textures are usually fine. What really helps to avoid crashes is dividing the high-poly model (mostly the w_models, but the v_models are better to be optimised, too) into several SMDs instead of just one. I did that to all the models I am using, but kept the original 2K textures, and I am playing custom campaigns without issues.
A good example: an HQ G3 that previously was making my game crash when someone with that weapon gets killed by the Witch or pounced by the Hunter. After the model got divided into several parts, no more crashes.
The only problem with that is not all weapon mods are that easy to optimise: broken animations/meshes after re-compiling are not a rare occasion.
Low-end PC owners probably still can crash while playing with weapon mods with high-res textures. A friend of mine was playing on a potato PC, and they had to remove all the high-res mods because the game was quite unstable. Sometimes.
But in general, reducing the texture resolution does not necessarily help against crashes if the model has a hell ton of vertices and is not divided into several parts.