Master of Orion
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14_0 Tough Pirates
   
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Master Of Orion (Load 14_0); Tough Pirates. The Pirates are tougher and more numerious. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Compatibility And Load Order:

5X (The Ultimate Balance Mod)
UCP (WhatIsSol version)
UCP Steam Workshop
5X UCP Compatibility Mod (5XCPC)
Custom 5X and DSMP Assets
Tactical Mod v3.6 (optional)
One Of My Scenario Mods (optional, as 8_0 and similar)

My Ship Engine Mod (10_2C) (if not in one of my scenario mods)

One of my Ship Speed Mods (optional, as 11_0, 11_1, 11_2, or 11_3)

Tough Pirates (14_0, This Mod)

This mod may work without the above listed mods. I haven't tried it that way.

What This Mod Does:

1. Pirates are more active and numerous. The Pirates carry biological bombs, but seldem use them. The Pirate ships are stronger in hit-point defense and weapons. They have more space for weapons.

2. This mod will replace pirate blueprints of the mods before it. It will not affect initial pirate appearance/arrival times.

3. The pirate Frigates and Destroyers use a new short range rapid firing weapon. It's an improved version of the Energy Pellet Machine Gun seen in some of my other mod.

My Steam Work Shop:

https://steamproxy.net/profiles/76561198272423029/myworkshopfiles/?appid=298050