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Zgłoś problem z tłumaczeniem
Re pictures: This is the major disadvantage of having nearly 30 mods on the workshop: even if I *only* take 30 mins per mod to do pictures - that's 15 hours! And given it's not something I particularly enjoy or am good at, well, that's why it probably isn't going to happen anytime soon, unfortunately!
Re compatibility: It's probably compatible with some/all of your other MTR mods. (I saw scripted_triggers for "asian" and "mooniyang" trade routes in MTR(Vanilla), noticed that they weren't used in MTR(V), but included them anyway because I know that there are other versions.)
Re limited autobuild: I'm don't think this is worthwhile, given that the base holding is ridiculously inexpensive vs its buildings. (50 base gold for the holding vs 300-800 gold for *each* building. IE: Autorebuilding the trade post saves you ~50 gold; autorebuilding everything saves you ~5000.) Maybe there's a point in some limited circumstances (eg. 1-session very-pvp full-raiding multiplayer - encourage building a tradepost, discourage but don't disallow the buildings), but it doesn't seem widely useful. Unless there's something I've missed?
TP razing while sieging is most likely the stupidest mechanics - why on earth would anyone razed the most profiting asset in a county one wants to own? However there can always happen a collateral damage and perhaps it would be possible to add a game option for a more difficult scenario where there is only some chance for a buildings not to get destroyed and only a TP itself guaranteed rebuild? Just an idea... ;)