RimWorld
122 evaluări
Vanilla Chemfuel Expanded - Unofficial Expansion
6
2
   
Premiază
Adaugă la preferate
Preferat
Elimină din preferate
Mod, 1.5
Dimensiunea fișierului
Postat
Actualizat
6.887 MB
24 apr. la 13:25
13 iul. la 1:18
22 notițe privind schimbările ( vizionare )

Abonează-te pentru a descărca
Vanilla Chemfuel Expanded - Unofficial Expansion

Descriere
feel free to join for mod news and discussion: https://discord.gg/M5FMvxYM8n

Vanilla Chemfuel Expanded - Unofficial Expansion was created to utilize the pipelines' framework created by Vanilla Expanded Team.
It builds and expands upon the Vanilla Chemfuel expanded mod with new refineries and resources to produce.
All of the refineries, taps, drains, valves, tanks and pipelines are neatly gathered into designator dropdowns (right-click list) to declutter the architect menu.

Currently the mod contains:

Neutroamine refinery
, producing neutroamine from deepchem; full neutroamine network with taps, drains, pipes, valves and tanks.

Raw Plasteel refinery
, producing Raw Plasteel (new resource) from deepchem. Raw Plasteel can be refined automatically in an autoclave into usable Plasteel, or manually smelted in a smelter.
Automatic Weavery
, producing Unrefined Fibers (new resource) from deepchem. Unrefined fibers can be weaved into hyperweave, synthread or devilstrand automatically in an autoweave, or manually on a tailor's bench.

If you have Biotech enabled, the mod adds a
toxic waste network
, allowing you to store and transfer the wastepacks securely across your colony.
It comes with pipelines, drains, pipes, taps, valves and special tanks. These tanks have to be kept powered at all times, otherwise they'll take damage from the corrosive waste inside. On destruction, they will explode and spread pollution and toxic gas in your colony.
It comes with additional feature that allows the pollution pumps, mech rechargers and gestators to be connected to the pipeline so your colonists do not need to carry the wastepacks themselves.
Toxic waste can be fed to
Waste Detofixier
to safely get rid of it.
Toxic waste can be used in a
dye refinery
to produce dye, allowing you to color your colony to your hearts' desire.
The dye comes with its own network of pipes, drains, taps, valves and containers as well, allowing you to produce the dye and use it anywhere you like.
Since dye is easily producible now, its value is decreased for balance reasons.

If you have Toxic Wastepack Generator Plus, our pipeline will replace TWGP's pipeline and remove it from the game (needs to be rebuilt on an ongoing save).

Uses the same name as Vanilla Races Expanded - Androids for the pipe network, so should be fully compatible with it and derivative works.

If you have Combat Extended enabled, the mod adds an
FSX refinery
, producing FSX from chemfuel and neutroamine and a
Prometheum refinery
, producing Prometheum from deepchem and neutroamine.
Both of the refineries come with a complete set of pipelines, drains, pipes, taps, and tanks. FSX and Prometheum tanks are _highly_ volatile!

If you have both Helixien Gas Expanded and Combat Extended, then FSX will be produced using Helixien Gas or chemfuel. Helixien gas network will also be placed in the aforementioned designator dropdowns.

If you have Neutroamine Cooler, the Vanilla Expanded Framework understands that it should be able to use the Neutroamine network.

If you have Vegetable Garden Project, the unrefined fibers have the recipes available on the looms.

If you have Vanilla Furniture Expanded - Production, the unrefined fibers have the recipes available on the big tailoring bench, and the plasteel recipe will be available at the fueled smelter.

If you have Advanced Pollution Pump, it will also feed the waste network.

There are 3 tiers of refining recipes, so that you can scale with more buildings or by adding more research.

Known issue: some icons are missing and i have no idea how to figure them out.
Known issue: if your refinery gets full, it cannot be cleared of wastepacks (you need to do it via dev menu)
https://github.com/Vanilla-Expanded/VanillaExpandedFramework/issues/98
Known issue: there's some issue with tap size:
https://github.com/Vanilla-Expanded/VanillaExpandedFramework/issues/97

Shout out to Dubwise for Rimefeller mod which was a huge inspiration for this one!
Thanks to ThatBartGuy for great art and to Sovereign for introducing me to ThatBartGuy.
Thanks to Kikohi for creating and sharing the pipeline network with us!
Thanks to Taranchuk for implementing the specialist tanks and pollution pump connection.
Thanks to Thadge for recompiling to 1.5!
Discuții populare Vezi toate (5)
56
30 aug. la 1:43
Something isn't working right - go here
Bambaryła
17
24 mai la 4:29
I don't like something - go here
Bambaryła
1
30 mai la 23:36
would it work on 1.4?
Deleted Profile
163 comentarii
Bambaryła  [autor] 3 sept. la 7:48 
@yanwoo
ye it's kinda broken
yanwoo 2 sept. la 9:44 
Looks like waste detofixer can destroy wastepack even not connect to power.
Also detofixer should be named detoxifier, or that's intended?
Peryn [Андрій] 23 aug. la 9:26 
jtseyman have the same problem. just move mode as clouse as possible to rhe top of the list and everything is working, I think it has conflict with some other mode o texture pack.
Bambaryła  [autor] 29 iul. la 13:45 
look into Mods/Biotech/Defs/Process* files
ChrisB 29 iul. la 12:53 
no probs, will give it a shot. thanks for the reply :)
Bambaryła  [autor] 28 iul. la 23:11 
it is possible but i'm not gonna do it :) you can try to remove it in your local copy.
ChrisB 28 iul. la 14:05 
hello, great mod and been using it for quite a while now, thank you for all your work. i wanted to ask - is it possible to have the dye refinery set up so that doesn't consume both neutroamine and wastepacks in the same bill? i wondered why the hell i was running out of neutroamine, and my colonists were throwing it all at the dye refinery, when it was only supposed to be for wastepacks
Photosynthetic 25 iul. la 23:31 
@Bambaryła -- thanks so much!
Bambaryła  [autor] 25 iul. la 23:26 
Dear @Photosynthetic

Advanced Automatic Weavery is the building that produces fibers
Photosynthetic 25 iul. la 22:27 
(I can't assign colonists to it, either, FWIW.)