RimWorld

RimWorld

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Vanilla Chemfuel Expanded - Unofficial Expansion
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Mod, 1.5
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6.887 MB
24. apr. kl. 13:25
13. juli kl. 1:18
22 ændringsbemærkninger ( vis )

Abonner for at downloade
Vanilla Chemfuel Expanded - Unofficial Expansion

Beskrivelse
feel free to join for mod news and discussion: https://discord.gg/M5FMvxYM8n

Vanilla Chemfuel Expanded - Unofficial Expansion was created to utilize the pipelines' framework created by Vanilla Expanded Team.
It builds and expands upon the Vanilla Chemfuel expanded mod with new refineries and resources to produce.
All of the refineries, taps, drains, valves, tanks and pipelines are neatly gathered into designator dropdowns (right-click list) to declutter the architect menu.

Currently the mod contains:

Neutroamine refinery
, producing neutroamine from deepchem; full neutroamine network with taps, drains, pipes, valves and tanks.

Raw Plasteel refinery
, producing Raw Plasteel (new resource) from deepchem. Raw Plasteel can be refined automatically in an autoclave into usable Plasteel, or manually smelted in a smelter.
Automatic Weavery
, producing Unrefined Fibers (new resource) from deepchem. Unrefined fibers can be weaved into hyperweave, synthread or devilstrand automatically in an autoweave, or manually on a tailor's bench.

If you have Biotech enabled, the mod adds a
toxic waste network
, allowing you to store and transfer the wastepacks securely across your colony.
It comes with pipelines, drains, pipes, taps, valves and special tanks. These tanks have to be kept powered at all times, otherwise they'll take damage from the corrosive waste inside. On destruction, they will explode and spread pollution and toxic gas in your colony.
It comes with additional feature that allows the pollution pumps, mech rechargers and gestators to be connected to the pipeline so your colonists do not need to carry the wastepacks themselves.
Toxic waste can be fed to
Waste Detofixier
to safely get rid of it.
Toxic waste can be used in a
dye refinery
to produce dye, allowing you to color your colony to your hearts' desire.
The dye comes with its own network of pipes, drains, taps, valves and containers as well, allowing you to produce the dye and use it anywhere you like.
Since dye is easily producible now, its value is decreased for balance reasons.

If you have Toxic Wastepack Generator Plus, our pipeline will replace TWGP's pipeline and remove it from the game (needs to be rebuilt on an ongoing save).

Uses the same name as Vanilla Races Expanded - Androids for the pipe network, so should be fully compatible with it and derivative works.

If you have Combat Extended enabled, the mod adds an
FSX refinery
, producing FSX from chemfuel and neutroamine and a
Prometheum refinery
, producing Prometheum from deepchem and neutroamine.
Both of the refineries come with a complete set of pipelines, drains, pipes, taps, and tanks. FSX and Prometheum tanks are _highly_ volatile!

If you have both Helixien Gas Expanded and Combat Extended, then FSX will be produced using Helixien Gas or chemfuel. Helixien gas network will also be placed in the aforementioned designator dropdowns.

If you have Neutroamine Cooler, the Vanilla Expanded Framework understands that it should be able to use the Neutroamine network.

If you have Vegetable Garden Project, the unrefined fibers have the recipes available on the looms.

If you have Vanilla Furniture Expanded - Production, the unrefined fibers have the recipes available on the big tailoring bench, and the plasteel recipe will be available at the fueled smelter.

If you have Advanced Pollution Pump, it will also feed the waste network.

There are 3 tiers of refining recipes, so that you can scale with more buildings or by adding more research.

Known issue: some icons are missing and i have no idea how to figure them out.
Known issue: if your refinery gets full, it cannot be cleared of wastepacks (you need to do it via dev menu)
https://github.com/Vanilla-Expanded/VanillaExpandedFramework/issues/98
Known issue: there's some issue with tap size:
https://github.com/Vanilla-Expanded/VanillaExpandedFramework/issues/97

Shout out to Dubwise for Rimefeller mod which was a huge inspiration for this one!
Thanks to ThatBartGuy for great art and to Sovereign for introducing me to ThatBartGuy.
Thanks to Kikohi for creating and sharing the pipeline network with us!
Thanks to Taranchuk for implementing the specialist tanks and pollution pump connection.
Thanks to Thadge for recompiling to 1.5!
Populære diskussioner Vis alle (5)
57
10. sep. kl. 19:45
Something isn't working right - go here
Bambaryła
17
24. maj kl. 4:29
I don't like something - go here
Bambaryła
1
30. maj kl. 23:36
would it work on 1.4?
Deleted Profile
173 kommentarer
Bambaryła  [ophavsmand] 26. sep. kl. 0:28 
@dddzmpzmp
depends on your mod order. they use the same internal name.

how do i know? it's in the description.
dddzmpzmp 25. sep. kl. 9:55 
Just found that if Vanilla Race Expanded - Android is also installed, the neutroamine pipe of this mod will be overwritten by the Android's one.
[GC]SpongeVlad 23. sep. kl. 15:29 
I have a ton of mods so it could be a load order thing, but other than that it works. My pawns will just empty all my chemfuel and neutroamine from the taps and hand feed it into the FSX and promethium refineries.
Bambaryła  [ophavsmand] 22. sep. kl. 22:52 
@[GC]SpongeVlad
hey, i have never noticed that behaviour. Might be there was some update in the framework that broke it?
[GC]SpongeVlad 22. sep. kl. 18:31 
Is there no way to stop colonist from hand loading a refinery that is connected to a pipe? My taps are useless for crafting as my colonists will grab all the chemfuel/neutroamine and load it into my FSX/promethium refineries. I had to wall them up and forbid the door.
Bambaryła  [ophavsmand] 19. sep. kl. 0:00 
@Shinzou

read the description. I know. It will work fine.
Shinzou 18. sep. kl. 13:27 
Hiya, just letting you know this and https://steamproxy.net/sharedfiles/filedetails/?id=2917419173 "Toxic Wastepack Generator Plus" conflict, in that they use the same pipeline, tank and drain defs, and Vanilla Chemfuel Ex Unoffical Expansion takes control. All my previously built Toxic Waste pipelines and tanks disappeared (the Power Plants stayed since VCExUnEx doesn't have those) when i installed Vanilla Chemfuel EX UnEx, and since your waste tanks work differently than theirs, i don't think they will play nice together. Might just be a matter of renaming things, dunno.
Random 14. sep. kl. 14:38 
If You're having issues with being unable to build some buildings or pipes added by this mod:

Read mod description carefully: "All of the refineries, taps, drains, valves, tanks and pipelines are neatly gathered into designator dropdowns (right-click list) to declutter the architect menu."

I'm not shaming anyone, I also missed it, spent 30mins trying to find if there's any incompatibility in my modlist, then started looking through comments here and noticed one where Bambaryła pointed out it's under right click XD

Anyway, maybe it'd be a good idea to add a screenshot with the dropdown menu to the description. That should make it as obvious as it can get
Bambaryła  [ophavsmand] 11. sep. kl. 0:25 
who forbade you
Psyckosama 10. sep. kl. 19:44 
I cannot build the dye processor or pipes.