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Докладване на проблем с превода
Do you mean RNG?
there's a square root operation that's performed on skill power as part of the base damage formula.
√60 = ~7.746x per hit.
~7.746 x the average 1.5 hits gives ~11.62.
~11.62^2 gives what that is (roughly) equivalent to in skill power, which is 135.
I'm not planning to go backwards. My expertise is somewhat limited to UE4 games.
I am, however, planning to do this for Metaphor, and have already started on that. It's giving me some difficulty because, again, only have the skillset for UE4 games at this time.
Let's take Swift Strike for example. It can either hit once for 60 pwr, or twice for 120 pwr, 50% chance of either happening.
I would average the skill power as:
60 + (60 x 2) = 180, then 180 / 2 = 90 pwr
However, your calculation landed on 135 pwr.
I don't think enemies can inflict ailments on each other while charmed
Difficulty Setting and Enemy Penalty are separate multipliers
Hypothetically that would be the case, but again I don't think they have a way to inflict each other with ailments.
Regarding "Ailment Rate Multiplier from Enemy x Enemy Penalty", does this occur when an enemy is charmed?
Is the multiplier inputted as "Difficulty Setting" or "Enemy Penalty" in the formula?
Furthermore, if I'm calculating everything correctly, enemies are much more likely to inflict aliments on each other on Merciless than on Easy. I feel like that should be the opposite, so just wanted to confirm.
1. They do not stack
2. They do stack
3. No it wouldn't be, Answer Aigis has an ID of 12, though theurgy charge is copy-pasted from Makoto.