Total War: WARHAMMER III

Total War: WARHAMMER III

179 voti
Building Slots Extended - Undercities, Gardens, Sanctums, Cults, and Coves
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21 apr, ore 7:20
25 giu, ore 12:26
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Building Slots Extended - Undercities, Gardens, Sanctums, Cults, and Coves

Descrizione
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker and won't work without it!

This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns!

This mod increases the number of building slots for the following settlements:
- Skaven Undercities (6 building slots).
- Oxyotl's Sanctums (6 building slots).
- Changeling's Cults (6 building slots).
- Nurgle, Khorne, Tzeentch, and Slaanesh Cults (3 building slots).
- Vampire Coasts Pirate Coves (4 building slots).
- Elspeth's Black Towers (4 building slots).

This mod can be used separately or together with main BSE mod and its other submods in any combination.

Version without additional Undercity slots - Building Slots Extended - Gardens, Sanctums, Cults, and Coves

If you use 3 Rows of Building Slots mod then use this compatibilty submod and follow instructions inside.

FAQ:

Q: Why only 6 slots for Undercities/Sanctums/Changeling and not more?
A: This is additional settlement mechanics (well, not for Changeling, but he can spam them more easily then Skaven or Oxyotl) with powerful buildings so adding to many slots can result in these factions being overwhelming and dominating in most of your campaigns.

Q: Why only 3 slots for for Chaos Cults when there are 4 buildings?
A: The fourth building of each Cult destroys the Cult so it doesn't make sense to have a spare slot for it.

Q: Why there are slots for all 4 Pirate Cove buildings then?
A: The Pirate Cove mechanic is pretty weak in my opinion and this approach seems to make it more viable and time worthy.

Compatibility note:
This mod will conflict with any other mod that changes the building browser UI or the settlement panel UI. To quickly fix this you can follow the next steps: open this mod with RPFM => go to the ui folder => remove building_browser.twui.xml and/or settlement_panel.twui.xml (depending on the conflict) => save the changes. This will resolve the conflict but likely will cause building slots to be partially covered by the detection meter and the settlement view control panel.
64 commenti
CPT_NiceRice 29 set, ore 12:46 
+1

can we get an update please for the deep mechanic? it's incompatible with that mod currently.
Buffalo 19 set, ore 10:04 
@Myxameno Can you please update for make the deep compatible and also the unusual place discovered in city (actually we can only burn them without know what is it)
👁 7 set, ore 21:37 
OMG this mod is just what I needed and asked for and more.

I've wanted more Pirate Cove slots for so long, for so so long, and finally they're here, AND SO ARE MORE BLACK TOWER SLOTS! AND UNDER CITY! AND CULT SLOTS!

Oh and Oxyotl's Sanctums too I guess. THANK YOU!
Polstrong 5 set, ore 13:20 
I had an issue with 3 rows and the fix, it didn't fix it
I tried to remove 3 rows and his fix, but still not getting 6 buildings with Changeling's cults, how to fix that x_x ?
C H U G G Z 3 set, ore 12:01 
Just tested it, works without Mixu Unlocker and BSE.
qgmo2009 30 ago, ore 4:45 
correct, doesnt work with the deeps and it also hides the interesting locations as well
TeyTey428 23 ago, ore 20:04 
please do update to be compatable with the deeps, it's currently bugged and for me they don't even allow you to build anything in those slots
The Mightiest Pocket Square 23 ago, ore 18:28 
Any plans to do a version for the deeps?
Rustic "Kalessin" Citrus 21 ago, ore 15:24 
After pulling my hair out, I can add my voice and confirm it does hide or "not show" the buildings! Thanks other voices for helping <3
Albert Jester 21 ago, ore 15:11 
Fair warning, as Driver-GT predicted, this mod needs an update. Currently it messes with the new Deeps and Unusual Location mechanics. they simply don't show up in the building. You can build the Deeps building and you get the alerts saying there's an unusual location in one of your buildings, but when you click the little Diamond Eye icon it's just empty space you can't interact with.