安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Now we have some darker good idea gone wrong vibes to this horror. As some one tried to cure the world's need for food. But ended up having the world consume the people instead.
1. Should be totally save safe. I added and removed it several times during testing and had no problems whatsoever.
2. It's a retexture mainly, though it does also patch labels and descriptions. Those shouldn't cause any kind of incompatibility or error though, worst case scenario they just don't work.
3. No idea, sorry. I don't do the whole 'texture optimizing' thing myself.
Hello, I don't like the flesh mass as well in my medieval gameplay. But is this safe to add halfway and remove halfway as well? in case there's a gamebreaking error.
is this just a retexture mod?
Can I optimized the textures in rimpy? Guides says that I should avoid optimizing textures/retexture mods.
If you prefer the old recolor, those files are still in the mod in a subfolder, just move them back out.