Crusader Kings III

Crusader Kings III

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Battle Graphics
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795.219 MB
17 apr, 2024 @ 14:30
13 nov @ 10:13
34 ändringsnotiser ( visa )
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Battle Graphics

I 3 samlingar av Ajey
How i play Battle Graphics
19 artiklar
Battle Graphics - Submods
4 artiklar
Battle Graphics - Compatibility Patches
15 artiklar
Beskrivning
Compatible with 1.18.*

✅️Iron man ✅️Achievements


[discord.gg]


I love CK3 but i hate how vanilla (= no mods) battles look and feel in game. Only two graphical units hitting each other? That doesn’t feel like a battle but rather like a duel.

I was excited when i found *P Total Warfare - Battle with an Army by PacificKempeitai and i was sad when i saw PacificK. stopped updating this mod. So after waiting months without seeing any update on this mod i decided to contact PacificK. and i received permission to update and use this mod.

After that i contacted Xangelo7 and received permission to use and rework the unit models from Unit Packs Expanded [UPE] by Xangelo7.

Building on the foundation of those two mods I started to build more realistic armies. I started by combining Tier1, Tier2 and Tier3 unit models within each army. Since Horse archers have been missing in PacificK.'s mod i also included horse archers into BG. I also added more additional graphical features like more 3D Unit models, better armor modeling, upgraded textures, flags, horse armor, horse clothes, more different unit models and more. I will add more graphical content and more unit army variety within armies across cultures to this mod over time.

This is how i always wanted to enjoy CK3 and i just want to share this mod with the CK3 community. I hope you might enjoy it. A huge thanks to the major contributors for this mod: PacificK. and Xangelo7. Without them i would have never been able to create this mod.



  1. other mods (optional)
  2. Community Flavor Pack [CFP] (optional)
  3. Ethnicities & Portraits Expanded [EPE] (optional)
  4. CFP + EPE Compatibility Patch (optional - only required if you use CFP and EPE together)
  5. Battle Graphics (= this mod)
  6. Battle Graphics EPE Compatibility (optional - only required if you use EPE with this mod)
  7. Battle Graphics Zoom+Scale+Map submod (highly recommended but optional)


  • This mod only changes graphics => no gameplay changes!
  • Replaced single graphical unit for CK3 battles with graphical armies
  • 3 different armies for each culture (quality tiers 1 to 3) consisting of different unit models and unit classes, but they do not necessarily match the recruited units within (because that can't be done because there is no link between actual recruited units and graphical armies)
  • Graphical unit classes like infantry, archers, cavalry etc. can have different graphical variations
  • Graphical armies can include camels, cavalry, foot-only, horse archers etc. depending on culture
  • Replaced several unit models from CK3, DLCs and UPE mod with reworked versions of them or my own unit models. Also added a lot of new textures, texture improvements and other graphic improvements and fixes
  • Added additional graphical army cultures and graphical army varieties based on a mix of UPE, CK3 and my own creations
  • 37 different graphical army cultures (11 based on vanilla and 26 based on UPE cultures) with 111 total different graphical army variations (based on quality tiers of armies)


You want to know if a mod is compatible with BG or a BG submod?
  • ❓Compatibility List ... a comprehensive list of a lot of other mods and their current compatibility status with Battle Graphics mod. If you can't find a mod within this list, then feel free to ask me for a compatibility check within this thread.

You are looking for a certain Comp.Patch for BG or a BG submod?


Does this mod require to use Unit Packs Expanded [UPE]?
  • NO! This mod does include all units from UPE mod incl. reworks, as well as new units.

Is it possible to only use this mod without any other mod?
  • Yes. I just provided a more comprehensive list of mods within the mod loading order in order to make things clear.

Why does this mod require some DLCs while the old Total Warfare mod created by PacificKempeitai did not require any DLCs?
  • Because i also reworked and used a lot of graphical assets from DLCs for creating the BG army variations. Hence i have to include those DLCs as requirement for using this mod.

Can i use this mod on an already existing save-game?
  • Yes, if you did NOT start your game with incompatible mods and if you only use compatible mods and comp. patches


PacificKempeitai... thank you for letting me use/rework your battle animations
Xangelo7, MrAdrianPL... thank you for letting me use/rework your unit models
Murderface... thank you for creating the BG mod trailer
Ajey... BG mod author
Populära diskussioner Visa alla (3)
63
2
11 nov @ 6:13
KLISTRAD: ❓ Compatibility List / Questions
Ajey
30
3 jul @ 6:39
KLISTRAD: ☎️ Bug Report / Help Service Thread
Ajey
0
23 okt, 2024 @ 0:35
KLISTRAD: 💡Documentation
Ajey
437 kommentarer
Caedhras 2 timmar sedan 
Any possibility for a fallen eagle compatibility patch?
Ajey  [skapare] 10 timmar sedan 
@CitesSkyliner
you can try to use this mod even with vanilla. most things will still work but some things might not work/will not show up then though. so i recommend to get the required DLCs for being able to fully enjoy this mod, but i think you should still be able to use it to some extent even without the DLCs. i won't release another version without the DLCs right now because the DLCs did add some new graphic assets which have been used for some of BG unit models. maybe i am going to rework this in the future in order to get rid of the official DLC requirements, but for now it is like it is. i hope for your understanding and like i said, you can still try to use this mod even though i highly recommend to get the DLCs in order to get the full content of this mod
CitesSkyliner 13 nov @ 10:43 
Huh? What does that have to do with my comment?
Ajey  [skapare] 13 nov @ 10:15 
This mod was just updated for CK3 1.18.1.1 (today's PDX hotfix patch) - should be save-game compatible but as always: i recommend to unsubscribe + resubscribe to make sure steam is updating this mod for you in case auto-update by steam is not working as intended
CitesSkyliner 13 nov @ 8:59 
Please release a vanilla version!
shussainll412 13 nov @ 5:28 
Works now. Best Mod
JoeFedz 12 nov @ 11:13 
CTD fixed by unsubscribing and subscribing back to mod.
Ajey  [skapare] 12 nov @ 11:00 
@Raydox
please read my comment below. today CK 1.18.1 was released. i updated BG mod. but sometimes steam doesn't update mods automatically properly. you might have to unsubscribe and resubscribe to BG mod. then your ctd issue should be gone
Raydox 12 nov @ 10:48 
i am experiencing a CTD when starting a new save!
Ajey  [skapare] 12 nov @ 10:09 
This mod was just updated for CK3 1.18.1. Please note:
1. CK3 1.18.1 introduced a FX file rework. this did cause a ctd when using BG. If you still experience a ctd even after i updated BG right now, then you have to unsubscribe + resubscribe in order to reload the mod.
2. Some compatibility patches might require an update as well now, but i can only update them once the mods that i have built those comp. patches for have been updated too. So please be patient on compatibility patches with other mods. I will update all comp. patches that require an update once those other mods have been updated too