WARNO
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Mod is abandoned, but I have typed a Mod Tutorial to create your own version ( and own potential mods)
   
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2.146 MB
ápr. 14., 14:20
ápr. 15., 6:32
3 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Mod is abandoned, but I have typed a Mod Tutorial to create your own version ( and own potential mods)

Leírás
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I WILL KEEP THIS MOD UPDATED AS MUCH AS POSSIBLE AND ADD/EDIT IT FROM TIME TO TIME TO KEEP THE MOD FRESH AND NEW.

(Sadly this is no longer the case. Modding this game is very tedious, especially since all files are in French and it's kind of guess work to what does what and lot of a tinkering around not knowing if it will break something. Simply put, keeping this updated and fresh is just not viable for me.

If someone wants to make a similar modification, then I will list what is modified to make easier for you:

. DivisionRules.ndf (Use notepad ++ and find NumberOfUnitInPack = Then change to whatever number you desire)

. Decks.ndf (Use notepad ++ and find ExperienceLevel = Then change it between 1-4)

. Divisions.nfd (Use notepad ++ and find MaxActivationPoints = Then change to what ever number you wish)

. UniteDescriptor.nfd (Use notepad ++ and find FuelCapacity = Then change to any amount you would like)

. UniteDescriptor.nfd (Use notepad ++ and find SupplyCapacity = Then do the same as the previous mentioned step)

. UniteDescriptor.nfd (Use notepad ++ and find ($/GFX/Resources/Resource_CommandPoints, ) Then change to the desired number you wish to have)

Note: You will have to delete the numbers that are previously there, a quick way to speed things up is for instance in the the example: Go into the find section of notepad ++ and copying and pasting FuelCapacity = Then go to the section of find called replace. There you type in FuelCapacity = 1,000,000 and make sure to leave a space after the last number. Now it should look like this FuelCapacity = 1,000,000 20 or whatever is the last number. You simply type FuelCapacity = 1,000,000 20 in the find and click count, it should show the numbers of matches. Then you simply go into replace and replace with FuelCapacity = 10000000.0. You do this with every number you find.

Note: You only need to add .0 on the end of the FuelCapacity = 10000000.0 and SupplyCapacity = 10000000.0

Everything else such as NumberOfUnitInPack, MaxActivationPoints, ExperienceLevel, ($/GFX/Resources/Resource_CommandPoints, ) do not require .0 They just require a number, but make sure not to type the number as 1,000,000 as this will cause the game to freak out and come up with errors. Always type numbers as 10000000.

Note: I should add that to create your own mod you simply enter the directory of the game, click on the file named "Mod" and then click on createnewmod.bat and you simply give your mod a name and then you edit such things I had in my very own modification.

Most of the files are located in: \WARNO\Mods\YOUR-MOD\GameData\Generated\Gameplay\Gfx and \WARNO\Mods\YOUR-MOD\GameData\Gameplay\Gfx
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I hope this helps someone out with making a new version of this modification or their own modification.

Good Luck and Happy Modification Creating!

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I have simply run out of text in the description so I will leave it in the comment section.
3 megjegyzés
BattlEyeIRL máj. 9., 4:04 
Pro tip: If you want to mod this game at massive scale, such as set every value of SupplyCapacity to exact number such as 69420.0, you can do it in a minute with replace all like in notepad++ if you learn how to use regex (regular expression), which is available inside notepad++. It's actually crazy what can be done with regex when it comes to this game.
SkyHawkRaider máj. 8., 8:12 
My AI rushed the point with over 50 helis + troops causing my game to crash, 5 stars :steamthumbsup:
★ GallowDancer  [készítő] ápr. 22., 10:31 
Three very important things I forgot to mention. Within your now created mod file you must click generatemod.bat once you have edited any part of the files in your modification. If all is well, it should generate. But if not, the generate mod should tell you what is wrong and you simply go back to the location it mentions and fix the problem.

After you have generated your modification it is now time to upload. You do this by simply clicking the uploadmod.bat and it will upload your modification to the steam workshop.

If you need to update the modification to the latest game version you simply click updatemod.bat and this will update your game to the newest version although you will have to click generate mod afterwards and upload again.