RimWorld

RimWorld

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[FM] Apparels and Weapons Fixes
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Mod, 1.4, 1.5, 1.6
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3.266 MB
14. apr. 2024 kl. 10.21
29. juli kl. 12.32
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[FM] Apparels and Weapons Fixes

Beskrivelse
Description
This mod adds many changes and fixes (according to the author of the mod) to the clothing and weapon system etc.

PLEASE NOTE: This mod was developed for version 1.4 and in many ways it is now difficult for me to test it for compatibility with the new version, since many mods that I supported have not yet been updated to version 1.5. If you find any errors or have any suggestions, leave a comment and I will try to check it.

More important patches is for:

- Adding new categories for weapons and clothing for faster and easier sorting (support for more than 30 mods, including the Vanilla Expanded and Medieval Overhaul mods series);
- Changed slots for some apparel and headgears
- Return and rebalance of items from earlier versions of Vanilla Expanded Armor and Apparel
- Retexture of some items from official dlc

Changelog

04/14/24: Release

07/29/25: Update for 1.6

Contents



Supported mods:

- Vanilla Expanded Armor
- Vanilla Expanded Apparel
- Vanilla Expanded Weapons (+ all 7 addons)
- Vanilla Expanded Factions (10 addons - works for 1.4, for 1.5 need testing after release combined versions)
- Vanilla Expanded Psycasts
- Vanilla Ideology Expanded - Hats And Rags
- Impact Weaponry
- Pulse Weaponry
- Glitter Weaponry
- Eltex Weaponry
- Archotech Weaponry
- Det's Energy Weapons
- Archotech PowerArmor
- Ancient Mech Armors
- Ancient Charged Arms

- Medieval Overhaul
- Medieval Tailor
- RimFantasy - Medieval Overhaul Edition
- RimFantasy - House Doyle
- Medieval Overhaul: Arcane Archaeologists
- Divine Order
- Ancient Armory
- Elves
- House Sanguin





44 kommentarer
Ryuuoo/KT 1. sep. kl. 7.07 
Do non-supported mods go to the original categories or are those removed?
Scorpio 24. aug. kl. 8.43 
mini turret backpack is set has utility for some reason instead of you know backpack
trlightwing 14. aug. kl. 17.10 
@Farx I don't suppose you could adjust the slot coverage for the Cerebrex Node reward from the Gravship/Mech Hive quest? It's like the Bandwidth Pack, but still takes up the utility slot.
maqadamia 10. aug. kl. 18.56 
any chance to get a fix for the Plague Mask from VFE medieval 2 so you can wear it with hoods & such?
L. Velociraptor 30. juli kl. 20.42 
I will say I was using this mod since 1.6's update even without the 1.6 tag and it worked fine, as well as pawns just didn't spawn with gas masks all the time.

I think one of the issues was that the gas mask is cheap, in terms of raid points, and it was one of the few options for that slot. I think now there are more options, especially if you use mods that add masks or face coverings.

I love adding fun masks to my modlist, so I never encountered the gas mask issue... because there was always a wide variety of nonsense to pick from.
Farx  [skaper] 30. juli kl. 7.46 
Should be fixed now, I hope =___=
Scorpio 30. juli kl. 7.34 
Gas mask issue fixed?
L. Velociraptor 29. juli kl. 18.16 
Heck yeah! Thanks for the update!
Farx  [skaper] 29. juli kl. 16.57 
I've not test it with Capes and Armor yet, but feel free to left comments here about compatibility
Frank 29. juli kl. 16.19 
Hell yeah 1.6 update, very nicely done! I'm excited to use this again
Do you know if Layers: Capes and Armor mod works with this or would there be a conflict?
https://steamproxy.net/sharedfiles/filedetails/?id=3344566457