RimWorld
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Allow Tool Ghoul Fix
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Mod, 1.5
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12 kwietnia o 13:27
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Allow Tool Ghoul Fix

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There's a more general solution to this problem: Anomaly Hotfixes by @TheCakeIsALie
https://steamproxy.net/sharedfiles/filedetails/?id=3221000595

@TheCakeIsALie 的Anomaly Hotfixes提供了一个更通用的解决方案,有兴趣的可以订阅他的模组
https://steamproxy.net/sharedfiles/filedetails/?id=3221000595

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This is a patch to fix allow tool causing Ghoul melee disabled issue. The mod is patch the FinishOff worktype def and remove the relevantSkills field.
本模组用来修复AllowTool造成食尸鬼近战技能禁用的问题。本模组给杀死单位工作类型打了补丁,移除了relevantSkills里的近战技能。

If you have other mods that has similar issue, you can do the same by changing their mod files. Allow Tool might not be the only mod that causes the issue.
如果你有其他模组造成相似问题的,你也可以用类似的方法修改其模组文件。Allow Tool并不是唯一一个引起这个BUG的模组。

Note: This may not resolve all the issues. It only solves the issue for AllowTool.
注意:本模组解决不了所有的问题,它只能解决Allow Tool造成的问题

FAQ:
Is it fine to add mid save?
Yes
Komentarzy: 48
AerosAtar 2 czerwca o 9:44 
@WhiteJao Yes. This patch mod is no longer required (as of v1.5.4104).
WhiteJao 24 maja o 20:29 
did yesterday update 'Fix: Modded violent work types disabling ghoul melee skill' fixed this?
Snuggy 24 maja o 2:30 
How has allow tool now fixed this yet
BioHazard 13 maja o 6:07 
Does the load order of this mod matter?
Pos 5  [autor] 6 maja o 15:05 
@MrDisem I'm not sure what happened in your case. In theory, it shouldn't be able to block your ghouls from attacking.
MrDisem 5 maja o 9:45 
for some reason with this mod or with anomaly hotfixes my ghoul doesn't attack.
Pos 5  [autor] 30 kwietnia o 16:19 
@Flamangos You still need it if you only have allow tool without Anomaly Hotfixes. If you have Anomaly Hotfixes then this is not needed.
Flamangos 30 kwietnia o 6:44 
Is this still NEEDED?
Pos 5  [autor] 19 kwietnia o 17:35 
@Wiggly Squish Thanks
Wiggly Squish 19 kwietnia o 6:51 
@ Pos 5

My experience was exclusively with mechs that were built while your mod was installed. Mechs built before or after your mod was installed were fine.

It's possible that it's some other kind of mod interaction. I'm running quite a few. If I have the time later, I'll see if I can create an isolated save file that shows the bug.