Imperator: Rome
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Antagonist Nations
   
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12 апр. 2024 г. в 7:26
16 апр. 2024 г. в 12:36
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Antagonist Nations

Описание
Customize the number and type of Antagonist Nations.

For Imperator 2.0.4.
Should be compatible with everything.



Antagonism is an attribute that makes AI countries more powerful and more aggressive.
In Vanilla, only Rome and Parthia have it.

Available settings:
  • Historical: A selection of the 10 most historically successful nations.
  • Random Historical: A selection of 15 nations picked randomly in a list of ~45 challengers.
  • Random: A random selection of 10, 20 or 30 nations.
  • No Antagonist: Zero antagonist nation, not even Rome.

Additional rules:
  • In observer mode, the setting is picked at random.
  • Only non-subject AI-controlled nations are eligible.
  • If an Antagonist Nation becomes a subject or is controlled by the player, it loses its advantages.

  • Historical setting: the advantages are recovered if the nation becomes eligible again.
  • Random or Random Historical settings: the number of Antagonist Nations remains the same even if some Antagonist Nations disappear.



Historical Antagonist Nations
These are currently the 10 nations with the "Historical" setting:
Rome, Parthia, Seleukids, Macedon, Egypt, Armenia, Carthage, Chola, Epirus, Pontus

Historical Antagonist Challengers
Examples of possible Antagonist nations with the "Random Historical" setting:
Arvernia, Cheruscia, Boihaemia, Etruria, Judea, Massilia, Saba, Samnium, Sparta, Syracusae, ...



Special thanks:
· IronSlug - for giving me the most valuable feedback

My other mods:

Комментариев: 37
MushroomCult 1 фев в 9:48 
can you stack lucky nation and this mod?
Zamensis  [создатель] 21 янв в 10:05 
@pc_suffering Antagonist AIs receive various buffs and are more aggressive towards the player, Lucky AIs receive various buffs (some similar some not) but don't target the player in particular.
pc_suffering 21 янв в 4:32 
but like, is it a diplomatic modifier of "X hates Y and Z and is more likely to go to war with them" or a buff given TO that country? I'm not that good of a player so both mods seem risky even tho I'd like my runs a bit more historical
Zamensis  [создатель] 20 янв в 10:01 
@pc_suffering See my reply here in April 2024
pc_suffering 20 янв в 4:09 
What's the difference between this mod and Lucky nations? They both give buffs to various tags
Zamensis  [создатель] 18 янв в 5:15 
@shoobers As long as there are eligible countries, yes.
shoobers 17 янв в 20:47 
Does this make sure that - should an antagonist die - there's always the set number of antagonists?
Zamensis  [создатель] 2 июл. 2024 г. в 0:59 
@The Grimwar
Agreed but that's a basegame issue, the nerf should be made in Vanilla/Invictus.
The Grimwar 1 июл. 2024 г. в 20:45 
You wouldn't mind removing Egypt from the capacity to be given Antagonist status, would you? They really don't need it, even without it they tend to dominate the other Diadochi.
Zamensis  [создатель] 23 мая. 2024 г. в 11:04 
@DEMETRIUS7
Sorry for the late reply. You've got a lot of interesting ideas, however most of them are way beyond (my?) modding possibilities. Maybe try your luck on the Invictus or Imperator Mod Coop discord servers?