Space Engineers

Space Engineers

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SEDivers - NPC Framework
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Type: Mod
Mod category: NPC
Etichete: ServerScripts
Dimensiunea fișierului
Postat
Actualizat
6.223 MB
10 apr. la 10:37
19 oct. la 15:35
69 notițe privind schimbările ( vizionare )

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SEDivers - NPC Framework

În 1 colecție creată de Flatulent_Moth™
SEDivers-Supported Mods
6 obiecte
Descriere
Ever wanted to have NPCs manage dynamic territory? Ever wanted to be able to tell your ship to remove something? If that's the case, then this framework is for you!

(Huge Thank You to KSH for putting this in the community spotlight)

Check out our getting started guide here: https://steamproxy.net/sharedfiles/filedetails/?id=3241250852

You can find the mod discord here: https://discord.gg/mJD4We4wE6



What is SEDivers?

SEDivers is a framework mod, (think like Weaponcore or MES) that focuses on giving NPCs territory functionality. While this mod does not do anything itself, other modders can use this mod to expand the functionality of their NPCs.

SEDivers allows players to engage with NPCs in a Galactic War-style format across both planets and space, where NPCs will advance their territory across space, requiring player intervention to hold them back. Space (including planets) will be divided up into sectors, which each are under the control of a single faction (or player control) players can retake sectors by destroying enemy ships and stations, which will stack to an overall capture progress for a sector.

(to view sector ownership type "/map")


Features

- SOS Beacon launchers for calling over players

- Stratagem launchers, which allow you to remotely lock your ship onto targets

- Tile-based Territory system - NPCs are limited to territory they occupy and can be pushed back (you can adjust how big and how many tiles there are in the world config)

- live territory map, allowing you and your allies to coordinate your efforts

- comms jammer beacons (similar to spawn beacons) that disable weapon targeting (they use the text "COMMS JAMMER")



Getting Started

- travel to a central location and use the /fastSetup command. If the game freaks out, that is normal. For advanced starts, see the ingame command list via /sedhelp




Compatibility

- Fully Compatible with Station Framework

- Mostly Compatible with MES (may conflict with MES territory or RivalAI)




For Modders

Check out the following example usage:

https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3218527100
51 comentarii
Black ops mobx 21 oct. la 15:19 
Are there any plans to add the Factorum as a enemy faction?
Thedarkpickle 19 oct. la 13:54 
using the fast set up command and then the map command and it just spits out a series of zeros and ones
condottiere 18 oct. la 15:06 
@Thedarkpickle Check the linked guide. There is a chat command to do so.
condottiere 18 oct. la 15:04 
@REV4666 YOu can use a separate mod GPS Helper (also available as a plug-in mod) and use its chat commands /gps_off and /gps_on. No text string parameter will turn on/off ALL GPS markers. Then you can use the optional text string to selectively de/active GPS markers.

e.g. first use /gps_off, then use /gps_on 9- to only show all markers with the string "9-".
REV4666 14 oct. la 16:18 
is there a way to make all the Priority Sectors don't show up on the HUD each time you load the game?
I am doing it manually in the GPS menu but was wondering if there was a command for that so they don't reappear each time
Thedarkpickle 8 oct. la 7:12 
how could one go about giving a tile to a faction manually?
REV4666 5 oct. la 16:21 
I am trying out the system as this seems quite fun.
I am trying with the reavers, SPRT, and hivefleet right now but I would like to add more variety

could you make a compatibility patch for Imber Corporation, parallax concepts and independent contractors?
Dez The Dapper Bocchi 9 aug. la 15:36 
CTD'd when generating a Star System using the Star System Generator mod.
Kirtash 30 iul. la 1:22 
As others commented before, a video would help, I followed the guide and used the fast set up, but i am still unsure exactly what the mod does, the idea itself, having npc factions be more dynamic, sounds good, however i couldnt see that in action after playing a while, thats where i believe a video would help :)
matt 26 iul. la 17:25 
Thanks for the response, ill delete the galacticWar.cfg to clear my servers grid squares. As for the squares they're not too bad but its definitely a bit distracting during some big fights when trying to visually track grids. Its not critical by any means though, just a minor thing.

Regardless, the mod is really fantastic so far. Actually having a purpose to engage in PvE is something the game has been lacking (outside of dedicated servers RP or themed servers).