Portal 2

Portal 2

263 vurderinger
Mapper's Block Part2
   
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28.927 MB
3. okt. 2014 kl. 6:36
3. okt. 2014 kl. 9:29
4 ændringsbemærkninger ( vis )

Abonner for at downloade
Mapper's Block Part2

Beskrivelse
Part 2 of the saga to conquer the mapper's block!
15 kommentarer
mikemoody 12. apr. 2015 kl. 19:32 
That was different and very fun. I liked the cube hover thing. Getting the first cube was a blast. Thanks for the hard work. Thumbs up.
Kazitor 27. mar. 2015 kl. 5:31 
That "cube hover" was much clearer.
wildgoosespeeder 13. jan. 2015 kl. 21:55 
It's an OK map. Nicely done Hammer work though!
quatrus 12. nov. 2014 kl. 16:38 
slow funnel is too slow as was final bridge. Ending was a let down... Still, thanks for creating.
Ezekel  [ophavsmand] 10. okt. 2014 kl. 9:53 
jrd.vt: i'm sorry you don't like the theme of the maps. also whatever you managed to do was indeed unintended, and if it's what i think it is i'm planning on tweaking it so as to prevent that.
Chelliste 9. okt. 2014 kl. 5:49 
The room with the bullseye portal surfaces scattered all over the walls... I only used one to get the cube. Either this was unintended or all the rest were merely distractions.

The whole Mapper's Block theme and the "voice acting" detracted from the well-done puzzles and environment, but I followed the advice at the beginning and, uh, adjusted my volume and just enjoyed the map.
The Sojourner 8. okt. 2014 kl. 1:03 
:p2cube:. That's all I'll say.....

...oh, and well done.
Minestormer98 6. okt. 2014 kl. 15:18 
wow. simply awesome. It was very similar to the game itself. Well made
DaMaGepy 5. okt. 2014 kl. 14:21 
maybe funnels have a little slowdown or negative thrust parts too and the funnel is too slow.
another nearby funnels can also interfere with it as u saw. Maybe if the other funnel not needed anymore, it can be disabled when leaving the area and only turn on when entering the first time or if portaling back from the upper level. try to increase its speed a little.
Ezekel  [ophavsmand] 5. okt. 2014 kl. 12:09 
@DaMaGepy: well done for finding that bug... i'm at a loss why it's doing that though :(