Sid Meier's Civilization V

Sid Meier's Civilization V

65 oy
Mines on Flatlands
   
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Etiketler: Improvements
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2 Eki 2014 @ 15:20
1 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Mines on Flatlands

Açıklama
Allows mines to be built in flatlands without a mine resource (e.g. iron). This was allowed in previous Civ games; is realistic; and gives the player more options for cities in forest or hill deprived areas.

For direct download if Steam is acting up or you are a Mac user:
https://dl.dropboxusercontent.com/u/3597242/Mines%20on%20Flatlands.rar
Just use a program like WinRar to unzip the file into a folder and then place the folder in your Civ 5 Mods folder alongside your other mods and it should appear in your mod list in game.
14 Yorum
Skinny Malone 12 Ara 2014 @ 14:26 
I like this mod, but on some maps ,Mines are now the ONLY thing they build on the Flatlands, and it gets kinda annoying when i want them to put a farm, but since i have them on automate improvements they seem to not know what fertile land is.
Nacho Man Randy Cabbage 8 Ara 2014 @ 21:51 
@roblrich
In Gods & Kings the Inca have a unique resource improvement called the Terrace Farm which basically does what you describe. But as for regular farms, you can actually build them on hills, but only if the hills are adjacent to a fresh water source, and even then they'll only provide the normal amount of food a farm will (+1 base, with another +1 with Civil Service/Fertilizer depending on fresh water access). This makes them seem non-lucrative, but only because farms build on Grassland or Plains already have food yields which add to the farm's yield, while the hill does not.
There are many mods that change this in various ways, but in the vanilla game (and vanilla expansions) the restriction is the same above. Granted, there should be a mod to allow you to build regular farms on any hill once you unlock Fertilizer, but then it would make Terrace Farms useless in the long run, which isn't fair to the Inca (who are already pretty weak in benefits besides their hill movement).
Cuki2001 14 Eki 2014 @ 10:09 
How about farms on hills? Can you also do that? Sometimes a city has so many hills and mines, they can't grow. And for the sake of me, as a member of a farm family, there are plenty of farms on hills in real life.
TofuSojo  [yaratıcı] 10 Eki 2014 @ 7:48 
@The Dream Normally no mods can be, but there are ways around that. If you know how to do that, I don't know why it wouldn't work.
The Dream 10 Eki 2014 @ 7:18 
so can this not be used in multiplayer?
𐂃𐂃 10 Eki 2014 @ 0:32 
@Uncivilized thats probably because Civ is a game and not real life?

#dumbass
TofuSojo  [yaratıcı] 8 Eki 2014 @ 8:02 
@UncivilizedGuy LOL, must have gotten lost in all those interconnected tubes I've heard about. Well, watch out, I'm about to upload another logical mod later today ;).
UncivilizedGuy 8 Eki 2014 @ 6:12 
You need to stop it with all of these logical mods. Civ isn't supposed to make sense. Didn't you get the memo?
TofuSojo  [yaratıcı] 5 Eki 2014 @ 18:20 
@mraresome It should as I know the player gets recommendations now to build mines on flatlands, and it's the same improvement for the same purpose that the AI's always used it. If not, let me know though.
Theotherguy 3 Eki 2014 @ 15:17 
does the ai make effective use of this?