Stranded: Alien Dawn

Stranded: Alien Dawn

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Planetary Foothold Scenario
   
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2024년 4월 6일 오전 1시 58분
2024년 4월 13일 오전 5시 18분
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Planetary Foothold Scenario

설명
New scenario combining Military Outpost's winning condition with the trading capabilities from Trading Outposts.

Initial starting number of survivors is 8 maximum and workers can be hired too once you have a trading pod.
There are no initially researched techs as in military but those can be purchased too from trading ships.

An "experimental" scenario is also available that I think that may trigger Crash Landing and Guardians events as well as a Game Rule to add Hope in any scenario.
Those may be inconsistent and bugged and I added them for testing purposes as I want to see how it works and eventually tune them to be better integrated. A few notes bellow as I play with it:
- Hope is added to the party in the experimental scenario without the game rule
- Hope's improving events are triggering (experimental scenario, not game rule)
- Robot search parties triggering too besides animal/insect attacks
- no actual issue/bug found so far

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댓글 7
Sinixter 2024년 5월 30일 오후 3시 32분 
Anyone else unable to get Hope about 30% Sentience
Emelio Lizardo 2024년 5월 25일 오전 7시 39분 
What i'd like to see is an "endless" scenario. To make that viable some kind of external economy and social structure is needed for the colony to interact with and provide challenges beyond bug squashing.
Oblivia 2024년 4월 23일 오전 2시 47분 
I've played through both 2 times each. Both were fun and able to be completed on insane difficulty. There are slight differences between this one and FalloutBoy's -- especially if you add Hope. Awesome job, both of you! :)
lukeh_ro  [작성자] 2024년 4월 11일 오전 2시 31분 
As far as I tested (using cheats) the scenario is finishable. I didn't see any bugs other than few inconsistencies that I should handle like the planetary purchase deed being available for trade.

Otherwise my plan is to add more to those, especially with the other two vanillas merged (as in the experimental version) maybe actually a scenario where you actually build Hope from scratch...
Another thing I think of is having more generic hirelings with random looks just split into categories (i.e. hire "farmer", "miner", "builder")

For those things I needed to make my own scenario in my own mod that I can further work on.

I knew the Mercenary scenario does a similar thing but didn't check it's code till after I released this, indeed the main idea or merging vanilla scenarios and the way to achieve it are similar but otherwise there are differences mainly in starting resources and available techs.
Mantastic 2024년 4월 10일 오전 11시 41분 
Neat! I'll give this one a try.

And agreed with Nissen. Why not just share the issue you're aware of and the workaround instead of making it difficult for lukeh_ro?
Nissen 2024년 4월 9일 오전 12시 57분 
Why not just tell the author how to work around it, even though you have a "competing" mod?
Gives more time for the author to make an even better mod and might give you insights in return as well :)
FalloutBoy 2024년 4월 8일 오후 8시 36분 
There is already a scenario similar to this called mercenaries and I can guarantee you will have one issue as I know if it, have fun finding it - you need to play it through and you will find it. I have worked out a workaround for it and will be adding into the next mercenaries release after testing.