Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
@StrangeSpeeder There is no patch for ACOT as of yet. And the farmers one is probably a mod conflict cus the mod alters the code for farmer and miners, so make sure you have this mod loaded last or close to last.
Additionally, Not certain that the militia is working correctly, is it supposed to give all farmers and miners the ability to produce a defence army, or do they only show up when an invasion happens?
Might be a me issue though, I notice alot of the funnier bugs tend to be mostly me-issues, especially as I smash alot of mods together.
@Hiraeth It’s just through the basic Gene Seed Purificaiton tech. It can be a bitch to roll specifically sometimes. You can always use console commands if you think it’s not appearing.
@McLenny That’s actually intentional, as I don’t have astral rifts and don’t know how to flavor 😭😭😭
@KillerTamashi Yeah, I actually just finished a UNE campaign where I ran into the same issue. I was gonna look into it soon, cus I’m working on Cybernetic and Synth stuff rn.
@WeirdSkull I can add special units for Cybernetic and Synth, and probably nanites, too. I’ll have to do a think and come up with somethin tho
https://steamproxy.net/sharedfiles/filedetails/?id=2964969284
One small detail: Flamestorm Troopers which you can get from the Siege of Paradise astral rift require no armaments nor have any armament upkeep.
(seriously, how can this mod be so good?)