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Een vertaalprobleem melden
It seems that in the "01_ground_combat_events_me" on the event 9 (refugees flooding the area) the "kill_pop = yes" trigger will sometimes (under a mysterius set of circumstances only as it sometimes works fine) result on whatever just happened, i think it may be killing every single pop instead of a single one but since i don't know how it works i can't really tell you why it does that