tModLoader

tModLoader

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MooMoo's MegaMap
   
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Mod Side: Client
tModLoader Version: 1.4.4
Language: English
Tiedostokoko
Julkaistu
Päivitetty
36.315 KB
5.4. klo 14.13
20.4. klo 9.22
8 muutosilmoitusta ( näytä )

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MooMoo's MegaMap

Kuvaus
This mod functions similarly to Xaero's Minimap Mod for Minecraft.
All* npcs, enemies, items, projectiles, critters, etc. will show on the fullscreen and minimap,
There are multiple configurable options, to better suit your needs.

*Some npcs such as minibosses, town npcs, bosses, and various small obscure things such as windy balloons (windy day slimes) will not render.

Please note that this is still in development. I do plan on improving code, as well as performance and features.
Join my discord group! => discord.gg/G5cbT7tj9K

-= Crossmod Content =-
If you want to add custom icons for specific npcs, all you need to do is add to a Dictionary located inside the Dictionaries class.
The draw code will first check for a dictionary entry, if none is found, then it manually draws the npc on the map.
This is useful if certain enemies / bosses are drawing incorrectly, or if you want them to just have a nice map icon.

Discord => discord.gg/G5cbT7tj9K

Credits!
Thank you to the following people:
cet (_cet)
David (davidfdev)
Michaelsoftman (michaelsoftman)
fish kisser (stormytuna)
css (sucss)
basicallyiamlittlecat
...And various other tmod members for your help! (Sorry, I don't remember everyone)
tModLoader lähetti viestin:
Developed By MooMoo
65 kommenttia
HighResQuail 29.9. klo 5.51 
You cant see wyverns on the map.
could you please fix this
Moo Moo  [tekijä] 28.8. klo 12.59 
@Kris Deltarune I believe that's because he's counted as a town NPC, and those are culled from my minimap code.
Kris Deltarune 3.8. klo 12.55 
Please Fix: The Old man (Skeletron) doesnt appear with MegaMap enabled, even if he IS in the map he doesnt appear like all the other things do
Moo Moo  [tekijä] 18.5. klo 14.44 
@Chet Walter yeah I asked stormytuna and they have a config to disable that. Most mods should have configs for situations like this, so make sure to look through them if you have compatibility problems :steamhappy:
Moo Moo  [tekijä] 18.5. klo 13.45 
@Chet Walters I'll add that first part as a config. As for the mod conflict, see if YAQOLM has a toggle to disable that. There isn't much I can do on my end.
Chet Walters 18.5. klo 3.13 
I absolutely love the idea of this. I think the icons should show when you have the radar in your inventory? I also think that this mod collides with another QoL mod I got (I think it's YAQOLM), that turns all npcs into dots on your map, once you ontain the radar. Basically, the dots are still present, and their sprite priority overrides the icons of your mod. But both are showing lol
Moo Moo  [tekijä] 16.5. klo 7.44 
@Sweaty Pigeon Odd. Please join the discord and I can help you further, I'd like to figure out why that is happening.
Sweaty Pigeon 16.5. klo 1.04 
though i absolutely like the idea of being able to se the mob icons
Sweaty Pigeon 16.5. klo 1.01 
when i try to use this mod, it completely crashes tmodloader, i think it's something to do with cross mod compatibility or something
Moo Moo  [tekijä] 21.4. klo 0.51 
@Krutořez I think it's fixed now. Spawned a ton of npcs and purposefully tried to crash the mod, and nothing happened, so I think it works now?