Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Second Unique Infrastructure
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664.518 MB
2 kwietnia 2024 o 7:54
22 października o 15:12
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Second Unique Infrastructure

W 1 kolekcji stworzonej przez Mikecro
Mikecro's Unique Infrastructures
Przedmioty: 4
Opis
50 New Unique Improvements/Buildings/Districts!
Overview
A big pack containing 50 New Unique Improvements/Buildings/Districts.

Design philosophy:
  • All civs receive another unique improvement, building or district
  • All civs that have unique buildings/districts receive unique improvements
  • All civs that have unique improvements receive unique buildings/districts
  • There are few districts, due to the asset limit
    Balancing is relative to Gathering Storm expansion with all DLCs.

Details
All the details are contained in the Second Unique Infrastructure Docs[docs.google.com]. SUI/2UI pack contains 30 Unique Improvements (UIs), 13 Unique Buildings (UBs) and 7 Unique Districts (UDs).
Mod contains an Instructions.txt file in case you decide to modify it yourself.

Compatibility
Pack makes purely additions, it does not change any existing aspects of the game. Thus, it should be compatible with everything.
Fully compatible with City Lights (some structures even receive unique bonuses), JNR's UC Expansion (several uniques receive bonuses), compatible with Religion Expanded and Phantagonist's Chinese Dynasty Uniques.
Requires Gathering Storm and Rise and Fall DLCs.

Special thanks
Code & Art: Mikecro
Icons: Prophet Bridge (Unique District icons) and Mikecro
Text: Phantagonist and Mikecro
Very Special Thanks to those who participated in Infrastructural and Gameplay ideas and discussion (check them out): Lucius (Amadhe), Phantagonist, Lime, MC, SilverFoxG, Sailor Cat, GeminusLeonem, Deliverator, Maybe, JohnLeGreat, Merrick, DumboTwinko, BrickMasterE, RwbyMoon, Senna, Doc Furtado

Several abilities slightly inspired by Deliverators Steel & Thunder and JNRs Dragon Kiln
Thanks to Leugi for several tents from City Styles mod.
Special thanks to Phantagonist for Chinese and Japanese translations
Credits to JNR, Phantagonist, honi_canable for some bug fixes
Credits to UrsaRyan for preview pictures

Available in English/Chinese/Japanese. More translations welcome!

Non-Steam users Google drive download link[drive.google.com]

Other
Also check out my other mods:
Mikecro's Unique Infrastructures Collection
All Vikings Scenario Units
Military Camp
East Asian Unique Units Pack
Popularne dyskusje Zobacz wszystkie (1)
2
28 kwietnia 2024 o 11:10
District Icons
Prophet Bridge
Komentarzy: 235
Doc_Furtado 15 listopada o 16:10 
I just can't play without Mik mods anymore, is just not civ! Tks
太慢鱼龙 10 listopada o 23:52 
Can you make Netherland's unique canal district be unable to set on the adjacent tiles when they're adjacent the same city centre? This is what the normal canal district is actually like.
雾中花 29 października o 8:03 
能不能让他兼容和而不同?
Mikecro  [autor] 23 października o 5:42 
@太慢鱼龙 That invisible "amphitheater" is just for coding purposes, that is supposed to work like that, it has no yields or maintenance, no worries
太慢鱼龙 22 października o 18:28 
It shows two 'Amphitheater' in Koothambalam's 'unlocks buildings' in civilopedia. And when you start a atomic era game, it builds two Amphitheaters in one Koothambalam. This didn't make a difference to the game data though.
Mikecro  [autor] 22 października o 15:23 
New update:
Improved looks and fixed clipping for numerous improvements.
Detailed changes available in docs: buffed Cheomseongdae, nerfed Svaneti Towers, removed Nemeton - replaced with (NEW) Viereckschanze (works with saved games - Nemetons are instantly converted to Viereckschanzes)
Fix for JNR’s UC Theater compatibility (removed the files)
Fixed Vegvar/Viereckschanze (former Nemeton) unit ability descriptions (special thanks to honi_canable)
Update tested and works with several saved games.
Thanks for continued support
@GroBoiD it can be placed, recheck your mod list
GroBoiD 17 października o 9:19 
looks like caravanserai cant be placed near each one ever in different towns
honi_canable 8 października o 10:38 
The display of Végvár and Nemeton unit abilities were obtrusive, so I modified the processing.
Thanks to the original author, and give it a try!
https://steamproxy.net/sharedfiles/filedetails/?id=3582990041

@太慢鱼龙
I just happened to see it, so I added it to the mod-mod.
太慢鱼龙 8 października o 5:06 
Sukritact's Egypt Rework and his Khmer Rework will delete your unique buildings for Egypt and Khmer. Could you just make these 3 mods fit each other?:lunar2025snakeinablanket:
凯恩 7 października o 2:38 
想把这个mod和和而不同以及JNR的建筑一块用的兄弟注意了,要在Unique Improvs for all.modinfo这个文件中删除和JNR有关的代码,因为和而不同和它都对JNR做了改动