Space Engineers

Space Engineers

330 次評價
Seams Fixed 2.0
4
7
4
3
2
2
   
獎勵
加入最愛
已加入最愛
移除最愛
Type: Mod
Mod category: Planet
標籤: NoScripts
檔案大小
發佈於
更新時間
396.590 MB
3 月 31 日 下午 6:03
6 月 30 日 上午 7:22
4 項更新註記 (檢視)

訂閱以下載
Seams Fixed 2.0

描述
TL;DR
This is the second version of my Seams Fixed mod. It fixes issues with the planet data files.
  • Misaligned height maps
  • Misaligned lakes
  • Biome map not seamless
  • Latitude based climate zones causing horizontal lines on ground textures
Version 2.0 adds seamless climate zones and biomes but is less compatible with other planet mods.

Mod Editions
Better Stone Edition of this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=3208490885
Industrial Overhaul Edition of this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=3227772832
Previous version of this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2961563719

Notes
Due to changing the biome map, the trees will be in different positions. This might lead to issues with existing saves. For example trees might spawn in buildings. I made sure that the Easy Start locations and the Lost Colony scenario don't have these issues.

If you want Keen to fix planets officially, feel free to upvote my support Ticket:
https://support.keenswh.com/spaceengineers/pc/topic/28675-please-consider-fixing-the-planet-height-maps

Features
Seamless Height Maps
Vanilla height maps have alignment issues along the edges causing wall-like glitches. All planets except Pertam had this issue. I programmed a tool that recalculates the edge pixels of the height maps so that they align properly.
Aligned Lakes
4 Lakes in the northern parts of Earthlike and Alien were misaligned. This mod fixes the material map. There are 3 additional lakes that seem to be misplaced because the area is not flat and therefore they don't spawn properly. These 3 are not changed by this mod. If you want to check out these lakes yourself, the GPS coordinates for the lakes are:
GPS:Glitch Lake Bottom Left:35070.06:47237.83:-19203.93:#FF75C9F1:
GPS:Glitch Lake Left Middle:40819.51:45767.68:-3585.16:#FF75C9F1:
GPS:Glitch Lake Middle Right:-37409.74:47180.62:11498.52:#FF75C9F1:
GPS:Glitch Lake Right Bottom 1:-41624.53:41625.29:-16999.07:#FF75C9F1:
GPS:Glitch Lake Right Bottom 2:-31830.91:41751.28:-31546.33:#FF75C9F1:
GPS:Glitch Lake Top Left:32358.57:42274.08:30280.47:#FF75C9F1:
GPS:Glitch Lake Top Right:-34184.43:40847.61:31221.33:#FF75C9F1:
In addition one of the lakes in the desert zone was partially overridden by sand. I restored that lake.
Seamless Climate Zones
Vanilla climate zones are based on latitude causing horizontal lines on the planets, especially when viewed from space. Had to draw new climate zones by hand and rewrite the climate zone definitions in the SBC file. Added one additional sand area in the desert.
Seamless Biomes
Vanilla biomes use a repeating noise map that has tiling issues. The desert biomes did not take cube map distortions into account. Programmed a tool that calculated a seamless noise map for biomes which preserved the distribution of the vanilla noise map.

What Files were changed?
This mod replaces the height map png files in the Data\PlanetDataFiles\ folders. The names of the files are up.png, down.png, left.png and so on. I changed the edge pixels of these files so they align up properly in-game.
This mod also replaces the material map pngs in the EarthLike and Alien subfolder (up_mat.png, ...). These files contain the lake/material definitions, biome definitions and ore definitions.
To avoid the Triton black sky bug this mod also includes the required texture files for Triton.
I also had to add a long section of material definitions to the PlanetGeneratorDefinitions.sbc file to define the new climate zones.

Mod Compatibility
This mod is not compatible with other mods that change the planet data files in the Data\PlanetDataFiles directory. These are for example mods that change the ore distribution. After analysis I found that the game always loads the material maps from the same folder as the height maps. The responsible class is "Sandbox.Engine.Voxels.Planet.MyPlanetTextureMapProvider". Only one mod context can be assigned to this class at a time and it is used to determine the location of the height and material maps. As far as I know there is no way around this. It's similar with the planet definition SBC file. One mod overrides the other.

Mods confirmed to work with this mod:
  • Smooth Voxels
Mods confirmed to NOT work with this mod:
  • Industrial Overhaul (changes ore map)
  • Better Stone (changes ore definition)

Better Stone Edition
The old version of this mod will work with Better Stone. This is not the case for version 2.0 because I had to rewrite the planet generator definition file which also contains the ore definitions. Since I like Better Stone very much, I made a Better Stone edition. It can be found here:
https://steamproxy.net/sharedfiles/filedetails/?id=3208490885

Industrial Overhaul Edition
A version for Industrial Overhaul can be found here:
https://steamproxy.net/sharedfiles/filedetails/?id=3227772832

Feel free to use my files in your own mods.

Tools
The tools I wrote to create this mod and identify issues in the planet files are available on my GitHub:
https://github.com/michi84o/SpaceEngineersTools
This also contains the HeightMapEdgeFixer that could be used to fix height maps of other mods.

Re-Upload Policy
Feel free to use my mod files in your own mods however you like. If you do so it might be good to mention that my mod is already included and does not have to be added separately.
熱門討論 檢視全部(1)
2
6 月 15 日 上午 10:24
Errors Log
Afourz
67 則留言
LayZey 8 月 22 日 上午 8:13 
incompatible with "Better Looking Planets"
michi84o  [作者] 8 月 19 日 下午 1:54 
On second thought, I take back what I wrote. If you load that compatibility mod on top then my custom climate zone definitions would get lost. So mixing Industrial Overhaul and Better Stone won't work properly unless someone creates planet generator sbc file that contains the definitions of those two and my mod.
michi84o  [作者] 8 月 17 日 下午 3:09 
Sorry for the late reply. As far as I know Better Stone and Industrial Overhaul can not be mixed since they would both override each others ore definitions in the planet generator definition.

Someone made a compatibility mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2745251918

I guess if you use that, the mod order in the in-game menu would look like this:
Compatibility Mod
Seams Fixed Industrial Overhaul Edition
Better Stone
Industrial Overhaul
Venser 8 月 3 日 上午 7:59 
hello maybe itwasalready asked ..but if I use both better stone and industrial overhaul i had to use both the mod version or i had to choose wich one of the two mod use ?
pinguin 7 月 25 日 上午 4:41 
Hi michi, I was starting to make a mod concerning ores (scarcer, better vein shapes, multiple depths, distribution...), I sent you a invitation to share my thought if you are intersted in :)
Singularity 7 月 23 日 下午 11:25 
its crazy how keen just left these in there :sefacepalm:
michi84o  [作者] 7 月 18 日 下午 3:28 
I'm planning to mod ore next. It will be distributed more randomly and in different depths so that there is a reason to explore the planet.
In default SE all ore is distributed in a checkerboard pattern which gives you access to all available ore types within a few kilometers at any random location. Nice for beginners but not for advanced players.
thedaddyken 7 月 17 日 下午 7:26 
Scarce Resources version, when? 😂
michi84o  [作者] 7 月 6 日 下午 1:13 
This mod works with Smooth Voxels.
Just put both in the mod list.
Ribbons0121R121 7 月 6 日 上午 11:54 
smooth voxels version when