Sid Meier's Civilization V

Sid Meier's Civilization V

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AI rebalance
   
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30 września 2014 o 11:31
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AI rebalance

Opis
Rebalances many aspects of the AI:

AI will have smaller armies with more promotions

AI will have less excess happiness lategame

AI will be slower to get early-game technology, but better at it in the late game
Komentarzy: 17
Monsieur Bambi 6 grudnia 2018 o 23:35 
So, i was wondering if I could find a mod that would counter Lek Mod with Emporer/Immortal difficulity because AI's just spam cities all over the map. Sadly to no effect.

But the REAL problem with this mod is, that eventhough you're not able to get more than 2 or 3 level from barbs for your units, AI's seem to have EVERY SINGLE unit have 6-7 levels. Which makes them next to impossible to defeat with their 30 city unit spam.

And yes, the AI has not been to war with me, other AI's or City states.

I would love if that could be fixed, but sadly this is an old mod. And im fresh out of ideas as how to fix it.
Venerable 16 sierpnia 2017 o 7:51 
Not sure if it is because this is older, but this mod does nothing. Maybe an update? Thank you for the attempt though.
Gort  [autor] 19 marca 2015 o 13:56 
Yep, the mod works.
RenTed 26 stycznia 2015 o 20:25 
Is this Mod really works ? Since "AI Fair Play" no more exist, im looking for a new AI Balance where their Happiness is like the Player.

Right now, the only things that make the game unplayable VS AI, is the Happiness.
Nelx Zanzaberry 10 stycznia 2015 o 19:00 
BTW do you know where i may find this "AI Fair Play" mod? it doesn't seem to be on the workshop unless it got taken down.
Nelx Zanzaberry 10 stycznia 2015 o 18:51 
lol i hate seeing the ai with 30 happiness in a wasteland with 20 cities while having 30 units in each city but stil +100 gold/turn
Gort  [autor] 10 października 2014 o 15:54 
National College changes are not within the scope of this mod, so you're safe.
inahut 10 października 2014 o 15:15 
National college is not a problem and should not be manipulated. If your vision includes the manipulation of individual national wonders it is going to get entirely bogged down and become an exercise in uselessness because it will be trying to change the game to suit special interests. So, in a way, it will reflect the real world clueless manipulation of ends for entirely selfcentered motivations. Well, then, Go For It! See what you can do to entirely ruin the game. That is my opinion of course and far from my intention is it to actually offend any tender-spirited readers.
Gort  [autor] 7 października 2014 o 9:37 
The other issue that I think gives the player runaway science is the National College. +50% in your biggest city is a huge bonus, and the AI is really bad at getting it built.

I'd recommend playing with the National College Nerf mod that's in my workshop to bring it to a more sensible +10 science.
Gehenna 7 października 2014 o 9:32 
the late game science really is a problem, and i'm glad you're working on it. it's just plain silly when i'm going for a science victory and people are still in the renaissance era when i've invented the internet.