RimWorld

RimWorld

283 arvostelua
Explicit Timings
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Mod, 1.4, 1.5, 1.6
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Julkaistu
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226.770 KB
29.3.2024 klo 12.45
12.8. klo 17.35
10 muutosilmoitusta ( näytä )

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Explicit Timings

Kuvaus
Description

This mod exposes internal event timers to allow the player to make more educated decisions about taking risks. It may be considered a QoL improvement over looking up the data on the wiki and manually tracking it.

Example with Cassandra's Threat Cycle

Cassandra works on a cyclic pattern. One or two major threats for 4.6 days, then 6 days with no major threats. Using this information you can make less risky choices. But tracking this information manually is arguably cumbersome. This mod puts the info into your UI. Allows you to turn off the data you aren't interested in, and customize the parts you are.



Similarly, Map Conditions, Pawn Mental breaks and Health conditions all have timers related to them, this is also optionally exposed.






F.A.Q.
Q: I like feature X, but I don't like feature Y, can I remove it?
A: Every feature of the mod can be turned on and off in the mod settings.

Q: These flashing colors are distracting, can they be turned off?
A: Yes, in the mod settings.

Q: Can it be added/removed mid-save?
A: Yes, apart from log errors upon removal, there should be no side-effects from either adding or removing the mod from the existing save. However, mod will have trouble displaying information about events predating mod installation and needs a little bit of time to start properly working.
73 kommenttia
Protok 10.9. klo 12.11 
Ok then
Leoltron  [tekijä] 10.9. klo 11.57 
@Protok Randy doesn't use the threat cycle like Cassandra or Phoebe, he just fires events 1.35 times per day on average
Protok 10.9. klo 0.21 
Thanks for a mod!

I switched "On for any applicable storyteller" but it is not working for Randy =(
Should I mark Randy elsewhere?
Leoltron  [tekijä] 12.8. klo 17.40 
@PMC_Zero
@Họa Vũ

Dunno why it broke, recompiled assembly for 1.5, should be fixed now.
PMC_Zero 10.8. klo 14.55 
1.5 when open setting 440 error spam on the start of the game menu. and i think it's not working in game.
Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,System.Nullable`1<Verse.TipSignal>)
[Ref 3ED0C1AC] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
CrazyBlot 10.8. klo 7.59 
Pls, support Nice Health Tab if possible. Right now thay show'not tmers on wounds.
Họa Vũ 5.8. klo 11.06 
mod setting is broken in 1.5
Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,System.Nullable`1<Verse.TipSignal>)
Leoltron  [tekijä] 2.8. klo 11.45 
@wjw_wrsnk
Explicit Timings does not reference anything besides RimWorld's own assemblies.
I need a full log in order to understand what is going on here.
wjw_wrsnk 2.8. klo 0.22 
Issue Summary

Leoltron.ExplicitTimings.PatchBootstrap throws
System.Reflection.ReflectionTypeLoadException: Could not resolve type VFECore.Abilities.AbilityExtension_AbilityMod

because VFECore.dll v1.1.7.0 is incompatible with RimWorld 1.6—the class was removed or renamed, so any mod still referencing it fails to load.
Leoltron  [tekijä] 11.7. klo 15.52 
Thanks everyone for the feedback. Not exactly sure what causes these errors, but 1.1.4 version should at least prevent such errors from impacting the mod. Plus using separate assembly for 1.6, just to be safe.