Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
And yes you can name it Smooth Foes if you want :)
I'd like to make and upload an extra texture pack that uses "Apollo" to resprite enemies to better fit in with Smooth Crypt. I've already started with mostly the Z1 sprites, it's been pretty fun.
-Is it ok with you if I do make it? Or do you already have plans to make such a resprite?
-Can I call it "Smooth Foes" to keep in theme with Smooth Crypt? Or would you rather I pick another name?
Unfortunately, there are few cases where it's hard to distinguish dangerous terrain from floor tiles. First is water on cold half of Zone 3 and second is Zone 4 green ooze hiding on green disco floor.