Garry's Mod

Garry's Mod

64 ratings
Console Commands
By Kitsora
These are all commands for the console commands (oriented to Gmod)
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Introduction
In this guide i will be defining all of the console commands and explaining what they do. You can jump to any section you would like, the commands may be listed multiple times due to the different ranks.
+
+alt1 cmd
+alt2 cmd
+attack cmd
+attack2 cmd
+attack3 cmd
+back cmd
+break cmd
+camdistance cmd
+camin cmd
+cammousemove cmd
+camout cmd
+campitchdown cmd
+campitchup cmd
+camyawleft cmd
+camyawright cmd
+commandermousemove cmd
+demoui2 cmd Bring the advanced demo player UI (demoui2) to foreground.
+duck cmd
+forward cmd
+graph cmd
+grenade1 cmd
+grenade2 cmd
+jlook cmd
+jump cmd
+klook cmd
+left cmd
+lookdown cmd
+lookup cmd
+mat_texture_list cmd
+menu cmd Opens the spawnmenu
+menu_context cmd Opens the context menu
+movedown cmd
+moveleft cmd
+moveright cmd
+moveup cmd
+posedebug cmd Turn on pose debugger or add ents to pose debugger UI
+reload cmd
+right cmd
+score cmd
+showbudget cmd
+showbudget_texture cmd
+showbudget_texture_global cmd
+showscores cmd
+showvprof cmd
+speed cmd
+strafe cmd
+use cmd
+vgui_drawtree cmd
+voicerecord cmd
+walk cmd
+zoom cmd
-
-alt1 cmd
-alt2 cmd
-attack cmd
-attack2 cmd
-attack3 cmd
-back cmd
-break cmd
-camdistance cmd
-camin cmd
-cammousemove cmd
-camout cmd
-campitchdown cmd
-campitchup cmd
-camyawleft cmd
-camyawright cmd
-commandermousemove cmd
-demoui2 cmd Send the advanced demo player UI (demoui2) to background.
-duck cmd
-forward cmd
-graph cmd
-grenade1 cmd
-grenade2 cmd
-jlook cmd
-jump cmd
-klook cmd
-left cmd
-lookdown cmd
-lookup cmd
-mat_texture_list cmd
-menu cmd Closes the spawnmenu
-menu_context cmd Closes the context menu
-movedown cmd
-moveleft cmd
-moveright cmd
-moveup cmd
-posedebug cmd Turn off pose debugger or hide ents from pose debugger UI
-reload cmd
-right cmd
-score cmd
-showbudget cmd
-showbudget_texture cmd
-showbudget_texture_global cmd
-showscores cmd
-showvprof cmd
-speed cmd
-strafe cmd
-use cmd
-vgui_drawtree cmd
-voicerecord cmd
-walk cmd
-zoom cmd
A
achievement_debug 0 , "sv", "cheat", "rep" Turn on achievement debug msgs.
act cmd
addip cmd Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 , "a"
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
advisor_use_impact_table 1 , "sv" If true, advisor will use her custom impact damage table.
ai_actbusy_search_time 10 , "sv"
ai_ally_manager_debug 0 , "sv"
ai_auto_contact_solver 1 , "sv"
ai_block_damage 0 , "sv"
ai_citizen_debug_commander 1 , "sv"
ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 0 , "sv", "cheat" Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault 0 , "sv"
ai_debug_avoidancebounds 0 , "sv"
ai_debug_directnavprobe 0 , "sv"
ai_debug_doors 0 , "sv"
ai_debug_dyninteractions 0 , "sv" Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 , "sv"
ai_debug_enemies 0 , "sv"
ai_debug_enemyfinders 0 , "sv"
ai_debug_eventresponses 0 , "sv" Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.
ai_debug_expressions 0 , "sv" Show random expression decisions for NPCs.
ai_debug_follow 0 , "sv"
ai_debug_loners 0 , "sv"
ai_debug_looktargets 0 , "sv"
ai_debug_los 0 , "sv", "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 0 , "sv"
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 , "sv"
ai_debug_readiness 0 , "sv"
ai_debug_shoot_positions 0 , "sv", "cheat", "rep"
ai_debug_speech 0 , "sv"
ai_debug_squads 0 , "sv"
ai_debug_think_ticks 0 , "sv"
ai_debugscriptconditions 0 , "sv"
ai_default_efficient 0 , "sv"
ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_disabled 0 , "sv", "nf"
ai_drawbattlelines 0 , "sv", "cheat"
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd
ai_ef_hate_npc_duration 1 , "sv"
ai_ef_hate_npc_frequency 5 , "sv"
ai_efficiency_override 0 , "sv"
ai_enable_fear_behavior 1 , "sv"
ai_expression_frametime 0 , "sv" Maximum frametime to still play background expressions.
ai_expression_optimization 0 , "sv" Disable npc background expressions when you can't see them.
ai_fear_player_dist 720 , "sv"
ai_find_lateral_cover 1 , "sv"
ai_find_lateral_los 1 , "sv"
ai_follow_move_commands 1 , "sv"
ai_follow_use_points 1 , "sv"
ai_follow_use_points_when_moving 1 , "sv"
ai_force_serverside_ragdoll 0 , "sv"
ai_frametime_limit 50 , "sv" frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull cmd Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_ignoreplayers 0 , "sv", "nf"
ai_inhibit_spawners 0 , "sv", "cheat"
ai_lead_time 0 , "sv"
ai_LOS_mode 0 , "sv", "rep"
ai_moveprobe_debug 0 , "sv"
ai_moveprobe_jump_debug 0 , "sv"
ai_moveprobe_usetracelist 0 , "sv"
ai_navigator_generate_spikes 0 , "sv"
ai_navigator_generate_spikes_strength 8 , "sv"
ai_new_aiming 1 , "sv"
ai_newgroundturret 0 , "sv"
ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths 0 , "sv"
ai_no_node_cache 0 , "sv"
ai_no_select_box 0 , "sv"
ai_no_steer 0 , "sv"
ai_no_talk_delay 0 , "sv"
ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph 0 , "sv"
ai_path_adjust_speed_on_immediate_turns 1 , "sv"
ai_path_insert_pause_at_est_end 1 , "sv"
ai_path_insert_pause_at_obstruction 1 , "sv"
ai_post_frame_navigation 0 , "sv"
ai_radial_max_link_dist 512 , "sv"
ai_reaction_delay_alert 0 , "sv"
ai_reaction_delay_idle 0 , "sv"
ai_readiness_decay 120 , "sv"
ai_rebalance_thinks 1 , "sv"
ai_report_task_timings_on_limit 0 , "a", "sv"
ai_resume cmd If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 0 , "sv"
ai_serverragdolls 0 , "a", "sv" If set to 1 then ragdolls will be solid by default
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug 0 , "sv" Shows that bones that are setup every think
ai_shot_bias 1 , "sv"
ai_shot_bias_max 1 , "sv", "rep"
ai_shot_bias_min -1 , "sv", "rep"
ai_shot_stats 0 , "sv"
ai_shot_stats_term 1000 , "sv"
ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid cmd Draw a grid on the floor where looking.
ai_show_hints cmd Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks 0 , "sv"
ai_show_node cmd Highlight the specified node
ai_show_think_tolerance 0 , "sv"
ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime 0 , "sv"
ai_spread_cone_focus_time 0 , "sv"
ai_spread_defocused_cone_multiplier 3 , "sv"
ai_spread_pattern_focus_time 0 , "sv"
ai_step cmd NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_strong_optimizations 0 , "sv"
ai_strong_optimizations_no_checkstand 0 , "sv"
ai_task_pre_script 0 , "sv"
ai_test_los cmd Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall 0 , "sv"
ai_think_limit_label 0 , "a", "sv"
ai_use_clipped_paths 1 , "sv"
ai_use_efficiency 1 , "sv"
ai_use_frame_think_limits 1 , "sv"
ai_use_readiness 1 , "sv"
ai_use_think_optimizations 1 , "sv"
ai_use_visibility_cache 1 , "sv"
ai_vehicle_avoidance 1 , "sv", "cheat"
ainet_generate_report cmd Generate a report to the console.
ainet_generate_report_only cmd Generate a report to the console.
air_density cmd Changes the density of air for drag computations.
airboat_fatal_stress 5000 , "sv" Amount of stress in kg that would kill the airboat driver.
airboat_joy_response_move 1 , "cl"
alias cmd Alias a command.
anim_3wayblend 1 , "sv", "rep" Toggle the 3-way animation blending code.
anim_showmainactivity 0 , "cheat", "cl" Show the idle, walk, run, and/or sprint activities.
antlion_easycrush 1 , "sv"
askconnect_accept cmd Accept a redirect request by the server.
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend cmd
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0 , "sv"
autoaim_max_dist 2160 , "sv"
autoaim_unlock_target 0 , "sv"
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedang
B
balloon_b 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
balloon_force 500 , "user", "demo", "server_can_execute", "cl", "lua_client"
balloon_g 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
balloon_model 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
balloon_r 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
balloon_ropelength 64 , "user", "demo", "server_can_execute", "cl", "lua_client"
ballsocket_forcelimit 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
ballsocket_nocollide 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
banid cmd Add a user ID to the ban list.
banid2 cmd
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
bind_mac cmd Bind this key but only on Mac, not win32
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
birds_debug 0 , "sv"
blink_duration 0 , "cl" How many seconds an eye blink will last.
bloodspray cmd blood
bot cmd Add a bot.
bot_attack 0 , "sv" Shoot!
bot_changeclass 0 , "sv" Force all bots to change to the specified class.
bot_crouch 0 , "sv" Bot crouches
bot_defend 0 , "sv" Set to a team number, and that team will all keep their combat shields raised.
bot_flipout 0 , "sv" When on, all bots fire their guns.
bot_forceattack2 0 , "sv" When firing, use attack2.
bot_forceattackon 0 , "sv" When firing, don't tap fire, hold it down.
bot_forcefireweapon 0 , "sv" Force bots with the specified weapon to fire.
bot_mimic 0 , "sv" Bot uses usercmd of player by index.
bot_mimic_yaw_offset 0 , "sv" Offsets the bot yaw.
bot_sendcmd 0 , "sv" Forces bots to send the specified command.
bot_zombie 0 , "sv" Brraaaaaiiiins.
box cmd Draw a debug box.
breakable_disable_gib_limit 0 , "sv"
breakable_multiplayer 1 , "sv"
buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 , "a" number of frames to look at when figuring out average frametimes
budget_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_range_ms 16 , "a" budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 , "a" number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 , "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
budget_panel_height 384 , "a" height in pixels of the budget panel
budget_panel_width 512 , "a" width in pixels of the budget panel
budget_panel_x 0 , "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 , "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 , "a" number of frames to look at when figuring out peak frametimes
budget_show_averages 0 , "a" enable/disable averages in the budget panel
budget_show_history 1 , "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 , "a" enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd Show/hide the bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugbait_distract_time 5 , "sv"
bugbait_grenade_radius 150 , "sv"
bugbait_hear_radius 2500 , "sv"
bugbait_radius 512 , "sv"
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_uploadasync 0 , "a" Upload attachments asynchronously
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0
bulletspeed 6000 , "sv"
button_description 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
button_keygroup 37 , "user", "demo", "server_can_execute", "cl", "lua_client"
button_model 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
button_toggle 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
C
c_maxdistance 200 , "a", "cheat", "cl"
c_maxpitch 90 , "a", "cheat", "cl"
c_maxyaw 135 , "a", "cheat", "cl"
c_mindistance 30 , "a", "cheat", "cl"
c_minpitch 0 , "a", "cheat", "cl"
c_minyaw -135 , "a", "cheat", "cl"
c_orthoheight 100 , "a", "cheat", "cl"
c_orthowidth 100 , "a", "cheat", "cl"
cache_print cmd cache_print [section] Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section] Print out a summary contents of cache memory.
callvote cmd Start a vote on an issue.
cam_collision 1 , "a", "cheat", "cl" When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 0 , "cheat", "cl"
cam_idealdelta 4 , "a", "cheat", "cl" Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 , "a", "cheat", "cl"
cam_idealdistright 0 , "a", "cheat", "cl"
cam_idealdistup 0 , "a", "cheat", "cl"
cam_ideallag 4 , "a", "cheat", "cl" Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 , "a", "cheat", "cl"
cam_idealyaw 0 , "a", "cheat", "cl"
cam_showangles 0 , "cheat", "cl" When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 , "a", "cheat", "cl"
camera_key 37 , "user", "demo", "server_can_execute", "cl", "lua_client"
camera_locked 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
camera_toggle 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
camortho cmd Switch to orthographic camera.
cancelselect cmd
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
catapult_physics_drag_boost 2 , "sv", "rep"
cc_captiontrace 0 , "cl" Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_findsound cmd Searches for soundname which emits specified text.
cc_flush cmd Flushes async'd captions.
cc_lang 0 , "a", "cl" Current close caption language (emtpy = use game UI language)
cc_linger_time 1 , "a", "cl" Close caption linger time.
cc_minvisibleitems 1 , "cl" Minimum number of caption items to show.
cc_predisplay_time 0 , "a", "cl" Close caption delay before showing caption.
cc_random cmd Emits a random caption
cc_sentencecaptionnorepeat 4 , "cl" How often a sentence can repeat.
cc_showblocks cmd Toggles showing which blocks are pending/loaded async.
cc_smallfontlength 300 , "cl" If text stream is this long, force usage of small font size.
cc_subtitles 0 , "a", "cl" If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
ccs_create_convars_from_hwconfig cmd Create convars from the current hardware config, useful for diffing purposes
centerview cmd
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjalopy cmd Spawn jalopy in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
changeteam cmd
cl_allowdownload 1 , "a" Client downloads customization files
cl_allowupload 1 , "a" Client uploads customization files
cl_anglespeedkey 0 , "cl"
cl_animationinfo cmd Hud element to examine.
cl_autowepswitch 1 , "a", "user", "cl" Automatically switch to picked up weapons (if more powerful)
cl_backspeed 10000 , "sv", "cheat", "rep"
cl_burninggibs 0 , "cl" A burning player that gibs has burning gibs.
cl_chatfilters 127 , "a", "cl" Stores the chat filter settings
cl_class 0 , "a", "user", "cl" Default class when joining a game
cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
cl_clock_correction 1 , "cheat" Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 , "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 , "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 , "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 , "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 , "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 66 , "a", "user" Max number of command packets sent to server per second
cl_crosshair_drawoutline 1 , "a", "cl" Draws a black outline around the crosshair for better visibility
cl_crosshair_outlinethickness 1 , "a", "cl" Set how thick you want your crosshair outline to draw (0.1-3)
cl_crosshair_t 0 , "a", "cl" Whether to draw the top line nor not
cl_crosshairalpha 255 , "a", "cl" Classic Crosshair alpha
cl_crosshaircolor_b 255 , "a", "cl" Classic Crosshair blue color
cl_crosshaircolor_g 255 , "a", "cl" Classic Crosshair green color
cl_crosshaircolor_r 255 , "a", "cl" Classic Crosshair red color
cl_crosshairdot 0 , "a", "cl" Whether to draw a dot in the middle of the crosshair
cl_crosshairgap 5 , "a", "cl" Gap between crosshair middle and the horizontal lines
cl_crosshairsize 6 , "a", "cl" Length of each of the crosshair lines
cl_crosshairstyle 1 , "a", "cl" 0 = Default HL2, 1 = Custom image, 2 = Custom Image + HL, 3 = Classic
cl_crosshairthickness 0 , "a", "cl" Thinkness of each of the crosshair lines
cl_crosshairusealpha 1 , "a", "cl" If set, use cl_crosshairalpha, otherwise be additive
cl_customsounds 0 , "cl" Enable customized player sound playback
cl_debug_player_perf 0
cl_debugrumble 0 , "a", "cl" Turn on rumble debugging spew
cl_defaultweapon 0 , "a", "user", "cl" Default Spawn Weapon
cl_demoviewoverride 0 , "cl" Override view during demo playback
cl_detail_allow_vertex_lighting 0 , "cl" Allow studiomdl detail objects to use vertex lighting
cl_detail_avoid_force 0 , "a", "cl" force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 30 , "a", "cl" radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 1 , "a", "cl" how fast to recover position after avoiding players
cl_detail_max_sway 10 , "a", "cl" Amplitude of the detail prop sway
cl_detail_multiplier 1 , "cheat", "cl" extra details to create
cl_detaildist 1200 Distance at which detail props are no longer visible
cl_detailfade 400 Distance across which detail props fade in
cl_downloadfilter 0 , "a" Determines which files can be downloaded from the server (all, none, nosounds, mapsonly, noworkshop)
cl_draw_airboat_wake 1 , "cheat", "cl"
cl_drawcameras 1 , "demo", "server_can_execute", "cl", "lua_client" Should the cameras be visible?
cl_draweffectrings 1 , "demo", "server_can_execute", "cl", "lua_client" Should the effect green rings be visible?
cl_drawhud 1 , "cl" Enable the rendering of the hud
cl_drawleaf -1 , "cheat", "cl"
cl_drawmaterial 0 , "cheat", "cl" Draw a particular material over the frame
cl_drawmonitors 1 , "cl"
cl_drawownshadow 0 , "cl" Draw own shadow in first person mode
cl_drawshadowtexture 0 , "cheat", "cl"
cl_drawspawneffect 1 , "demo", "server_can_execute", "cl", "lua_client"
cl_drawthrusterseffects 1 , "demo", "server_can_execute", "cl", "lua_client"
cl_drawworldtooltips 1 , "demo", "server_can_execute", "cl", "lua_client"
cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
cl_ejectbrass 1
cl_enable_loadingurl 1 , "a" Enable/disable viewing custom loading scr
D
darkness_ignore_LOS_to_sources 1 , "sv"
datacachesize 256 Size in MB.
datapack_list cmd List the files in the data tables that are fully transmitted
datapack_paths cmd Clientside paths for the datapack
datapack_stats cmd Stats for files in the datapack
dbghist_addline cmd Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch 0 , "nf" Running a deathmatch server.
debug_dump cmd
debug_materialmodifycontrol 0 , "sv"
debug_materialmodifycontrol_client 0 , "cl"
debug_physimpact 0 , "sv"
debug_touchlinks 0 , "sv" Spew touch link activity
debugsystemui cmd Show/hide the debug system UI.
decalfrequency 10 , "sv", "nf"
default_fov 75 , "cheat", "cl"
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_fov_override 0 , "norecord", "cl" If nonzero, this value will be used to override FOV during demo playback.
demo_gototick cmd Skips to a tick in demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 , "cheat" Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_setendtick cmd Sets end demo playback tick. Set to 0 to disable.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
demoui2 cmd Show/hide the advanced demo player UI (demoui2).
derma_controls cmd
derma_controls_menu cmd
derma_icon_browser cmd Opens the Derma Icon Browser
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disp_dynamic 0
dispcoll_drawplane 0 , "sv"
displaysoundlist 0 , "sv"
dlight_debug cmd Creates a dlight in front of the player
dog_debug 0 , "sv"
dog_max_wait_time 7 , "sv"
download_debug 0 , "norecord"
drawcross cmd Draws a cross at the given location Arguments: x y z
drawline cmd Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic 60 , "demo"
dsp_db_min 95 , "demo"
dsp_db_mixdrop 0 , "demo"
dsp_dist_max 1440 , "cheat", "demo"
dsp_dist_min 0 , "cheat", "demo"
dsp_enhance_stereo 0 , "a"
dsp_facingaway 0 , "demo"
dsp_mix_max 0 , "demo"
dsp_mix_min 0 , "demo"
dsp_off 0 , "cheat"
dsp_player 0 , "demo", "server_can_execute"
dsp_reload cmd
dsp_room 1 , "demo"
dsp_slow_cpu 0 , "a", "demo"
dsp_spatial 40 , "demo"
dsp_speaker 50 , "demo"
dsp_vol_2ch 1 , "demo"
dsp_vol_4ch 0 , "demo"
dsp_vol_5ch 0 , "demo"
dsp_volume 1 , "a", "demo"
dsp_water 14 , "demo"
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 1 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_panels cmd Dump Panel Tree
dump_x360_cfg cmd Dump X360 config files to disk
dump_x360_saves cmd Dump X360 save games to disk
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumplongticks cmd Enables generating minidumps on long ticks.
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtables cmd Print string tables to console.
dumpstringtables_new cmd Dumps the named string table, or list them if none
dupe_arm cmd Arm a dupe
dupe_publish cmd
dupe_save cmd Save the current dupe!
dupe_show cmd
dynamite_damage 285 , "user", "demo", "server_can_execute", "cl", "lua_client"
dynamite_delay 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
dynamite_group 52 , "user", "demo", "server_can_execute", "cl", "lua_client"
dynamite_model 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
dynamite_remove 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
E
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
effects_freeze 1 , "demo", "server_can_execute", "cl", "lua_client"
effects_list cmd Lists the internal, engine effects.
effects_reload cmd Reloads the effect scripts (For development purposes)
effects_unfreeze 1 , "demo", "server_can_execute", "cl", "lua_client"
elastic_color_b 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
elastic_color_g 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
elastic_color_r 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
elastic_constant 500 , "user", "demo", "server_can_execute", "cl", "lua_client"
elastic_damping 3 , "user", "demo", "server_can_execute", "cl", "lua_client"
elastic_material 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
elastic_rdamping 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
elastic_stretch_only 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
elastic_width 2 , "user", "demo", "server_can_execute", "cl", "lua_client"
emitter_delay 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
emitter_effect 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
emitter_key 52 , "user", "demo", "server_can_execute", "cl", "lua_client"
emitter_scale 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
emitter_starton 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
emitter_toggle 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
enable_debug_overlays 1 , "sv", "cheat" Enable rendering of debug overlays
endmovie cmd Stop recording movie frames.
engine_no_focus_sleep 50 , "a"
english 1 , "user", "cl" If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments cmd Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim cmd Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat
ent_debugkeys 0 , "sv"
ent_dump cmd Usage: ent_dump <entity name>
ent_fire cmd Usage: ent_fire <target> [action] [value] [delay]
ent_info cmd Usage: ent_info <class name>
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <v
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0 , "sv", "cheat" Visualizes all entity input/output activity.
ent_name cmd
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove cmd Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_setname cmd Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap cmd
escape cmd Escape key pressed.
exec cmd Execute script file.
exit cmd Exit the engine.
explode cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
explosion_dlight 1 , "a", "cl"
eyeposer_strabismus 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
eyeposer_x 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
eyeposer_y 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
F
faceposer_flex0 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex1 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex10 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex11 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex12 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex13 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex14 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex15 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex16 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex17 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex18 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex19 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex2 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex20 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex21 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex22 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex23 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex24 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex25 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex26 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex27 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex28 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex29 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex3 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex30 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex31 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex32 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex33 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex34 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex35 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex36 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex37 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex38 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex39 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex4 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex40 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex41 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex42 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex43 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex44 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex45 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex46 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex47 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex48 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex49 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex5 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex50 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex51 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex52 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex53 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex54 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex55 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex56 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex57 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex58 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex59 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex6 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex60 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex61 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex62 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex63 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex64 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex65 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex66 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex67 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex68 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex69 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex7 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex70 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex71 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex72 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex73 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex74 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex75 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex76 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex77 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex78 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex79 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex8 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex80 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex81 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex82 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex83 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex84 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex85 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex86 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex87 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex88 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex89 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex9 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex90 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex91 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex92 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex93 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex94 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex95 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_flex96 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
faceposer_randomize cmd
faceposer_scale 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of secon
G
g15_dumpplayer cmd Spew player data.
g15_reload cmd Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 , "a", "cl" Logitech G-15 Keyboard update interval.
g_ai_citizen_show_enemy 0 , "sv"
g_antlion_cascade_push 1 , "a", "sv"
g_antlion_maxgibs 16 , "a", "cl"
g_antlionguard_hemorrhage 1 , "sv" If 1, guard will emit a bleeding particle effect when wounded.
g_debug_angularsensor 0 , "sv", "cheat"
g_debug_antlion 0 , "sv"
g_debug_antlion_worker 0 , "sv"
g_debug_antlionguard 0 , "sv"
g_debug_antlionmaker 0 , "sv", "cheat"
g_debug_basehelicopter 0 , "sv", "cheat"
g_debug_basescanner 0 , "sv", "cheat"
g_debug_combine_camera 0 , "sv"
g_debug_constraint_sounds 0 , "sv", "cheat" Enable debug printing about constraint sounds.
g_debug_cscanner 0 , "sv"
g_debug_darkness 0 , "sv" Show darkness mode lightsources.
g_debug_doors 0 , "sv"
g_debug_dropship 0 , "sv"
g_debug_dynamicresupplies 0 , "sv" Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item
g_debug_gunship 0 , "sv", "cheat"
g_debug_headcrab 0 , "sv", "cheat"
g_debug_hunter_charge 0 , "sv"
g_debug_injured_follow 0 , "sv"
g_debug_npc_vehicle_roles 0 , "sv"
g_debug_physcannon 0 , "sv", "cheat", "rep"
g_debug_ragdoll_removal 0 , "sv", "cheat", "rep"
g_debug_ragdoll_visualize 0 , "cheat", "cl"
g_debug_trackpather 0 , "sv", "cheat"
g_debug_transitions 0 , "sv" Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_turret 0 , "sv"
g_debug_turret_ceiling 0 , "sv"
g_debug_vehiclebase 0 , "sv", "cheat"
g_debug_vehicledriver 0 , "sv", "cheat"
g_debug_vehicleexit 0 , "sv", "cheat"
g_debug_vehiclesound 0 , "sv", "cheat"
g_debug_vortigaunt_aim 0 , "sv"
g_helicopter_bomb_danger_radius 120 , "sv"
g_helicopter_bullrush_bomb_enemy_distance 0 , "sv"
g_helicopter_bullrush_bomb_speed 850 , "sv" The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time 10 , "sv"
g_helicopter_bullrush_distance 5000 , "sv"
g_helicopter_bullrush_mega_bomb_health 0 , "sv" Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height 650 , "sv" The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime 2 , "sv" How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime 3 , "sv" How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist 2500 , "sv" The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed 100 , "sv", "cheat"
g_Language 0 , "sv", "rep"
g_ragdoll_fadespeed 600 , "cl"
g_ragdoll_important_maxcount 2 , "sv", "rep"
g_ragdoll_lvfadespeed 100 , "cl"
g_ragdoll_maxcount 32 , "sv", "rep"
g_test_new_antlion_jump 1 , "a", "sv"
gamemenucommand cmd Issue game menu command.
gamemode 0 The current gamemode
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_hide_dialog cmd asdf
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_show_dialog cmd Show an arbitrary Dialog.
gameui_xbox 0
getpos cmd dump position and angles to the console
give cmd Give item to player. Arguments: <item_name>
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_amd_occlusion_workaround 1
gl_clear 0 , "cl"
gl_clear_randomcolor 0 , "cheat", "cl" Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
gm_demo cmd
gm_demo_icon 1 , "demo", "server_can_execute", "cl", "lua_client"
gm_demo_to_video cmd
gm_giveswep cmd
gm_load cmd
gm_save cmd
gm_showhelp cmd
gm_showspare1 cmd
gm_showspare2 cmd
gm_showteam cmd
gm_snapangles 45 , "a", "user", "cl" What angle should we snap to
gm_snapgrid 0 , "a", "user", "cl" What grid should we snap to
gm_spawn cmd Spawns props/ragdolls
gm_spawnsent cmd
gm_spawnswep cmd
gm_spawnvehicle cmd
gm_video cmd Starts and stops the recording of a .webm (VP8/Vorbis) video. See vid_* convars for settings.
gmod_admin_cleanup cmd
gmod_camera cmd
gmod_cleanup cmd
gmod_delete_temp_files 1 , "a", "cl" Delete temporary files downloaded from servers such as sprays.
gmod_drawhelp 1 , "demo", "server_can_execute", "cl", "lua_client" Should the tool HUD be displayed when the tool gun is active?
gmod_drawtooleffects 1 , "demo", "server_can_execute", "cl", "lua_client" Should tools draw certain UI elements or effects? ( Will not work for all tools )
gmod_language 0 , "a", "user" Changes language of Garry's mod
gmod_maxammo 9999 , "sv", "rep" If set to above 0, overrides max ammo carried per player of all ammo types. Otherwise ammo type's max ammo is used.
gmod_mcore_test 0 if you find this, don't go around enabling it and then complaining about issues
gmod_modding cmd
gmod_npcweapon 0 , "demo", "server_can_execute", "cl", "lua_client"
gmod_physiterations 4 , "sv", "rep", "demo", "lua_server"
gmod_privacy cmd
gmod_servers cmd
gmod_spawnnpc cmd
gmod_suit 0 , "sv", "rep" Set to non zero to enable Half-Life 2 aux suit power stuff.
gmod_tool cmd
gmod_toolmode 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
gmod_tos cmd
gmod_undo cmd
gmod_undonum cmd
gmod_unload_test 0 Unload materials and models on disconnect. Unstable. Use at your own risk.
god cmd Toggle. Player becomes invulnerable.
groundlist cmd Display ground entity list <index>
H
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
hap_airboat_gun_mag 3 , "sv"
hap_damagescale_game 1 , "cl"
hap_HasDevice 0 , "user", "cl" falcon is connected
hap_jeep_cannon_mag 10 , "sv"
hap_melee_scale 0 , "numeric", "cl"
hap_noclip_avatar_scale 0 , "numeric", "cl"
hap_turret_mag 5 , "sv"
hap_ui_vehicles 1 , "cl"
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0 , "cheat", "cl"
hidepanel cmd Hides a viewport panel <name>
hl1_debug_sentence_volume 0 , "sv"
hl1_fixup_sentence_sndlevel 1 , "sv"
hl2_darkness_flashlight_factor 1 , "sv"
hl2_episodic 0 , "sv", "rep"
host_flush_threshold 20 Memory threshold below which the host should flush caches between server instances
host_framerate 0 , "cheat", "rep" Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0 , "cheat" Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_timer_report cmd Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale 1 , "cheat", "rep" Prescale the clock by this amount.
host_workshop_collection 0 , "sv"
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostip 0 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hoverball_keydn 43 , "user", "demo", "server_can_execute", "cl", "lua_client"
hoverball_keyon 40 , "user", "demo", "server_can_execute", "cl", "lua_client"
hoverball_keyup 46 , "user", "demo", "server_can_execute", "cl", "lua_client"
hoverball_model 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
hoverball_resistance 5 , "user", "demo", "server_can_execute", "cl", "lua_client"
hoverball_speed 5 , "user", "demo", "server_can_execute", "cl", "lua_client"
hoverball_strength 10 , "user", "demo", "server_can_execute", "cl", "lua_client"
hud_airboathint_numentries 10 , "sv"
hud_autoaim_method 1 , "cl"
hud_autoaim_scale_icon 0 , "cl"
hud_autoreloadscript 0 , "cl" Automatically reloads the animation script each time one is ran
hud_centerid 1 , "cl"
hud_deathnotice_time 6 , "cl"
hud_draw_active_reticle 0 , "cl"
hud_draw_fixed_reticle 0 , "cl"
hud_drawhistory_time 5 , "cl"
hud_fastswitch 0 , "a", "cl"
hud_freezecamhide 0 , "a", "cl" Hide the HUD during freeze-cam
hud_jeephint_numentries 10 , "sv"
hud_magnetism 0 , "cl"
hud_quickinfo 0 , "a", "cl"
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_reticle_alpha_speed 700 , "cl"
hud_reticle_maxalpha 255 , "cl"
hud_reticle_minalpha 125 , "cl"
hud_reticle_scale 1 , "cl"
hud_saytext_time 12 , "cl"
hud_showtargetid 1 , "cl"
hud_takesshots 0 , "a", "cl" Auto-save a scoreboard screenshot at the end of a map.
hunter_allow_dissolve 1 , "sv"
hunter_allow_nav_jump 0 , "sv"
hunter_charge 1 , "sv"
hunter_charge_min_delay 10 , "sv"
hunter_charge_pct 25 , "sv"
hunter_charge_test 0 , "sv"
hunter_cheap_explosions 1 , "sv"
hunter_clamp_shots 1 , "sv"
hunter_disable_patrol 0 , "sv"
hunter_dodge_debug 0 , "sv"
hunter_dodge_warning 1 , "sv"
hunter_dodge_warning_cone 0 , "sv"
hunter_dodge_warning_width 180 , "sv"
hunter_first_flechette_delay 0 , "sv"
hunter_flechette_delay 0 , "sv"
hunter_flechette_explode_delay 2 , "sv"
hunter_flechette_max_concurrent_volleys 2 , "sv"
hunter_flechette_max_range 1200 , "sv"
hunter_flechette_min_range 100 , "sv"
hunter_flechette_speed 2000 , "sv"
hunter_flechette_test 0 , "sv"
hunter_flechette_volley_end_max_delay 2 , "sv"
hunter_flechette_volley_end_min_delay 1 , "sv"
hunter_flechette_volley_size 8 , "sv"
hunter_flechette_volley_start_max_delay 0 , "sv"
hunter_flechette_volley_start_min_delay 0 , "sv"
hunter_free_knowledge 10 , "sv"
hunter_hate_attached_striderbusters 1 , "sv"
hunter_hate_held_striderbusters 1 , "sv"
hunter_hate_held_striderbusters_delay 0 , "sv"
hunter_hate_held_striderbusters_tolerance 2000 , "sv"
hunter_hate_thrown_striderbusters 1 , "sv"
hunter_hate_thrown_striderbusters_tolerance 300 , "sv"
hunter_jostle_car_max_speed 600 , "sv"
hunter_jostle_car_min_speed 100 , "sv"
hunter_melee_delay 2 , "sv"
hunter_plant_adjust_z 12 , "sv"
hunter_random_expressions 0 , "sv"
hunter_retreat_striderbusters 1 , "sv" If true, the hunter will retreat when a buster is glued to him.
hunter_seek_thrown_striderbusters_tolerance 400 , "sv"
hunter_shoot_flechette cmd Fires a hunter flechette where the player is looking.
hunter_show_weapon_los_condition 0 , "sv"
hunter_show_weapon_los_z 0 , "sv"
hunter_siege_frequency 12 , "sv"
hunter_stand_still 0 , "sv"
hurtme cmd Hurts the player. Arguments: <health to lose>
hydraulic_addlength 100 , "user", "demo", "server_can_execute", "cl", "lua_client"
hydraulic_color_b 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
hydraulic_color_g 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
hydraulic_color_r 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
hydraulic_fixed 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
hydraulic_group 37 , "user", "demo", "server_can_execute", "cl", "lua_client"
hydraulic_material 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
hydraulic_speed 64 , "user", "demo", "server_can_execute", "cl", "lua_client"
hydraulic_toggle 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
hydraulic_width 3 , "user", "demo", "server_can_execute", "cl", "lua_client"
I
impulse cmd
in_usekeyboardsampletime 1 , "cl" Use keyboard sample time smoothing.
incrementvar cmd Increment specified convar value.
injured_help_plee_range 256 , "sv"
invnext cmd
invprev cmd
ip 0 Overrides IP for multihomed hosts
J
jalopy_blocked_exit_max_speed 50 , "sv"
jalopy_cargo_anim_time 1 , "sv"
jalopy_radar_test_ent 0 , "sv"
joy_accel_filter 0 , "cl"
joy_accelmax 1 , "a", "cl"
joy_accelscale 5 , "a", "cl"
joy_advanced 1 , "a", "cl"
joy_advaxisr 2 , "a", "cl"
joy_advaxisu 4 , "a", "cl"
joy_advaxisv 0 , "a", "cl"
joy_advaxisx 3 , "a", "cl"
joy_advaxisy 1 , "a", "cl"
joy_advaxisz 0 , "a", "cl"
joy_autoaimdampen 0 , "a", "cl" How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 , "a", "cl" The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 0 , "cl" Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 0 , "a" Analog axis range before a button press is registered.
joy_deadzone_mode 0 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov 0 , "a", "cl" POV manipulator operates on diagonal axes, too.
joy_display_input 0 , "a", "cl"
joy_forwardsensitivity -1 , "a", "cl"
joy_forwardthreshold 0 , "a", "cl"
joy_inverty 0 , "a", "cl" Whether to invert the Y axis of the joystick for looking.
joy_inverty_default 0 , "cl"
joy_lowend 0 , "a", "cl"
joy_lowmap 0 , "a", "cl"
joy_movement_stick 0 , "a", "cl" Which stick controls movement (0 is left stick)
joy_movement_stick_default 0 , "cl"
joy_name 0 , "a", "cl"
joy_pegged 0 , "cl"
joy_pitchsensitivity 1 , "a", "cl"
joy_pitchsensitivity_default -1 , "cl"
joy_pitchthreshold 0 , "a", "cl"
joy_response_look 1 , "a", "cl" 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 5 , "a", "cl" 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle 6 , "cl"
joy_sidesensitivity 1 , "a", "cl"
joy_sidethreshold 0 , "a", "cl"
joy_vehicle_turn_lowend 0 , "cl"
joy_vehicle_turn_lowmap 0 , "cl"
joy_virtual_peg 0 , "cl"
joy_wingmanwarrior_centerhack 0 , "a" Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 , "a", "cl" Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 , "a", "cl" If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 0 Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity 1 , "a", "cl"
joy_yawsensitivity_default -1 , "cl"
joy_yawthreshold 0 , "a", "cl"
joyadvancedupdate cmd
joystick 0 , "a", "cl"
joystick_force_disabled 1 , "a", "cl" Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 100 jpeg screenshot quality.
K
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickall cmd Kicks everybody connected with a message.
kickid cmd Kick a player by userid or uniqueid, with a message.
kickid2 cmd
kill cmd Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
L
lamp_b 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
lamp_brightness 4 , "user", "demo", "server_can_execute", "cl", "lua_client"
lamp_distance 1024 , "user", "demo", "server_can_execute", "cl", "lua_client"
lamp_fov 90 , "user", "demo", "server_can_execute", "cl", "lua_client"
lamp_g 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
lamp_key 37 , "user", "demo", "server_can_execute", "cl", "lua_client"
lamp_model 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
lamp_r 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
lamp_texture 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
lamp_toggle 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
language_reload cmd Reloads the language files
lastinv cmd
light_b 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
light_brightness 2 , "user", "demo", "server_can_execute", "cl", "lua_client"
light_crosshair cmd Show texture color at crosshair
light_g 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
light_key 37 , "user", "demo", "server_can_execute", "cl", "lua_client"
light_r 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
light_ropelength 146 , "user", "demo", "server_can_execute", "cl", "lua_client"
light_ropematerial 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
light_size 443 , "user", "demo", "server_can_execute", "cl", "lua_client"
light_toggle 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
lightcache_maxmiss 2 , "cheat"
lightprobe cmd Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listissues cmd List all the issues that can be voted on.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
load cmd Load a saved game.
loadcommentary cmd
loader_dump_table cmd
loader_spew_info 0 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex 0 (internal)
lod_TransitionDist 800 , "cl"
log cmd off >.
log_verbose_enable 0 , "sv" Set to 1 to enable verbose server log on the server.
log_verbose_interval 3 , "sv" Determines the interval (in seconds) for the verbose server log.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
lookspring 0 , "a", "cl"
lookstrafe 0 , "a", "cl"
lservercfgfile 0 , "sv"
lua_cookieclear cmd
lua_dumpfonts cmd Dumps all the fonts registered on the client state using surface.CreateFont
lua_dumpfonts_menu cmd Dumps all the fonts registered on the menu state using surface.CreateFont
lua_dumptimers_cl cmd Dumps all the currently active Lua timers on the client
lua_dumptimers_menu cmd Dumps all the currently active Lua timers in the menu
lua_dumptimers_sv cmd Dumps all the currently active Lua timers on the server
lua_error_url 0 , "sv", "rep", "norecord"
lua_filestats cmd Lua File Stats
lua_find cmd Find any variable by name on the server.
lua_find_cl cmd Find any variable by name on the client.
lua_findhooks cmd Find hooks by event name and hook identifier on the server.
lua_findhooks_cl cmd Find hooks by event name and hook identifier on the client.
lua_log_cl 0 , "cl"
lua_log_sv 0 , "sv"
lua_matproxy 1 , "cl"
lua_networkvar_bytespertick 256 , "sv"
lua_openscript cmd Open a Lua script
lua_openscript_cl cmd Open a Lua script
lua_refresh_file cmd Manually refresh a Lua script, as if it was auto refreshed by editing it.
lua_reloadents cmd Reload all scripted entities
lua_run cmd Run a Lua command
lua_run_cl cmd Run a Lua command
LuaParticle_SettleSpeed 100 , "cl"
M
m_customaccel 0 , "a", "cl" Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
m_customaccel_exponent 1 , "a", "cl" Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 , "a", "cl" Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 , "a", "cl" Custom mouse acceleration value.
m_filter 0 , "a", "cl" Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 , "a", "cl" Mouse forward factor.
m_mouseaccel1 0 , "a", "cl" Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 , "a", "cl" Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 , "a", "cl" Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch 0 , "a", "cl" Mouse pitch factor.
m_rawinput 1 , "a", "cl" Use Raw Input for mouse input.
m_side 0 , "a", "cl" Mouse side factor.
m_yaw 0 , "a", "cl" Mouse yaw factor.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd
map_noareas 0 Disable area to area connection testing.
mapcyclefile 0 , "sv" Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd Displays list of maps.
mat_aaquality 0
mat_accelerate_adjust_exposure_down 3 , "cheat"
mat_alphacoverage 1
mat_antialias 1
mat_autoexposure_max 2 , "cl"
mat_autoexposure_min 0 , "cl"
mat_bloom_scalefactor_scalar 1 , "cl"
mat_bloomamount_rate 0 , "cheat", "cl"
mat_bloomscale 1 , "cl"
mat_bufferprimitives 1
mat_bumpbasis 0 , "cheat"
mat_bumpmap 1
mat_camerarendertargetoverlaysize 256 , "cheat", "cl"
mat_clipz 1 , "cl"
mat_colcorrection_disableentities 0 Disable map color-correction entities
mat_color_projection 0 , "a"
mat_colorcorrection 1
mat_compressedtextures 1
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the material under the crosshair
mat_debug_autoexposure 0 , "cheat", "cl"
mat_debug_bloom 0 , "cheat", "cl"
mat_debug_postprocessing_effects 0 , "cl" 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debug_process_halfscreen 0 , "cheat", "cl"
mat_debugalttab 0 , "cheat"
mat_debugdepth 0
mat_debugdepthmode 0
mat_debugdepthval 128
mat_debugdepthvalmax 256
mat_depthbias_decal -262144 , "cheat"
mat_depthbias_normal 0 , "cheat"
mat_depthbias_shadowmap 0
mat_diffuse 1 , "cheat"
mat_disable_bloom 0 , "cl"
mat_disable_d3d9ex 0 , "a" Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers)
mat_disable_fancy_blending 0
mat_disable_lightwarp 0
mat_disable_ps_patch 0
mat_disablehwmorph 0 Disables HW morphing for particular mods
mat_drawflat 0 , "cheat"
mat_drawTexture 0 , "cl" Enable debug view texture
mat_drawTextureScale 1 , "cl" Debug view texture scale
mat_drawTitleSafe 0 Enable title safe overlay
mat_drawwater 1 , "cheat", "cl"
mat_dump_rts 0 , "cl"
mat_dumpmaterials cmd <skip0refs> Dump all materials for debugging
mat_dumptextures cmd Dump all textures for debugging
mat_dxlevel 95
mat_dynamic_tonemapping 1 , "cheat"
mat_edit cmd Bring up the material under the crosshair in the editor
mat_envmapsize 128
mat_envmaptgasize 32
mat_excludetextures 0
mat_exposure_center_region_x 0 , "cheat", "cl"
mat_exposure_center_region_x_flashlight 0 , "cheat", "cl"
mat_exposure_center_region_y 0 , "cheat", "cl"
mat_exposure_center_region_y_flashlight 0 , "cheat", "cl"
mat_fastclip 0 , "cheat"
mat_fastnobump 0 , "cheat"
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 , "cheat"
mat_filterlightmaps 1
mat_filtertextures 1
mat_force_bloom 0 , "cheat", "cl"
mat_force_ps_patch 0
mat_force_tonemap_scale 0 , "cheat"
mat_forceaniso 16
mat_forcedynamic 0 , "cheat"
mat_forcehardwaresync 1
mat_forcemanagedtextureintohardware 0
mat_frame_sync_enable 1 , "cheat"
mat_frame_sync_force_texture 0 , "cheat" Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 256 , "cl"
mat_fullbright 0 , "cheat"
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_level 2 , "a" Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 0
mat_hdr_tonemapscale 1 , "cheat" The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 0 , "cheat", "cl"
mat_hsv 0 , "cheat", "cl"
mat_info cmd Shows material system info
mat_leafvis 0 , "cheat" Draw wireframe of current leaf
mat_levelflush 1
mat_lightmap_pfms 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1 , "cheat"
mat_luxels 0 , "cheat"
mat_managedtextures 1 , "a" If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_max_worldmesh_vertices 65536
mat_maxframelatency 1
mat_measurefillrate 0 , "cheat"
mat_mipmaptextures 1
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 , "a"
mat_monitorgamma_tv_exp 2
mat_monitorgamma_tv_range_max 255
mat_monitorgamma_tv_range_min 16
mat_morphstats 0 , "cheat"
mat_motion_blur_enabled 0
mat_motion_blur_falling_intensity 1 , "cl"
mat_motion_blur_falling_max 20 , "cl"
mat_motion_blur_falling_min 10 , "cl"
mat_motion_blur_forward_enabled 0 , "cl"
mat_motion_blur_percent_of_screen_max 4
mat_motion_blur_rotation_intensity 1 , "cl"
mat_motion_blur_strength 1 , "cl"
mat_non_hdr_bloom_scalefactor 0 , "cl"
mat_norendering 0 , "cheat"
mat_normalmaps 0 , "cheat"
mat_normals 0 , "cheat"
mat_parallaxmap 0
mat_picmip -1
mat_postprocess_x 4 , "cl"
mat_postprocess_y 1 , "cl"
mat_postprocessing_combine 1 , "cl" Combine bloom, software anti-aliasing and color correction into one post-processing pass
mat_powersavingsmode 0 , "a" Power Savings Mode
mat_proxy 0 , "cheat"
mat_queue_mode -1 , "a" The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
mat_queue_report 0 , "a" Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate 0
mat_reduceparticles 0
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtexture cmd Reloads a single texture
mat_reloadtextures cmd Reloads all textures
mat_remoteshadercompile 127 , "cheat"
mat_report_queue_status 0
mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0 , "cheat"
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadercount cmd display count of all shaders and reset that count
mat_shadowstate 1
mat_show_ab_hdr 0
mat_show_ab_hdr_hudelement 0 , "cheat", "cl" HDR Demo HUD Element toggle.
mat_show_histogram 0 , "cl"
mat_show_texture_memory_usage 0 , "cheat", "numeric" Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 , "cheat", "cl"
mat_showenvmapmask 0
mat_showframebuffertexture 0 , "cheat", "cl"
mat_showlightmappage -1 , "cl"
mat_showlowresimage 0 , "ch
N
name 0 , "a", "user", "print", "server_can_execute" Current user name
nav_add_to_selected_set cmd Add current area to the selected set.
nav_add_to_selected_set_by_id cmd Add specified area id to the selected set.
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 53158336.000 , "sv", "cheat" RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 , "sv", "cheat" Max area size created in nav generation
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting cmd Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd Start dragging a selection area.
nav_begin_drag_selecting cmd Start dragging a selection area.
nav_begin_selecting cmd Start continuously adding to the selected set.
nav_begin_shift_xy cmd Begin shifting the Selected Set.
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency cmd Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd Update the nav mesh STAIRS attribute
nav_chop_selected cmd Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd Clear the selected set.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id cmd Re-orders area and ladder ID's so they are continuous.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0 , "sv", "cheat"
nav_coplanar_slope_limit_displacement 0 , "sv", "cheat"
nav_corner_adjust_adjacent 18 , "sv", "cheat" radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 , "sv", "cheat" Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 , "sv", "cheat" If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0 , "sv", "cheat"
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_disconnect_outgoing_oneways cmd For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test 10000 , "sv", "cheat" Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset 32 , "sv", "rep" The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 32 , "sv", "rep" The offset of the nav drag volume bottom from center
nav_draw_limit 500 , "sv", "cheat" The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions cmd Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit 0 , "sv", "cheat" Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd Stop dragging a selection area.
nav_end_drag_selecting cmd Stop dragging a selection area.
nav_end_selecting cmd Stop continuously adding to the selected set.
nav_end_shift_xy cmd Finish shifting the Selected Set.
nav_flood_select cmd Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx cmd Mark cliff areas, post-processing approximation
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 1 , "sv", "cheat" Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 , "sv", "cheat" Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000 , "sv", "cheat"
nav_generate_incremental_tolerance 0 , "sv", "cheat" Z tolerance for adding new nav areas.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd Lower the bottom of the drag select volume.
nav_make_sniper_spots cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 6000 , "sv", "cheat" Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 , "sv", "cheat"
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh cmd Merges a saved selected set into the current mesh.
nav_no_hostages cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd Lists all place names used in the map.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd Replaces all instances of the first place with the second place.
nav_place_set cmd Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 0 , "sv", "cheat"
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 1 , "sv", "cheat" Set to one to skip the time consuming phases of the analysis. Set to 2 to skip time consuming visibility calculations. Useful f
nav_raise_drag_volume_max cmd Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd Raise the bottom of the drag select volume.
nav_recall_selected_set cmd Re-selects the stored selected set.
nav_remove_from_selected_set cmd Remove current area from the selected set.
nav_remove_jump_areas cmd Removes legacy jump areas, replacing them with connections.
nav_run cmd Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_save_selected cmd Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cm
O
old_radiusdamage 0 , "sv", "rep"
opt_EnumerateLeavesFastAlgorithm 1 Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method 1 , "a", "sv", "rep"
option_duck_method_default 1 , "cl"
overview_alpha 1 , "a", "clientcmd_can_execute", "cl" Overview map translucency.
overview_health 1 , "a", "clientcmd_can_execute", "cl" Show player's health in map overview.
overview_locked 1 , "a", "clientcmd_can_execute", "cl" Locks map angle, doesn't follow view angle.
overview_names 1 , "a", "clientcmd_can_execute", "cl" Show player's names in map overview.
overview_tracks 1 , "a", "clientcmd_can_execute", "cl" Show player's tracks in map overview.
P
p2p_enabled 1 , "sv" Allow clients to connect to your listen server via Steam's peer-to-peer API.
p2p_friendsonly 0 , "cl" Only allow Steam friends to establish peer-to-peer connections with you.
paint_decal 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
panel_test_title_safe 0 , "cheat" Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 2 , "cl"
particle_simulateoverflow 0 , "cheat", "cl" Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 0 , "sv", "cheat" Attachment index for attachment mode
particle_test_attach_mode 0 , "sv", "cheat" Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 0 , "sv", "cheat" Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop cmd Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
passenger_collision_response_threshold 250 , "sv"
passenger_debug_entry 0 , "sv"
passenger_debug_transition 0 , "sv"
passenger_impact_response_threshold -350 , "sv"
passenger_use_leaning 1 , "sv"
password 0 , "a", "norecord" Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd
perfvisualbenchmark_abort cmd
phonemedelay 0 , "cl" Phoneme delay to account for sound system latency.
phonemefilter 0 , "cl" Time duration of box filter to pass over phonemes.
phonemesnap 2 , "cl" Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale 1 , "sv"
phys_penetration_error_time 10 , "sv" Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 , "sv", "rep"
phys_speeds 0 , "sv"
phys_spinspeed 200 , "sv" The sensitivity of rotation when using the movement keys. It's serverside.
phys_stressbodyweights 5 , "sv"
phys_swap cmd Automatically swaps the current weapon for the physcannon and back again.
phys_timescale 1 , "sv" Scale time for physics
phys_upimpactforcescale 0 , "sv"
physcannon_ball_cone 0 , "sv", "rep"
physcannon_chargetime 2 , "sv", "rep"
physcannon_cone 0 , "sv", "rep"
physcannon_maxforce 1500 , "sv", "rep"
physcannon_maxmass 250 , "sv", "rep"
physcannon_mega_enabled 0 , "sv", "cheat", "rep"
physcannon_minforce 700 , "sv", "rep"
physcannon_pullforce 4000 , "sv", "rep"
physcannon_tracelength 250 , "sv", "rep"
physgun_DampingFactor 0 , "sv"
physgun_drawbeams 1 , "cl"
physgun_halo 1 , "demo", "server_can_execute", "cl", "lua_client" Draw the physics gun halo?
physgun_limited 0 , "a", "nf", "rep", "lua_server" If enabled, the Physics Gun will not be able to pick up certain map entities
physgun_maxAngular 5000 , "sv"
physgun_maxAngularDamping 10000 , "sv"
physgun_maxrange 4096 , "sv", "nf", "rep" The maximum range of the physgun.
physgun_maxSpeed 5000 , "sv"
physgun_maxSpeedDamping 10000 , "sv"
physgun_rotation_sensitivity 0 , "a", "user", "cl" The sensitivity of rotation.
physgun_teleportDistance 0 , "sv"
physgun_timeToArrive 0 , "sv"
physgun_timeToArriveRagdoll 0 , "sv"
physgun_wheelspeed 10 , "a", "user", "cl" The sensitivity of wheel scrolling.
physics_budget cmd Times the cost of each active object
physics_constraints cmd Highlights constraint system graph for an entity
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
physicsshadowupdate_render 0 , "sv"
physprop_gravity_toggle 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
physprop_material 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping cmd Display ping to server.
pipeline_static_props 1
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_debug_print_damage 0 , "sv", "cheat" When true, print amount and type of all damage received by player to console.
player_limit_jump_speed 1 , "sv", "rep"
player_old_armor 0 , "sv"
player_showpredictedposition 0 , "sv"
player_showpredictedposition_timestep 1 , "sv"
player_squad_autosummon_debug 0 , "sv"
player_squad_autosummon_move_tolerance 20 , "sv"
player_squad_autosummon_player_tolerance 10 , "sv"
player_squad_autosummon_time 5 , "sv"
player_squad_autosummon_time_after_combat 8 , "sv"
player_squad_double_tap_time 0 , "sv"
player_squad_transient_commands 1 , "sv", "rep"
player_throwforce 1000 , "sv", "rep"
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd Play a sound from the game sounds txt file
playsoundscape cmd Forces a soundscape to play
playvideo cmd Plays a video: <filename> [width height]
playvol cmd Play a sound at a specified volume.
plugin_pause cmd plugin_pause <index> : pauses a loaded plugin
plugin_pause_all cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins
plugin_unload cmd plugin_unload <index> : unloads a plugin
plugin_unpause cmd plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all cmd unpauses all disabled plugins
poster cmd [multiplier] [bSaveEach] - Renders a poster X times size of your game's resolution and saves it in your screenshots/ folder
pp_bloom 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_bloom_color 2 , "demo", "server_can_execute", "cl", "lua_client"
pp_bloom_color_b 255 , "demo", "server_can_execute", "cl", "lua_client"
pp_bloom_color_g 255 , "demo", "server_can_execute", "cl", "lua_client"
pp_bloom_color_r 255 , "demo", "server_can_execute", "cl", "lua_client"
pp_bloom_darken 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_bloom_multiply 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_bloom_passes 4 , "demo", "server_can_execute", "cl", "lua_client"
pp_bloom_sizex 7 , "demo", "server_can_execute", "cl", "lua_client"
pp_bloom_sizey 6 , "demo", "server_can_execute", "cl", "lua_client"
pp_bokeh 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_bokeh_blur 5 , "demo", "server_can_execute", "cl", "lua_client"
pp_bokeh_distance 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_bokeh_focus 1 , "demo", "server_can_execute", "cl", "lua_client"
pp_colormod 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_colormod_addb 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_colormod_addg 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_colormod_addr 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_colormod_brightness 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_colormod_color 1 , "demo", "server_can_execute", "cl", "lua_client"
pp_colormod_contrast 1 , "demo", "server_can_execute", "cl", "lua_client"
pp_colormod_inv 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_colormod_mulb 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_colormod_mulg 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_colormod_mulr 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_dof 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_dof_initlength 794 , "demo", "server_can_execute", "cl", "lua_client"
pp_dof_spacing 830 , "demo", "server_can_execute", "cl", "lua_client"
pp_fb 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_fb_frames 16 , "demo", "server_can_execute", "cl", "lua_client"
pp_fb_shutter 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_mat_overlay 0 , "demo", "server_can_execute", "cl", "lua_client"
pp_mat_overlay_
Q
quit cmd Exit the engine.
R
r_3dsky 1 , "cl" Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear 60 , "cheat", "cl"
r_AirboatPitchCurveZero 25 , "cheat", "cl"
r_AirboatRollCurveLinear 120 , "cheat", "cl"
r_AirboatRollCurveZero 90 , "cheat", "cl"
r_AirboatViewBlendTo 1 , "cheat", "cl"
r_AirboatViewBlendToScale 0 , "cheat", "cl"
r_AirboatViewBlendToTime 1 , "cheat", "cl"
r_ambientboost 1 , "a" Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 5 , "a" Boost ambient cube by no more than this factor
r_ambientfraction 0 , "cheat" Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly 0 , "cheat" Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 0 , "a" Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0 , "cheat"
r_avglight 1 , "cheat"
r_avglightmap 0 , "cheat"
r_bloomtintb 0
r_bloomtintexponent 2
r_bloomtintg 0
r_bloomtintr 0
r_cheapwaterend cmd
r_cheapwaterstart cmd
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_ClipAreaFrustums 1 , "cheat"
r_ClipAreaPortals 1 , "cheat"
r_colorstaticprops 0 , "cheat"
r_debugcheapwater 0 , "cheat", "cl"
r_debugrandomstaticlighting 0 , "cheat" Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 4
r_decal_cullsize 0
r_decal_overlap_area 0
r_decal_overlap_count 3
r_decals 3000
r_decalstaticprops 1 Decal static props test
r_depthoverlay 0 , "cheat", "cl" Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 0 , "cheat"
r_DispDrawAxes 0
r_DispWalkable 0 , "cheat"
r_dopixelvisibility 1 , "cl"
r_drawbatchdecals 1 Render decals batched.
r_DrawBeams 1 , "cheat" 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 1 , "cheat" Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 , "cheat" Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 , "cheat" Render decals.
r_drawdetailprops 1 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 1 , "cheat" Toggles rendering of displacment maps
r_drawentities 1 , "cheat"
r_drawflecks 1
r_drawfuncdetail 1 , "cheat" Render func_detail
r_drawleaf -1 , "cheat" Draw the specified leaf.
r_drawlightcache 0 , "cheat" 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 0 , "cheat"
r_drawlights 0 , "cheat"
r_drawmodeldecals 1
r_DrawModelLightOrigin 0 , "cheat"
r_drawmodelstatsoverlay 0 , "cheat"
r_drawmodelstatsoverlaydistance 500 , "cheat"
r_drawmodelstatsoverlaymax 1 , "a" time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 , "a" time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 , "cheat", "cl"
r_drawopaquestaticpropslast 0 , "cl" Whether opaque static props are rendered after non-npcs
r_drawopaqueworld 1 , "cheat", "cl"
r_drawothermodels 1 , "cheat", "cl" 0=Off, 1=Normal, 2=Wireframe
r_drawparticles 1 , "cheat", "cl" Enable/disable particle rendering
r_drawpixelvisibility 0 , "cl" Show the occlusion proxies
r_DrawPortals 0 , "cheat"
r_DrawRain 1 , "cheat", "cl" Enable/disable rain rendering.
r_drawrenderboxes 0 , "cheat", "cl"
r_drawropes 1 , "cheat", "cl"
r_drawskybox 1 , "cheat"
r_DrawSpecificStaticProp -1
r_drawsprites 1 , "cheat", "cl"
r_drawstaticprops 1 , "cheat" 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentrenderables 1 , "cheat", "cl"
r_drawtranslucentworld 1 , "cheat"
r_drawvgui 1 , "cheat" Enable the rendering of vgui panels
r_drawviewmodel 1 , "cheat", "cl"
r_drawworld 1 , "cheat" Render the world.
r_dscale_basefov 90 , "cheat"
r_dscale_fardist 2000 , "cheat"
r_dscale_farscale 4 , "cheat"
r_dscale_neardist 100 , "cheat"
r_dscale_nearscale 1 , "cheat"
r_dynamic 1
r_dynamiclighting 1 , "cheat"
r_entityclips 1 , "cl"
r_eyeglintlodpixels 20 , "cheat" The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove 1
r_eyes 1
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_eyewaterepsilon 10 , "cheat", "cl"
r_farz -1 , "cheat", "cl" Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp 0 Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightambient 0 , "cheat", "cl"
r_flashlightclip 0 , "cheat"
r_flashlightconstant 0 , "cheat", "cl"
r_flashlightculldepth 1
r_flashlightdepthres 2048 , "a", "cl"
r_flashlightdepthtexture 1
r_flashlightdrawclip 0 , "cheat"
r_flashlightdrawdepth 0
r_flashlightdrawfrustum 0 , "cl"
r_flashlightdrawfrustumbbox 0
r_flashlightdrawsweptbbox 0
r_flashlightfar 750 , "cheat", "cl"
r_flashlightfov 60 , "cheat", "cl"
r_flashlightladderdist 40 , "cheat", "cl"
r_flashlightlinear 100 , "cheat", "cl"
r_flashlightlockposition 0 , "cheat", "cl"
r_flashlightmodels 1 , "cl"
r_flashlightnear 4 , "cheat", "cl"
r_flashlightnodraw 0
r_flashlightoffsetx 10 , "cheat", "cl"
r_flashlightoffsety -20 , "cheat", "cl"
r_flashlightoffsetz 24 , "cheat", "cl"
r_flashlightquadratic 0 , "cheat", "cl"
r_flashlightrender 1
r_flashlightrendermodels 1
r_flashlightrenderworld 1
r_flashlightscissor 0
r_flashlightshadowatten 0 , "cheat", "cl"
r_flashlightupdatedepth 1
r_flashlightvisualizetrace 0 , "cheat", "cl"
r_flex 1
r_flushlod cmd Flush and reload LODs.
r_ForceWaterLeaf 1 , "cl" Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1
r_glint_alwaysdraw 0
r_glint_procedural 0
r_hunkalloclightmaps 0
r_hwmorph 1 , "cheat"
r_itemblinkmax 0 , "cheat"
r_itemblinkrate 4 , "cheat"
r_JeepFOV 0 , "sv", "cheat", "rep"
r_JeepViewBlendTo 0 , "cl"
r_JeepViewBlendToScale 0 , "cheat", "cl"
r_JeepViewBlendToTime 1 , "cheat", "cl"
r_lightaverage 1 Activates/deactivate light averaging
r_lightcache_numambientsamples 162 , "cheat" number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache 0
r_lightcachecenter 1 , "cheat"
r_lightcachemodel -1 , "cheat"
r_lightinterp 5 , "cheat" Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1 , "cheat"
r_lightstyle -1 , "cheat"
r_lightwarpidentity 0 , "cheat"
r_lockpvs 0 , "cheat" Lock the PVS so you can fly around and inspect what is being drawn.
r_lod 0
r_mapextents 16384 , "cheat", "cl" Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32
r_maxmodeldecal 150
r_maxnewsamples 6
r_maxsampledist 128
r_minnewsamples 3
r_modelwireframedecal 0 , "cheat"
r_newflashlight 1 , "cheat", "cl"
r_nohw 0 , "cheat"
r_norefresh 0
r_nosw 0 , "cheat"
r_novis 0 , "cheat" Turn off the PVS.
r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew 0 , "cheat" Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 , "cheat" Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0
r_overlayfademax 2000
r_overlayfademin 1750
r_overlaywireframe 0
r_particle_sim_spike_threshold_ms 5 , "cl"
r_partition_level -1 , "cheat" Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 1 , "cl"
r_pix_recor
S
save cmd Saves current game.
save_async 1
save_asyncdelay 0 For testing, adds this many milliseconds of delay to the save operation.
save_console 0 Autosave on the PC behaves like it does on the consoles.
save_disable 0
save_finish_async cmd
save_history_count 1 Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 1 Number of frames to defer for drawing the Saving message.
save_in_memory 0 Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 0
save_publish cmd
save_screenshot 1 0 = none, 1 = non-autosave, 2 = always
save_spew 0
say cmd Display player message
say_team cmd Display player message to team
sb_filter_incompatible_versions 1 Hides servers running incompatible versions from the server browser. (Internet tab only.)
sb_mod_suggested_maxplayers 0
sb_quick_list_bit_field -1
sb_showblacklists 0 If set to 1, blacklist rules will be printed to the console as they're applied.
sbox_bonemanip_misc 1 , "a", "nf", "rep", "lua_server" If enabled then manipulating the bones of other entities will be allowed
sbox_bonemanip_npc 1 , "a", "nf", "rep", "lua_server" If enabled then manipulating NPC bones will be allowed
sbox_bonemanip_player 1 , "a", "nf", "rep", "lua_server" If enabled then manipulating Player bones will be allowed
sbox_godmode 0 , "a", "nf", "rep", "lua_server" If enabled, all players will be invincible
sbox_maxballoons 50000 , "a", "nf", "rep", "lua_server" Maximum balloons a single player can create
sbox_maxbuttons 50000 , "a", "nf", "rep", "lua_server" Maximum buttons a single player can create
sbox_maxcameras 50000 , "a", "nf", "rep", "lua_server" Maximum cameras a single player can create
sbox_maxdynamite 50000 , "a", "nf", "rep", "lua_server" Maximum dynamites a single player can create
sbox_maxeffects 50000 , "a", "nf", "rep", "lua_server" Maximum effect props a single player can create
sbox_maxemitters 50000 , "a", "nf", "rep", "lua_server" Maximum emitters a single player can create
sbox_maxhoverballs 50000 , "a", "nf", "rep", "lua_server" Maximum hoverballs a single player can create
sbox_maxlamps 50000 , "a", "nf", "rep", "lua_server" Maximum lamps a single player can create
sbox_maxlights 50000 , "a", "nf", "rep", "lua_server" Maximum lights a single player can create
sbox_maxnpcs 50000 , "a", "nf", "rep", "lua_server" Maximum NPCs a single player can create
sbox_maxprops 50000 , "a", "nf", "rep", "lua_server" Maximum props a single player can create
sbox_maxragdolls 50000 , "a", "nf", "rep", "lua_server" Maximum ragdolls a single player can create
sbox_maxsents 50000 , "a", "nf", "rep", "lua_server" Maximum entities a single player can create
sbox_maxthrusters 50000 , "a", "nf", "rep", "lua_server" Maximum thrusters a single player can create
sbox_maxvehicles 50000 , "a", "nf", "rep", "lua_server" Maximum vehicles a single player can create
sbox_maxwheels 50000 , "a", "nf", "rep", "lua_server" Maximum wheels a single player can create
sbox_noclip 1 , "a", "nf", "rep", "lua_server" If enabled, players will be able to use noclip
sbox_persist 0 , "a", "nf", "rep", "lua_server" If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across
sbox_playershurtplayers 1 , "a", "nf", "rep", "lua_server" If enabled, players will be able to hurt each other
sbox_search_maxresults 1024 , "demo", "server_can_execute", "cl", "lua_client" The maximum amount of results the spawnmenu search should show. Model amount limited to 1/2 of this value, entities are limited
sbox_weapons 1 , "a", "nf", "rep", "lua_server" If enabled, each player will receive default Half-Life 2 weapons on each spawn
sc_joystick_map 1 , "a" How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
scene_async_prefetch_spew 0 , "sv" Display async .ani file loading info.
scene_clamplookat 1 , "sv" Clamp head turns to a max of 20 degrees per think.
scene_clientflex 1 , "sv", "rep" Do client side flex animation.
scene_flatturn 1 , "sv"
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 , "sv" When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 , "sv" Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 0 , "sv", "rep" When playing back a scene, print timing and event info to console.
scene_showfaceto 0 , "a", "sv" When playing back, show the directions of faceto events.
scene_showlook 0 , "a", "sv" When playing back, show the directions of look events.
scene_showmoveto 0 , "a", "sv" When moving, show the end location.
scene_showunlock 0 , "a", "sv" Show when a vcd is playing but normal AI is running.
scr_centertime 5 , "cl"
screenshot cmd Take a screenshot.
sensitivity 8 , "a", "cl" Mouse sensitivity.
sensor_color_scale 0 , "demo"
sensor_color_show 0 , "demo"
sensor_color_x 32 , "demo"
sensor_color_y -32 , "demo"
sensor_debugragdoll 0 , "sv", "nf", "demo", "lua_server"
sensor_stretchragdoll 0 , "sv", "nf", "demo", "lua_server"
server_game_time cmd Gives the game time in seconds (server's curtime)
servercfgfile 0 , "sv"
setang cmd Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact cmd Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd Adds a new user info value
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origin (must have sv_cheats).
setpos_exact cmd Move player to an exact specified origin (must have sv_cheats).
shake cmd Shake the screen.
shake_show 0 , "cl" Displays a list of the active screen shakes.
shake_stop cmd Stops all active screen shakes.
showbudget_texture 0 , "cheat" Enable the texture budget panel.
showbudget_texture_global_dumpstats cmd Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 0
showconsole cmd Show the console.
showhitlocation 0 , "sv"
showpanel cmd Shows a viewport panel <name>
showparticlecounts 0 , "cl" Display number of particles drawn per frame
showschemevisualizer cmd Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res
showsniperdist 0 , "sv"
showsniperlines 0 , "sv"
showtriggers 0 , "sv", "cheat" Shows trigger brushes
showtriggers_toggle cmd Toggle show triggers
simple_bot_add cmd Add a simple bot.
singlestep 0 , "cheat" Run engine in single step mode ( set next to 1 to advance a frame )
sk_advisor_health 1000 , "sv"
sk_agrunt_dmg_punch 10 , "sv"
sk_agrunt_health 60 , "sv"
sk_airboat_drain_rate 10 , "sv"
sk_airboat_max_ammo 100 , "sv"
sk_airboat_recharge_rate 15 , "sv"
sk_allow_autoaim 1 , "sv", "rep"
sk_ally_regen_time 0 , "sv" Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 1 , "sv", "rep"
sk_ammo_qty_scale2 1 , "sv", "rep"
sk_ammo_qty_scale3 0 , "sv", "rep"
sk_antlion_air_attack_dmg 10 , "sv"
sk_antlion_health 30 , "sv"
sk_antlion_jump_damage 5 , "sv"
sk_antlion_swipe_damage 5 , "sv"
sk_antlion_worker_burst_damage 50 , "sv" How much damage is inflicted by an antlion worker's death explosion.
sk_antlion_worker_burst_radius 160 , "sv" Effect radius of an antlion worker's death explosion.
sk_antlion_worker_health 60 , "sv" Hitpoints of an antlion worker. If 0, will use base antlion hitpoints.
sk_antlion_worker_spit_grenade_dmg 20 , "sv" Total damage done by an individual antlion worker loogie.
sk_antlion_worker_spit_grenade_poison_ratio 0 , "sv" Percentage of an antlion worker's spit damage done as poison (which regenerates)
sk_antlion_worker_spit_grenade_radius 40 , "sv" Radius of effect for an antlion worker spit grenade.
sk_antlion_worker_spit_speed 600 , "sv" Speed at which an antlion spit grenade travels.
sk_antlionguard_dmg_charge 20 , "sv"
sk_antlionguard_dmg_shove 10 , "sv"
sk_antlionguard_health 500 , "sv"
sk_apache_health 150 , "sv"
T
template_debug 0 , "sv"
Test_CreateEntity cmd
test_dispatcheffect cmd Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle cmd
test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
test_freezeframe cmd Test the freeze frame code.
Test_InitRandomEntitySpawner cmd
test_massive_dmg 30 , "sv"
test_massive_dmg_clip 0 , "sv"
Test_ProxyToggle_EnableProxy cmd
Test_ProxyToggle_EnsureValue cmd Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue cmd
Test_RandomizeInPVS cmd
Test_RandomPlayerPosition cmd
Test_RemoveAllRandomEntities cmd
Test_SpawnRandomEntities cmd
testhudanim cmd Test a hud element animation. Arguments: <anim name>
testscript_debug 0 Debug test scripts.
texture_budget_background_alpha 128 , "a" how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
texture_budget_panel_global 0 Show global times in the texture budget panel.
texture_budget_panel_height 284 , "a" height in pixels of the budget panel
texture_budget_panel_width 512 , "a" width in pixels of the budget panel
texture_budget_panel_x 0 , "a" number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 , "a" number of pixels from the top side of the game screen to draw the budget panel
tf_escort_score_rate 1 , "sv", "cheat" Score for escorting the train, in points per second
tf_matprox_BurnLevel 0 , "cl"
tf_matprox_InvulnLevel 0 , "cl"
tf_matprox_spy_invis 0 , "cl"
tf_matprox_YellowLevel 1 , "cl"
think_limit 0 , "sv", "rep" Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cmd Switch to thirdperson camera.
thirdperson_mayamode cmd Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 0 , "cl" Player will aim in the direction they are moving.
thirdperson_screenspace 0 , "cl" Movement will be relative to the camera, eg: left means screen-left
threadpool_affinity 1 Enable setting affinity
thruster_collision 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
thruster_damageable 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
thruster_effect 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
thruster_force 1500 , "user", "demo", "server_can_execute", "cl", "lua_client"
thruster_keygroup 45 , "user", "demo", "server_can_execute", "cl", "lua_client"
thruster_keygroup_back 42 , "user", "demo", "server_can_execute", "cl", "lua_client"
thruster_model 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
thruster_soundname 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
thruster_toggle 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
thumper_show_radius 0 , "sv", "cheat" If true, advisor will use her custom impact damage table.
timedemo cmd Play a demo and report performance info.
timedemo_runcount 0 Runs time demo X number of times.
timedemoquit cmd Play a demo, report performance info, and then exit
timerefresh cmd Profile the renderer.
toggle cmd Toggles a convar on or off, or cycles through a set of values.
toggle_duck cmd Toggles duck
toggle_zoom cmd Toggles zoom display
toggleconsole cmd Show/hide the console.
toolmode_allow_axis 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_balloon 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_ballsocket 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_button 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_camera 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_colour 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_creator 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_duplicator 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_dynamite 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_editentity 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_elastic 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_emitter 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_example 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_eyeposer 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_faceposer 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_finger 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_hoverball 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_hydraulic 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_inflator 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_lamp 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_leafblower 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_light 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_material 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_motor 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_muscle 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_nocollide 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_paint 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_physprop 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_pulley 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_remover 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_rope 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_slider 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_thruster 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_trails 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_weld 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_wheel 1 , "sv", "nf", "rep", "demo", "lua_server"
toolmode_allow_winch 1 , "sv", "nf", "rep", "demo", "lua_server"
tooltip_delay 0 , "demo"
trace_report 0 , "sv"
tracer_extra 1 , "cl"
trails_a 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
trails_b 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
trails_endsize 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
trails_g 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
trails_length 5 , "user", "demo", "server_can_execute", "cl", "lua_client"
trails_material 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
trails_r 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
trails_startsize 32 , "user", "demo", "server_can_execute", "cl", "lua_client"
ttt_allow_discomb_jump 0 , "a", "nf", "rep", "lua_server"
ttt_credits_starting 2 , "a", "nf", "rep", "lua_server"
ttt_debug_preventwin 0 , "a", "nf", "rep", "lua_server"
ttt_det_credits_starting 1 , "a", "nf", "rep", "lua_server"
ttt_detective_hats 1 , "a", "nf", "rep", "lua_server"
ttt_detective_karma_min 600 , "a", "nf", "rep", "lua_server"
ttt_detective_max 32 , "a", "nf", "rep", "lua_server"
ttt_detective_min_players 8 , "a", "nf", "rep", "lua_server"
ttt_detective_pct 0 , "a", "nf", "rep", "lua_server"
ttt_firstpreptime 60 , "a", "nf", "rep", "lua_server"
ttt_haste 1 , "a", "nf", "rep", "lua_server"
ttt_haste_minutes_per_death 0 , "a", "nf", "rep", "lua_server"
ttt_haste_starting_minutes 5 , "a", "nf", "rep", "lua_server"
ttt_namechange_bantime 10 , "a", "nf", "rep", "lua_server"
ttt_namechange_kick 1 , "a", "nf", "rep", "lua_server"
ttt_no_nade_throw_during_prep 1 , "a", "nf", "rep", "lua_server"
ttt_postround_dm 0 , "a", "nf", "rep", "lua_server"
ttt_posttime_seconds 30 , "a", "nf", "rep", "lua_server"
ttt_preptime_seconds 30 , "a", "nf", "rep", "lua_server"
ttt_ragdoll_pinning 1 , "a", "nf", "rep", "lua_server"
ttt_ragdoll_pinning_innocents 0 , "a", "nf", "rep", "lua_server"
ttt_round_limit 6 , "a", "nf", "rep", "lua_server"
ttt_roundtime_minutes 10 , "a", "nf", "rep", "lua_server"
ttt_teleport_telefrags 1 , "a", "nf", "rep", "lua_server"
ttt_time_limit_minutes 75 , "a", "nf", "rep", "lua_server"
ttt_traitor_max 32 , "a", "nf",
U
ui_posedebug_fade_in_time 0 , "cheat", "norecord", "cl" Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 0 , "cheat", "norecord", "cl" Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbind cmd Unbind a key.
unbind_mac cmd Unbind a key on the Mac only.
unbindall cmd Unbind all keys.
undo cmd
Made by Joxdox
unpause cmd Unpause the game.
use cmd Use a particular weapon Arguments: <weapon_name>
user cmd Show user data.
user_context cmd Set a Rich Presence Context: user_context <context id> <context value>
user_property cmd Set a Rich Presence Property: user_property <property id>
users cmd Show user info for players on server.
V
v_centermove 0 , "cl"
v_centerspeed 500 , "cl"
vcollide_wireframe 0 , "cheat", "cl" Render physics collision models in wireframe
vcr_verbose 0 Write extra information into .vcr file.
vehicle_flushscript cmd Flush and reload all vehicle scripts
version cmd Print version info string.
vgui_drawfocus 0 , "cheat" Report which panel is under the mouse.
vgui_drawtree 0 , "cheat" Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds 0 Show panel bounds.
vgui_drawtree_clear cmd
vgui_drawtree_draw_selected 0 Highlight the selected panel
vgui_drawtree_freeze 0 Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 Draw the hidden panels.
vgui_drawtree_panelalpha 0 Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 List the vgui_drawtree panels in render order.
vgui_drawtree_visible 1 Draw the visible panels.
vgui_luapaint 1
vgui_message_dialog_modal 1 , "a", "cl"
vgui_spew_fonts cmd
vgui_togglepanel cmd show/hide vgui panel by name.
vgui_visualizelayout 0
vid_fps 30 , "demo" The FPS of the recorded video
vid_sound 1 , "demo" Enable sound recording
vid_width 640 , "demo" Specifies the width of the recorded video. The height will be adjusted automatically based on your aspect ratio
viewmodel_fov 54 , "cl"
violence_ablood 1 Draw alien blood
violence_agibs 1 Show alien gib entities
violence_hblood 1 Draw human blood
violence_hgibs 1 Show human gib entities
voice_clientdebug 0 , "cl"
voice_debugfeedback 0
voice_debugfeedbackfrom 0
voice_enable 1 , "a"
voice_fadeouttime 0
voice_forcemicrecord 1 , "a"
voice_gain_downward_multiplier 100 How quickly it will lower gain when it detects that the current gain value will cause clipping
voice_gain_max 5
voice_gain_rate 1
voice_gain_target 32000
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0 , "user"
voice_modenable 1 , "a", "clientcmd_can_execute", "cl" Enable/disable voice in this mod.
voice_overdrive 2
voice_overdrivefadetime 0
voice_profile 0
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 1 , "a"
voice_serverdebug 0 , "sv"
voice_showchannels 0
voice_showincoming 0
voice_steal 2
voice_writevoices 0 Saves each speaker's voice data into separate .wav files
volume 1 , "a" Sound volume
volume_sfx 1 , "a" Adjusts the volume of sound effects & NPC voices, but does not affect player voice chat or music, both of which have their own
vox_reload cmd Reload sentences.txt file
voxeltree_box cmd View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd View entities in the voxel-tree at the player position.
voxeltree_sphere cmd View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd View entities in the voxel-tree.
vphys_sleep_timeout cmd set sleep timeout: large values mean stuff won't ever sleep
vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters 0
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 0 Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 0 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 0 Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node 0 Node to start report from when doing a dump spikes
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_budget cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph 0 Draw the vprof graph.
vprof_graphheight 256 , "a"
vprof_graphwidth 512 , "a"
vprof_nextsibling cmd
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd
vprof_playback_average cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
vprof_playback_stepback cmd While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd Stop playing back a recorded .vprof file.
vprof_prevsibling cmd
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_scope 0 Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 0 , "sv"
vprof_scope_entity_thinks 0 , "sv"
vprof_unaccounted_limit 0 , "a" number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 , "a" Set to one to show average and peak times
vprof_vtune_group cmd enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 10 , "a" Above this many milliseconds render the label red to indicate slow code.
vtune cmd Controls VTune's sampling.
W
wc_air_edit_further cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy cmd When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd When in WC edit mode restores the last deleted node
wc_link_edit cmd
weapon_showproficiency 0 , "sv"
weld_forcelimit 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
weld_nocollide 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
wheel_bck 42 , "user", "demo", "server_can_execute", "cl", "lua_client"
wheel_forcelimit 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
wheel_friction 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
wheel_fwd 45 , "user", "demo", "server_can_execute", "cl", "lua_client"
wheel_model 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
wheel_nocollide 1 , "user", "demo", "server_can_execute", "cl", "lua_client"
wheel_rx 90 , "user", "demo", "server_can_execute", "cl", "lua_client"
wheel_ry 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
wheel_rz 90 , "user", "demo", "server_can_execute", "cl", "lua_client"
wheel_toggle 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
wheel_torque 3000 , "user", "demo", "server_can_execute", "cl", "lua_client"
whereis cmd Searches for the highest priority instance of a file within the GAME mount path.
winch_bwd_group 41 , "user", "demo", "server_can_execute", "cl", "lua_client"
winch_bwd_speed 64 , "user", "demo", "server_can_execute", "cl", "lua_client"
winch_color_b 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
winch_color_g 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
winch_color_r 255 , "user", "demo", "server_can_execute", "cl", "lua_client"
winch_fwd_group 44 , "user", "demo", "server_can_execute", "cl", "lua_client"
winch_fwd_speed 64 , "user", "demo", "server_can_execute", "cl", "lua_client"
winch_rope_material 0 , "user", "demo", "server_can_execute", "cl", "lua_client"
winch_rope_width 3 , "user", "demo", "server_can_execute", "cl", "lua_client"
windows_speaker_config 6 , "a"
wipe_nav_attributes cmd Clear all nav attributes of selected area.
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.
X
xbox_autothrottle 1 , "a", "sv"
xbox_steering_deadzone 0 , "sv"
xbox_throttlebias 100 , "a", "sv"
xbox_throttlespoof 200 , "a", "sv"
xc_crouch_debounce 0 , "sv"
xc_crouch_range 0 , "a", "sv" Percentarge [1..0] of joystick range to allow ducking within
xc_uncrouch_on_jump 1 , "a", "sv" Uncrouch when jump occurs
xc_use_crouch_limiter 0 , "a", "sv" Use the crouch limiting logic on the controller
xload cmd Load a saved game from a 360 storage device.
xlook cmd
xmove cmd
xsave cmd Saves current game to a 360 storage device.
Y
No commands avalible
Z
zombie_ambushdist 16000 , "sv"
zombie_basemax 100 , "sv"
zombie_basemin 100 , "sv"
zombie_changemax 0 , "sv"
zombie_changemin 0 , "sv"
zombie_decaymax 0 , "sv"
zombie_decaymin 0 , "sv"
zombie_moanfreq 1 , "sv"
zombie_stepfreq 4 , "sv"
zoom_sensitivity_ratio 1 , "cl" Additional mouse sensitivity scale factor applied when FOV is zoomed in.
11 Comments
soap 29 Jul @ 10:37am 
ligma
homua0k 24 Jul @ 7:05am 
RUS: Выберите что то одно из этого списка и напишите в моём профиле
ENG:Choose the one that's on the list and write in my profile
+rep good player
+rep gg
+rep 300 iq
+rep nice player
+rep Amazing Tactics
+rep легенда клатчей
+rep ахуенен
+rep машина
+rep ван лав
+rep топчик
+rep One shot, one kill. No luck, just skill ✔
+rep Top Player
+rep Thx for game
+rep nice
+rep good
+rep friendly
+rep legend
Wozherd$ 23 Jul @ 6:19pm 
Should rename guide to "Goncole Commands"
Local Gmod Goober 22 Jul @ 6:31pm 
you forgot createhairball
ᴇXᴛᴀᴢʏ? d1zzy 20 Jul @ 5:05am 
топ
murka2000uwu 18 Jul @ 10:01am 
пися попа
snordiceal 17 Jul @ 9:29am 
:btd6salute:
Арабский Араб 15 Jul @ 9:17am 
i will gift award but i dont have steam points
̣ 15 Jul @ 1:53am 
bro really spent like his hole day just whiting console commands