Stellaris

Stellaris

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Wulfian Resources
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1.657 GB
21. mar. kl. 21:18
8. okt. kl. 19:20
44 ændringsbemærkninger ( vis )

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Wulfian Resources

Beskrivelse
Wulfian Resource
Over a thousand portraits, many different types of species you can choose from and is still growing. Requires Wulfian Stellaris, Wulfian Universe, or your custom mod. Make sure Wulfian Resources is on top and whatever mod you choose is on the bottom.

Goals
.Ships
More portraits
Sounds
Wulfian Universe

#Revamp old Humins 1 - 8 to match Chinese/Korean Species Clothes/faces.
#Take legacy_humans reforged and create new empire species - Nazis, USSR, USA, NATO, UNE, and etc.
#Finish each species having atleast 10 portraits or + clothes

Focused on
Translating localization on Wulfian Universe.
Human Legacy - Finish the other races.

Wulfian Stellaris
Adds Species to Wulfian category.
https://steamproxy.net/sharedfiles/filedetails/?id=3195359090

Wulfian Universe
Adds species to Wulfian categories with new traits, traditions, and starting solar system. I will be adding events into the game as my main focus. This will not be balanced as it is catered to be a RP experience.
https://steamproxy.net/sharedfiles/filedetails/?id=3195360738

Species - In Progress
Added Reforged Humanoids

Humans Reforged - Released




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Populære diskussioner Vis alle (3)
24
3. juni kl. 18:27
Currently adding
Devourwulf
0
21. mar. kl. 22:24
Can you create this type of species...?
Devourwulf
0
21. mar. kl. 22:23
Can you add more of...?
Devourwulf
78 kommentarer
MechaShadowV2 9. okt. kl. 2:03 
ok, thank you
Devourwulf  [ophavsmand] 5. okt. kl. 7:05 
I'll change them to be in only custom category later. You can always put those mods lower on the list than this mod. wulfian/reforged mods > then other mods below to show those mods.
MechaShadowV2 4. okt. kl. 23:28 
+by replace i mean they seem to prevent them from showing up, i guess they take the same slot or something.
MechaShadowV2 4. okt. kl. 23:26 
is there a version without the reforged? i dont like them and they replaced other race mods i had.
Devourwulf  [ophavsmand] 13. sep. kl. 8:26 
I am going to redo humins/toonmins with new meshes/animation in the future updates. I am going to keep the pose they are in but scale them a bit larger like my newer stuff. Style/realism will be the same or better.
Devourwulf  [ophavsmand] 29. aug. kl. 7:36 
If I got time, I'll create a video specifically on it.
Devourwulf  [ophavsmand] 29. aug. kl. 7:34 
Watching the videos may take you longer, but the process is really simple.
Devourwulf  [ophavsmand] 29. aug. kl. 7:33 
Look at wulfian_sample videos to understand. It takes about 5 mins to do.
Devourwulf  [ophavsmand] 29. aug. kl. 7:32 
This mod itself is ironman compatible. The 2 mods - universe/stellaris are not. All you really need to do is create a new mod, have it below this and copy the gfx/portraits/portraits directory. Change the group portraits variable ie wulfian_humin1 to stellaris portrait groups ie human, legacy_human etc. Copy that stellaris text file of that group portrait and remove those lines in your custom mod so your mod takes over that spot.
Egoist 27. aug. kl. 16:55 
Are you considering Iron Man compatibility? Or replace certain portraits individually like your Humans Reforged mod.Anyway, thanks for your work:slimehappy: