The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Guards of the Hold - Solitude
   
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Category: Armor
Tamaño
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38.028 MB
27 SEP 2014 a las 5:19
1 nota sobre cambios ( ver )

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Guards of the Hold - Solitude

En 1 colección creada por Becheman
Guards of the Hold
9 artículos
Descripción
This mod changes all Guard armour in Solitude (Haafingar Hold) with models imported from The Witcher II.

THIS IS NOT A REPLACER. VANILLA ARMOUR IS STILL IN THE GAME. YOU SHOULD START A NEW GAME TO GET THE BEST RESULT.

Guards were quite short-changed in Vanilla, basically being given Stormcloak armour with different colours. Not the best if you're a guard facing down a Stormcloak charge and get mistaken for the wrong side... This mod series creates a unique look for each hold, based on its prosperity and history. Solitude guards swan around in expensive half plate and ceremonial helms, whilst Morthal guards must make do with old maille and battered roundshields.

All guard armour is CRAFTABLE. Unlike the combined version of this mod on Nexus, these armours do not rely on scripts. Instead, the appropriate crafting skill is required as given below:

Solitude: Full (bodyguard only) or half plate, ceremonial helmet, pavise shield, ADVANCED SMITHING
Markarth: Half plate, pavise shield, ADVANCED SMITHING

Riften: Maille and gambeson, pavise shield, blackened helm, STEEL SMITHING
Whiterun: Maille and gambeson, pavise shield, STEEL SMITHING
Windhelm: Maille and gambeson, pavise shield, STEEL SMITHING
Falkreath: Maille and gambeson, round shield, STEEL SMITHING
Dawnstar: Maille and gambeson, round shield, STEEL SMITHING

Winterhold: Old maille, kite shield, STEEL SMITHING
Morthal: Old maille, round shield, STEEL SMITHING

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Installation:

Subscribe!

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Comments:

Does NOT require any DLC.

As it is only a replacer, this mod is compatible with all mods which affect the Guard faction (e.g. More War in the Wild), save for other replacers.

Suggest that this is placed near the END of your load order.

Equipment has been made slightly stronger and more expensive to compensate for its more robust construction. Guards are now not to be trifled with!

Designed to complement my "Rebirth of an Empire" and "The Stormcloak Rebellion" mods on Steam.

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FAQs:

Q: Why are guards still in their old kit?
A: Start a new game

Q: Guards are naked?
A: Try unsubscribing, deleting the mod content from Skyrim--> Data and then re-subscribing.

Q: Armor appears black until really close?
A: This is an issue with the shaders on the armour ports. It will clear up by itself after short time or restarting Skyrim (NOT a new game) might get rid of it more quickly.

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Credit to:

LordOfWar - TW2 imports (nexus: http://www.nexusmods.com/skyrim/mods/5588/)
TH3WICK3D1 - TW2 imports (nexus: http://www.nexusmods.com/skyrim/mods/7807/)
58 comentarios
Becheman  [autor] 27 JUN 2018 a las 7:49 
@ Vysrix: No worries!
ุjm 16 JUN 2018 a las 20:22 
Just found a mod to fix this! thanks for replying tho
Becheman  [autor] 16 JUN 2018 a las 10:19 
@ Vysrix: It replaces Solitude guard armour so no, if the guards are replaced with Storkcloak guards then they will wear Stormcloak armour. However, any solitude guards still around will have the replaced equipment :)
ุjm 15 JUN 2018 a las 16:13 
Im assuming that this doesnt work after you complete the civil war quest on the stormcloaks side?
Becheman  [autor] 1 MAY 2018 a las 13:41 
@ S_witchrr: Sorry for the delay. This is a replacer so all guards should immediately have the new kit, not the old. If they're still in the old kit then you need to change your load order :)
Flspook 1 ABR 2018 a las 12:41 
Sorry if this has been asked before, cuz I'm quite far in can I just console command kill all the guards so they will Respawn with the new armour, or will they come back in default guards armor
Becheman  [autor] 16 FEB 2018 a las 13:07 
@ [DWAR][41st]Ragnrok: Probably not, but the modding is actually realy straightforward and all the models are free to use through LOrdOfWar's packs, so I really encourage you to just go nuts with it!
Ragnrok 13 FEB 2018 a las 19:22 
Shouldnt* armors* #blamemyphone
Ragnrok 13 FEB 2018 a las 19:20 
Yea I resubed and it seems fine. So i have no idea. Just noticed it cuz the problem was with every guard in solitude and I hadn't had the problem before I added this. But I'm with you, I'm not as knowledgeable, but I understand enough to know that a mod like this should effect that at all. Anyway it seems to have just been a weird glitch I guess. On the bright side, I love the armies. Will you be making any more witcher armors?
Becheman  [autor] 13 FEB 2018 a las 12:45 
@ [DWAR][41st]Ragnrok: Ooh weird. Which dialogues? Easiest thing is to say that it is a load order problem. Put this mod last and that might fix it, but it shouldn't affect dialogue at all so it's not obvious what's up...