Empires Shall Fall

Empires Shall Fall

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Empires Shall Fall - Unit Introduction (2024-03-23 Updated)
By Joshua
   
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Unit Information EN 1.01
Unit Upgrade Skills EN 1.01
Note 1: "Terrain Bonus Armor" refers to the general situation where the terrain defense value is what will be added to the armor points.
Note 2: "Can merge with the same division" in the "Advanced Merge" skill refers to infantry units from the barracks, diesel units from the factory, and flying units from the airport, each of which are seen as the same department.

Unit Description (Text Ver.)
No.
Unit Name
Unit Description
01
Rifleman
Basic infantry unit. The combination of a low price and high mobility makes it vital for capturing buildings and controlling territories. It's effective against infantry.
02
Cavalry
The most mobile infantry unit adept in reconnaissance and building capture. However, it's not recommended as the primary offensive force.
03
Marauder
Infantry units effective against diesel units. Equipped with a heavy anti-tank gun, but this negatively impacts its mobility.
04
Launcher
This infantry unit provides artillery support and synergizes well with other units. Yet, it cannot attack after moving, counterattack, or engage with aircraft units.
05
Gunner
An infantry unit equipped with powerful anti-personnel and anti-aircraft weaponry, but less effective against ground diesel units.
06
Flak
Diesel unit, quite effective against aircraft units and infantry, but is suppressible by other diesel units.
07
IFV
Basic diesel unit. It has high mobility and good defense. Moderate prices make it suitable for mass production.
08
Artillery
An artillery support unit for diesel units. Its high output can suppress even heavily armored targets. Note: it cannot attack after moving and cannot counterattack or engage aircraft units.
09
Tank
The diesel unit possessing the utmost firepower, extremely high weapon power and defense. It performs well against any ground target, but it's costly and cannot withstand shelling and bombing.
10
Truck
Diesel support unit that can transport infantry and supply ammunition. Speed on the road is high. Not armed.
11
Aerocycle
Aircraft unit that's effective against infantry and ground diesel units.
12
Fighter
Aircraft unit that is effective against other aircraft units, but it can only cause minor damage to ground targets.
13
Bomber
Aircraft unit that can penetrate the toughest armor with its projectiles. Incapable of counterattacking or engaging with other aircraft units.
14
Zeppelin
Aircraft support unit that can transport infantry without being impacted by the terrain or obstacles. Not armed.
15
Thug
A rebel from the Land of Liberty with the ability to capture buildings. This unit only has weaker light weaponry.
16
Engineer
A support infantry unit that can capture buildings and repair damaged ground diesel units. It's effective against infantry.
17
Gaunt
A hybrid created in the laboratories of Liberstadt. It's highly maneuverable and has armor-piercing weaponry, but its armor is weak.
18
Beacon
Supportive building that provides a protective field to the Immortal when operating. Once destroyed, the protection is lost.
19
Immortal
A hybrid created in the laboratories of Liberstadt, attacking with a powerful beam capable of destroying any target. It possesses robust armor and will not sustain any damage while under the protection of a shielding field.
20
Armored Train
Heavily armored diesel unit that's effective against all ground units but lacks protection from artillery and bombings and can only move along the railway. It can carry two infantry units, with the option of carrying in reverse. Upon unloading, the units gain additional attack, defense, and movement abilities.
21
Destroyer
Aircraft unit with reinforced armor. Equipped with powerful armor-piercing rounds, summoning the Gaunt after defeating an enemy unit. Incapable of counterattacking or engaging with other aircraft units.
Unit Upgrade Skills - Blue League side (Text Ver.)
Blue League 01-Rifleman
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Disarmament
Destroys 1 ammo points of the enemy after an attack
1b
Group Defense
If there is an ally nearby, receives 18% less damage
2a
Retaliatory Fire
Deals 25% more damage when counterattacking
2b
Forced March
Deals 6% more damage for each tile traversed before attacking
3a
Titan Armor
Takes 15% less damage
3b
Explosive Bullets
Deals 20% more damage when attacking infantry

Blue League 02-Cavalry
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Armor-Piercing Shells
Deals 20% more damage when attacking ground diesels
1b
Raid
Deals 25% more damage to artillery
2a
Appropriation
Gains 300 coins as a reward for capturing
2b
Tactical Experience
Gains an additional 1 movement per rank
Gains rank as a reward for capturing
3a
Combat Practice
Takes 10% less damage per rank
Has the first rank after being built or at start
3b
Sprint
Takes 5% less damage for each tile traversed before attacking

Blue League 03-Marauder
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Assault Gear
At full health, deals 12% more damage
1b
Siege Gear
At full health, takes 18% less damage
2a
Diesel Destroyer
Takes 15% less damage from ground diesels
2b
Lend-Lease
If out of ammo, takes it from the nearest ally
3a
Light Cannons
Movement +2
Ammo -2
3b
Maneuver Tactics
Can move after unloading

Blue League 04-Launcher
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Explosive Shells
Deals 20% more damage when attacking infantry
1b
Armor-Piercing Shells
Deals 15% more damage when attacking ground diesels
2a
Battle-Hardened
Gains 1 more movement for attacking in the previous turn
2b
Preparation
Gains 1 more movement for ending the previous turn without attacking
3a
Ballistics Expert
Outer Attack Range +1
3b
Retaliatory Fire
Inner Attack Range -1
Outer Attack Range -1
Can counterattack

Blue League 05-Gunner
No.
Upgrade Skill Title
Upgrade Skill Description
1a
King of the Hill
Deals 10% more damage while in mountains
Receives 10% less damage while in mountains
1b
Lumberjack
When in a forest, deals 10% more damage
When in a forest, takes 10% less damage
2a
Headhunter
Gains 200 coins as a reward for defeating a unit
2b
Fighting Spirit
Deals 10% more damage for every nearby ally
3a
Mobility
Movement +1
3b
Heavy Armament
Outer Attack Range +1

Blue League 06-IFV
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Upgraded Rifles
Light Attack +12
1b
Upgraded Cannon
Medium Attack +10
2a
Pressure Resistance
Takes 10% less damage for every nearby enemy
2b
Fighting Spirit
Takes 10% less damage for every nearby ally
3a
Road Master
When on a road, deals 15% more damage
When on a road, takes 15% less damage
3b
Diesel Dominance
Takes 15% less damage from infantry

Blue League 07-Truck
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Fire Support
Light Attack +30
Outer Attack Range +1
1b
Increased Capacity
Capacity +1
2a
Improved Mobility
Movement -1
Movement Type → Tracks
2b
Mobile Shield
Unit takes 30% less damage after unloading
3a
Unbreakable Armor
The damage received in each battle will not exceed 45%
3b
Protective Barrier
Units deal 10% more damage and receive 10% less damage after reloading (1 turn)

Blue League 08-Zeppelin
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Landing Support
Unit deals 10% more damage after unloading
1b
Quick Unloading
After unloading, the unit gains 1 additional movement
2a
Increased Load Capacity
Can transport ground diesels
2b
Increased Capacity
Capacity +1
3a
Unbreakable Armor
The damage received in each battle will not exceed 65%
3b
Mobile Shield
Unit takes 50% less damage after unloading
Unit Upgrade Skills - Black Empire side (Text Ver.)
Black Empire 01-Rifleman
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Reliable Position
Deals 25% more damage while in buildings
1b
Battle-Hardened
Deals 15% more damage for attacking in the previous turn
2a
Adaptation
Ignores the terrain bonus armor of the enemy
2b
Combat Medicine
Heals for 10 health at the end of every turn
3a
Advanced Merge
Can merge with same division, health cost-based
Can move but not capture after merge
3b
Regrouping
Receives a 40 health bonus when merged

Black Empire 02-Cavalry
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Strategic Positioning
Deals 15% more damage when attacking first
1b
Maneuvering
Takes 25% less damage when attacking first
2a
Tactical Experience
Gains an additional 1 movement per rank
Gains rank as a reward for capturing
2b
Appropriation
Gains 300 coins as a reward for capturing
3a
Combat Practice
Deals 5% more damage and takes 5% less damage per rank
Has the first rank after being built or at start
3b
Sprint
Heals for 5% of damage dealt for each tile traversed before attacking

Black Empire 03-Marauder
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Upgraded Rifles
Light Attack +5
Takes 5% less damage from infantry
1b
Upgraded Cannon
Medium Attack +5
Takes 5% less damage from ground diesels
2a
Theft
Receives 1 extra ammo upon killing a unit
Heals 10 HP after killing an enemy unit
2b
Selective Targeting
Deals 15% more damage to enemies not at full health
3a
Return Fire
Deals 40% more damage when counterattacking
3b
Maneuver Tactics
Can move after unloading

Black Empire 04-Launcher
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Armor-Piercing Shells
Deals 20% more damage when attacking infantry
1b
High-Explosive Shells
Deals 15% more damage when attacking ground diesels
2a
Cluster Munitions
Deals 25% more damage to enemies in buildings
2b
King of the Hill
Deals 25% more damage while in mountains Has 1 additional attack range while on a mountain
3a
Ballistics Expertise
Outer Attack Range +1
3b
Mobility
Movement +1

Black Empire 05-Gunner
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Improved Targeting
Light Attack +5 Ignores enemy's armor bonus from mountains
1b
Swift Advancement
Ignores enemy's armor bonus from buildings
2a
Combat Medicine
Heals for 15% of the damage dealt
2b
Headhunter
Gains 200 coins as a reward for defeating a unit
3a
Mobility
Movement +1
3b
Heavy Armament
Outer Attack Range +1

Black Empire 06-IFV
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Marauding
Receives 2 extra ammo upon killing a unit
1b
Debris Collection
Heals for 12% of the damage dealt
2a
Berserker
Movement +1
Deals 25% more damage when health is not full
2b
Repair Kit
50% discount when healing from structures
Heals from structures for an additional 10 health points
3a
Combat Readiness
Deals 15% more damage with full ammo
Takes 15% less damage with full ammo
3b
Ejection
Spawns Rifleman upon death or merge
1Spawned unit has 25 HP

Black Empire 07-Truck
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Self-Recovery
Heals for 10 health at the end of every turn
1b
Increased Capacity
Capacity +1
2a
Ejection
When the transport dies or merges, the loaded unit remains alive
2b
First Aid
At the start of the turn, a loaded unit heals 20 HP
3a
Advanced Merge
Can merge with the same division, health cost-based
Can move after merge
3b
Direct Support
Also heals for 10 health when the unit is reloading

Black Empire 08-Zeppelin
No.
Upgrade Skill Title
Upgrade Skill Description
1a
Landing Support
Unit deals 10% more damage after unloading
1b
Quick Unloading
After unloading, the unit gains 1 additional movement
2a
Increased Load Capacity
Can transport ground diesels
2b
Increased Capacity
Capacity +1
3a
Advanced Merge
Can merge with the same division, health cost-based
Can move after merge
3b
Turbo Acceleration
Movement +4
At the start of the turn, all loaded unit loses 20 HP
Unit Information CHS 1.01
Unit Upgrade Skills CHS 1.01
注1:「地形的装甲提升」指的是一般情况下地形防御值是多少就等于装甲点数加多少。
注2:「高级合并」技能中的「可与同部门合并」,指的是出自兵营的步兵单位、出自工厂的柴油单位、出自机场的飞行单位,各自都是同一个部门。

Unit Information CHT 1.01
Unit Upgrade Skills CHT 1.01
註1:「地形的裝甲提升」指的是一般情況下地形防禦值是多少就等於裝甲點數加多少。
註2:「高級合併」技能中的「可與同部門合併」,指的是出自兵營的步兵部隊、出自工廠的柴油部隊、出自機場的飛行部隊,各自都是同一個部門。

Unit Information JP 1.01
Unit Upgrade Skills JP 1.01
注釈1:「地形から得たボーナス装甲」とは、一般的に地形の防御値が何であれ、それが装甲ポイントに加算されることを指します。
注釈2:「上級合流」スキルの「同じ所属と合流可能」とは、兵舎からの歩兵ユニット、工場からのディーゼルユニット、空港からの航空ユニットがそれぞれ同一所属であることを指します。

1 Comments
tony 15 Mar @ 1:04pm 
Looking good. Debris Collection on the Green Team IFV and Heavy Armament on both teams Gunner are the crucial power ups.